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  1. #3021
    Community Member slumbering_dragon's Avatar
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    ok i have been at work like crazy latly, and idont have the time to hunt this thread for the answer but here i go, i haved a aspect of mineral one on my kohpesh, now i dont want mineral 2 on there cna i just put aspect of lightning 2 on ther instead??

  2. #3022
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    Quote Originally Posted by gpk View Post
    Any chance you guys can test Radiance2 Blinding DC in PvP and let us know what it is?
    Thanks!

    Note: I wonder if the radiance2 on an clothing item will be Blindguard, and if so why is it missing from the Holy Aura spell?
    4 more larges and I'll smack you around all you want bud.

  3. #3023
    Founder Aesop's Avatar
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    Quote Originally Posted by Coldin View Post
    I'm thinking the same thing Aesop.

    Flaming, Good Burst, +4 AC.
    I'm thinking Holy Flaming Burst +4 AC... not 100% yet though... heck I haven't been in the Shroud in 2 weeks and I've only just started getting the gear for it together

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
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  4. #3024
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    Quote Originally Posted by slumbering_dragon View Post
    ok i have been at work like crazy latly, and idont have the time to hunt this thread for the answer but here i go, i haved a aspect of mineral one on my kohpesh, now i dont want mineral 2 on there cna i just put aspect of lightning 2 on ther instead??
    I doubt it will work, but I don't know that anyone has tried it.

    Ink

  5. #3025
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Missing Minds View Post
    Any reason why you should be able to any way? I'm certain you realize the whole "blanket immunity" effect the red and purples get and how if it does now, it won't in the future.
    Have YOU tried Radiance 2 on a red or purple named boss?

    if not then I suggest you not suggest the question isn't worth asking.
    good at business

  6. #3026
    Community Member Zaodon's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    You've tested that? Or you're assuming?
    Assuming. With the caveat that I'll wager my entire DDO account that I'm right.

    Feel free to do the experiment if you've got the ingredients and time to waste, though.

  7. #3027
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by slumbering_dragon View Post
    ok i have been at work like crazy latly, and idont have the time to hunt this thread for the answer but here i go, i haved a aspect of mineral one on my kohpesh, now i dont want mineral 2 on there cna i just put aspect of lightning 2 on ther instead??
    The answer to this is very strongly believed to be that Mineral 2 is the only option.

    Why would you want anything else?

    Transmuting absolutely rocks. It's basically 10-15 free damage on almost every endgame foe, and 60 free damage on elite Arrietrikos. Compare that to Lightning 2, which is 600 free damage on one attack in 100.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. #3028
    Community Member ChildrenofBodom's Avatar
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    Quote Originally Posted by sirgog View Post
    The answer to this is very strongly believed to be that Mineral 2 is the only option.

    Why would you want anything else?

    Transmuting absolutely rocks. It's basically 10-15 free damage on almost every endgame foe, and 60 free damage on elite Arrietrikos. Compare that to Lightning 2, which is 600 free damage on one attack in 100.
    Yes, but acid burst and blast won't work since devils have acid resist 10. So it's actually not 10-15 free damage. Its about 1-5.

    I will take 600 damage in 75 hits over 1-5 extra damage anyday.

    I have a lightning II bow, it goes off more then once per 100 shots.
    Last edited by ChildrenofBodom; 03-19-2008 at 06:31 PM.
    ARGONNESSON
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    You are the king of Delayed Blast Fireball.

  9. #3029
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by ChildrenofBodom View Post
    Yes, but acid burst and blast won't work since devils have acid resist 10. So it's actually not 10-15 free damage. Its about 1-5.

    I will take 600 damage in 75 hits over 1-5 extra damage anyday.

