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  1. #1021
    Founder adamkatt's Avatar
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    Quote Originally Posted by willphase View Post
    +DM//EDM Khopesh:



    Nothing unexpected there. FYI you can't cast the stoneskin on other people - it's self only.

    I tested the acid and holy damage. On a normal hit you get base+acid+holy as can be seen here. On a critical you get base+acid+acidburst+holy as can be seen here.

    I hope this helps anyone still deciding on whether to go this route.

    If anyone has any guesses what a good 3rd tier upgrade for 'mineral' (pos/earth) is then please let me know

    Garth

    Ohhh very nice combo! I likey!
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  2. #1022
    Community Member Snoggy's Avatar
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    hope this helps anyone still deciding on whether to go this route.

    If anyone has any guesses what a good 3rd tier upgrade for 'mineral' (pos/earth) is then please let me know

    Garth
    Hey! I made the Longsword version of the same weapon!

    http://img150.imageshack.us/img150/5...nsteel1un3.jpg

    I'm either going to go positive or earth in the third tier, with the Armor Class boost. I was leaning towards positive, making it Positive + Earth + Positive. But all this para and quasi talk has confused me. Luckily, I still have a long way to go with large ingredients. So maybe by the time I get close I'll have a better grasp of what's going on with tier 3.

  3. #1023
    Community Member Naso24's Avatar
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    My plan for my goggles:

    Neg (blindness immune, disease immune).
    Pos (+50 SP, +2 CHR skills)
    ??? (+100 SP, +3 ??? skills)

    I'm thinking about fire or earth. Anybody else tried this? Any thoughts on if there will be a special effect on the 3rd upgrade?
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  4. #1024
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by stz View Post


    Material + Escalation + Earth all the way

    Originally Posted by Benjai View Post
    Eldarin, could you confirm whether or not all combinations will have some sort of effect or do a lot of us need to become very disappointed with experimental items and need to make new items from scratch?
    Every elemental combination will do something neat at Tier Two, though none reach their full potential until Tier Three.
    A Tier Two recipe without a proper Tier Three addition will not unlock the full potential of the item. Saying the item is disappointing and needs to be remade from scratch may be a bit excessive - it's still a Tier Two item with an additional benefit from the Tier Three improvement.
    "Raar."
    It appears that the maker of these goggles which use material + Escalation + Earth did not get the full potential of the Tier Three addition which unlocks the full potential of the item or maybe there is no special earth ability. What is the difference between this example and the goggles which mavnimo made which appear to have reached the full potential with the greater disruption guard ability (
    Supreme Tyrant Green Steel Bracers of Positive Energy (Mavnimo) Ethereal + Escalation + Positive x 3..)? They both have the same element all three times one is earth and the other is positive so why doesn't earth get its special ability?....
    Last edited by maddmatt70; 02-19-2008 at 03:44 AM.
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  5. #1025

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    Quote Originally Posted by MysticTheurge View Post
    People keep saying this, but...

    Doesn't that Staff of Arcane Power have multiple clickies on the same item?
    Yes, but that is a spell selection window ala teleport/greater teleport rather than multiple clickies. While that might work, it might be a little strange, what with the different clickies being added onto your item at different times and all.

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  6. #1026
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    Earth,Etheral,Escalation

    Knights of the Phoenix

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  7. #1027
    Founder Drider's Avatar
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    Quote Originally Posted by Eladrin View Post
    Quasi-elements are already pretty obscure. Quasi-para-elements are one step beyond them.


    Air + Air + Positive will not result in the same thing as Positive + Positive + Air.

    There's still one thing that people haven't yet discovered regarding upgrading Para or Quasi elemental combinations.

    Well I did an earth + earth + positive, all etheral/escalation on my goggles finished tonight, and there was nothing special on them on the end product.


  8. #1028
    Founder Endrik's Avatar
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    Default AOE, Tier 2

    AOE/AOE
    Devastation AOE is going to be a while...

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    Quote Originally Posted by hsinclair View Post
    The answer to this question is "oops"

  9. #1029
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by willphase View Post
    I tested the acid and holy damage. On a normal hit you get base+acid+holy as can be seen here. On a critical you get base+acid+acidburst+holy as can be seen here.


    Garth
    There's no damage shown in your screenshots.

  10. #1030
    Founder adamkatt's Avatar
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    Quote Originally Posted by UtherSRG View Post
    There's no damage shown in your screenshots.
    Besides the red numbers above the giants heads.
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  11. #1031
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by adamkatt View Post
    Besides the red numbers above the giants heads.
    I totally couldn't see that. Sucks being colorblind. But now that you've pointed them out, I can see them. Nevermind.

  12. #1032
    Community Member Venar's Avatar
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    I think it's fair to assume that only identical upgrades x 3 will give out a bonus.
    Because they are oftyen weaker.

    Take for exemple, 2 goggles.
    One is HP + 45.
    The other is WIZ 6, HP +35.