    I have a lightning II bow, it goes off more then once per 100 shots.
    In addition to 10 acid resistance, Pit fiends also have DR 15/Good and Silver. The extra 10-15 damage he was refering was to the ease of DR penetration with it.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  10. #3030
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    radience looks cool for armour tanks as well dont mobs get -4 to atack when blind that and the 4 armour makes that heluva defence wepon

  11. #3031
    Community Member ChildrenofBodom's Avatar
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    Quote Originally Posted by EspyLacopa View Post
    In addition to 10 acid resistance, Pit fiends also have DR 15/Good and Silver. The extra 10-15 damage he was refering was to the ease of DR penetration with it.
    Obviously you overlooked my point.

    The acid and lightning damage is PART of the weapon's DPS.

    The pit fiend is not effected by an acid weapon, but is effected by lightning. So the DPS of a Lightning II weapon(without lightning strike included) and a mineral II weapon are roughly the same. Now add the Lightning strike and Lightning II > Mineral II. This is only on normal though. On hard and elite mineral II > Lightning II, but most people just run normal for large ingredients so I find that irrelevent.
    ARGONNESSON
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    Quote Originally Posted by Handee
    You are the king of Delayed Blast Fireball.

  12. #3032
    Community Member Tallyn's Avatar
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    Quote Originally Posted by ChildrenofBodom View Post
    Obviously you overlooked my point.

    The acid and lightning damage is PART of the weapon's DPS.

    The pit fiend is not effected by an acid weapon, but is effected by lightning. So the DPS of a Lightning II weapon(without lightning strike included) and a mineral II weapon are roughly the same. Now add the Lightning strike and Lightning II > Mineral II. This is only on normal though. On hard and elite mineral II > Lightning II, but most people just run normal for large ingredients so I find that irrelevent.
    It really depends on the path that was taken to get there and the weapon we are talking about.

    Bow, I'd definitely say is better to have Lightning II, since you can use silver arrows.

    Other weapons would be a bit more difficult to judge (Using averages):

    Lightning II Weapon: Holy (7), Shocking Burst (5.5 for a x2 weapon, 11 for x3 weapon), Shocking Blast (5.5 for x2 weapon, 11 for x3 weapon, extra 14 on a natural 20), Lightning Strike (1 in 100 (thats the consensus anyways) change for extra 600 damage [+6] just going to average as a +6)

    Mineral II Weapon: Holy (7), Acid Burst (5.5 for x2, 11 for x3), Acid Blast (5.5 for x2, 11 for x3, extra 14 on natural 20), Slicing (2.5)


    So far come out with these numbers...

    Non crit:
    Lightning II +13 Damage - 15 for Pit Fiend's DR (Is it 15 on normal?)
    Mineral II +9.5 Damage

    Crit (Non 20):
    Lightning II +24 [x2] or +33 [x3] - 15 DR
    Mineral II +9.5 + 1 (11 Acid - Acid Resistance 10) [x2] or +9.5 + 12 (22 Acid - Acid Resistance 10)

    Crit (20):
    Lightning II +38 [x2] pr +47 [x3] - 15 DR
    Mineral II +9.5 + 15 (25 - Acid Resistance 10) [x2] or 9.5 + 26 (36 Acid - Acid Resistance 10) [x3]


    Hmm... by appearances it seems that:
    Mineral II beats out Lightning II by 2 points on a non crit.
    Mineral II beats out Lighning II on a crit (non 20) by 1.5 [x2] or 3.5 [x3]
    Mineral II beats out Lightning II on a crit (20) by 1.5 [x2] or 3.5 [x3]


    NOW there is one big factor I haven't tested:

    Whether the Acid burst + Acid Blasts and Extra 4d6 on natural 20s are considered separate sources of Damage for the purpose of his Acid Resistance. If so, then Lightning II clearly beats out Mineral... at least for normal.
    Last edited by Tallyn; 03-19-2008 at 07:55 PM.

  13. #3033

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    Quote Originally Posted by Shade View Post
    Yea there are 2 types of concealement, but one never applies to players, but rather to physical effects like cloudkill, obscruring mist, etc. I'd call that one physical concealment.

    Magical concealment is the one you can get on items or spells, all items that give this give the same bonus type thus do not stack, just the highest applies, so:
    Dusk - from the ring - 10%
    Blur/Smoke Screen - 20%
    Displacement - 50%

    That said, the effect is really poor and should have been better, something like 30% would of been nice.. Not overpowered, still weaker then displacement but stronger then blur.
    Or they could have at least made it so it is a second roll against the Smoke Screen after the Blur/Displace effect check.
    Just some dude...

  14. #3034
    Community Member Shima-ra's Avatar
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    Concealement cant stack by comun sense.
    If your in total darkeness or blind, you have 50% to hit, and thats the maximum.
    20% is about when you can see the shape of your target, thats just the way its ruled.

    I do understand tho that you'd want something better then frequent buff or the queen claok.

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  15. #3035
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Tallyn View Post
    Whether the Acid burst + Acid Blasts and Extra 4d6 on natural 20s are considered separate sources of Damage for the purpose of his Acid Resistance. If so, then Lightning II clearly beats out Mineral... at least for normal.
    I have consistently got zeros with my Mineral II khopesh on Harry, even when scoring a crit. His acid resistance seems to therefore be higher than 10 - I would guess around 20-30ish in fact.

    Garth

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  16. #3036

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    Quote Originally Posted by Tallyn View Post
    Whether the Acid burst + Acid Blasts and Extra 4d6 on natural 20s are considered separate sources of Damage for the purpose of his Acid Resistance.
    In DDO, they are.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  17. #3037
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    Quote Originally Posted by ChildrenofBodom View Post
    Now add the Lightning strike and Lightning II > Mineral II. This is only on normal though.
    Add in Slicing and Impact, and Mineral is once more ahead.

  18. #3038
    Community Member Tallyn's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    In DDO, they are.
    Bah that sucks

  19. #3039
    Community Member Tarnoc's Avatar
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    Default The big debate

    well here goes on the subject of dps and bows

    i have 2 friends with third tier bows and i also have one below i will describe wat ive observed

    friend 1 is a bowabarb with a high crit range and has a 3x positive bow
    he sees big numbers but must bring 2000+ silver arrows

    friend 2 is a tempest dwarf ranger and does not have imp crit ranged and has mineral 2 bow
    for him he sees improved bow dps because of the keen and only needs a few hundred returners

    for my toon i have lightning 2 i see lots dps and on average see the strike 4 to6 times in the fight
    but i also need 2000+ silver arrows.....



    so the summary i say is the bows are definately all within range of each other but are more or less
    acording to how many arrows you wanna carry and your toons design...

    o and p.s willpase is right acid weapons you see white goose eggs
    Last edited by Tarnoc; 03-19-2008 at 11:52 PM.

  20. #3040
    Community Member Tallyn's Avatar
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    Quote Originally Posted by willphase View Post
    I have consistently got zeros with my Mineral II khopesh on Harry, even when scoring a crit. His acid resistance seems to therefore be higher than 10 - I would guess around 20-30ish in fact.

    Garth
    I think its around 10 maybe a littl higher. I say this because of the damage I seem to be doing with Acid Fog. The problem is, is that it is counting each effect on a weapon that is doing acid damage as a separate source even though all the acid damage is coming from one weapon. I.e. you roll a Natural 20 on your Mineral II Khopesh (Holy, Acid Burst) and get 2d10 Acid, 2d10 Acid, and 4d6 Acid. Unfortunately that Natural 20 is giving you effectively: 2d10 Acid Damage vs 10 Acid Resist, 2d10 Acid Damage vs 10 Acid Resist, and another 4d6 Acid Damage vs 10 Acid Resist.

    You may be right, if you're consistenly getting 0, then maybe his acid resist is closer to 15 or 20. If it's 20, 2d10 would never penetrate that and 4d6 would almost never. Hmm.. need to od more testing

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