    Obviously the first one has more potential.

    Also, going X3 on an item often makes you waste an upgrade.

    A weapon with fire x 3, for exemple, completely wasted the first upgrade, since the fire (1D6) from tier 1 is redundant with the fire burst effect of tier 2 (fire burst includes the base fire damage).
    The same weapon going Pos+ Fire + Fire will be way better since it has an extra Holy from the tier 1. BUT, he loses the T3 synergic effect.

    My 2 cents.

  13. #1033
    Community Member SteeleTrueheart's Avatar
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    Excuse me if this has been said already.

    I know that horns do not work as yet, but I am thinking that there is something to them or something to the 20th completion.

    I find the fact that there are only 2 types of essence unusual.

    D&D Cosmology (as per DMG except where noted below)

    Material Plane
    1) Material Plane

    Transitive Planes
    2) Ethereal Plane*^
    3) Plane of Shadow*^
    4) Astral Plane^
    * Coexistent with the Material Plane in DMG 3.5 p153
    ^ Coexistent with the Material Plane in ECS p92

    Inner Planes
    5) Positive Energy Plane
    6) Elemental Plane of Fire
    7) Elemental Plane of Earth
    8) Negative Energy Plane
    9) Elemental Plane of Water
    10) Elemental Plane of Air

    Outer Planes
    Irrelevant for this discussion

    Now since the Astral Plane is described as the space between the planes it may not be given an Essence, but I can not see why a Shadow Essence does not exist. The Shadow Plane is coterminous and coexistent with the Material Plane much as the Ethereal Plane is.
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  14. #1034
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Venar View Post
    Also, going X3 on an item often makes you waste an upgrade.

    A weapon with fire x 3, for exemple, completely wasted the first upgrade, since the fire (1D6) from tier 1 is redundant with the fire burst effect of tier 2 (fire burst includes the base fire damage).
    The same weapon going Pos+ Fire + Fire will be way better since it has an extra Holy from the tier 1. BUT, he loses the T3 synergic effect.

    My 2 cents.
    It's flaming and fiery burst - that's 1d6 fire damage on every hit from flaming, plus 1d6 on every hit with random Crit proc on flaming burst. They stack.
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  15. #1035
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by SteeleTrueheart View Post
    Excuse me if this has been said already.

    I know that horns do not work as yet, but I am thinking that there is something to them or something to the 20th completion.

    I find the fact that there are only 2 types of essence unusual.

    D&D Cosmology (as per DMG except where noted below)

    Material Plane
    1) Material Plane

    Transitive Planes
    2) Ethereal Plane*^
    3) Plane of Shadow*^
    4) Astral Plane^
    * Coexistent with the Material Plane in DMG 3.5 p153
    ^ Coexistent with the Material Plane in ECS p92

    Inner Planes
    5) Positive Energy Plane
    6) Elemental Plane of Fire
    7) Elemental Plane of Earth
    8) Negative Energy Plane
    9) Elemental Plane of Water
    10) Elemental Plane of Air

    Outer Planes
    Irrelevant for this discussion

    Now since the Astral Plane is described as the space between the planes it may not be given an Essence, but I can not see why a Shadow Essence does not exist. The Shadow Plane is coterminous and coexistent with the Material Plane much as the Ethereal Plane is.
    We're in Eberron, not generic D&D. All the planar defaults are thrown out the window.

  16. #1036
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by willphase View Post
    +DM//EDM Khopesh:



    Nothing unexpected there. FYI you can't cast the stoneskin on other people - it's self only.

    I tested the acid and holy damage. On a normal hit you get base+acid+holy as can be seen here. On a critical you get base+acid+acidburst+holy as can be seen here.

    I hope this helps anyone still deciding on whether to go this route.

    If anyone has any guesses what a good 3rd tier upgrade for 'mineral' (pos/earth) is then please let me know

    Garth

    is the sword.....green or holy animation now?

  17. #1037
    Community Member Snoggy's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    is the sword.....green or holy animation now?
    After I put the acid burst on my holy longsword, it took on the green acid animation.

  18. #1038
    Community Member apious1's Avatar
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    Quote Originally Posted by Eladrin View Post
    There's still one thing that people haven't yet discovered regarding upgrading Para or Quasi elemental combinations.
    I reread this a few times and it occured to me that it is not the sequence (e.g. Air + Air + Positive) but the actual upgrade process he is referring to above. Maybe something to do with the horns or something else.
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  19. #1039
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Snoggy View Post
    After I put the acid burst on my holy longsword, it took on the green acid animation.
    are you getting all red #s in the shroud in parts 2, 4 ?

  20. #1040

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    Quote Originally Posted by UtherSRG View Post
    We're in Eberron, not generic D&D. All the planar defaults are thrown out the window.
    Except what we've seen so far is actually based on traditional D&D.

    That is, Eberron doesn't have para- or quasi-elemental planes, but that's still what we're seeing for tier 2 effects.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

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