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  1. #3001
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    Quote Originally Posted by Shade View Post
    Should even double as a nice undead fighting weapon as the holy will work, the fire willl work on most undead (and double on mumiies) and the light dmg will work on all and double on several types (certain skeletons, vampires, lich) great for the rogues who often have trouble with undead.
    Unfortunately rogues usually prefer finesse weapons, and there is no way to make a Green Steel light weapon that's either blunt (skeletons/lich) or slashing (zombies). So probably MineralII would be better against most undead, plus it will beat Vampire DR as well.

    Congrats on having the 3000th post!

  2. #3002
    Community Member Shade's Avatar
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    Quote Originally Posted by Vinne View Post
    Well i figured they were 2 diffrent things because when you swing at a mob you can ether get you miss because there blurry or concealed, also you can have True seeing on and counter the blurr/displace but not the concealing effect of a cloud. O well...
    Yea there are 2 types of concealement, but one never applies to players, but rather to physical effects like cloudkill, obscruring mist, etc. I'd call that one physical concealment.

    Magical concealment is the one you can get on items or spells, all items that give this give the same bonus type thus do not stack, just the highest applies, so:
    Dusk - from the ring - 10%
    Blur/Smoke Screen - 20%
    Displacement - 50%

    That said, the effect is really poor and should have been better, something like 30% would of been nice.. Not overpowered, still weaker then displacement but stronger then blur.

  3. #3003
    Community Member Elsiah's Avatar
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    Default An observation of radiance 2

    ran rainbow on elite with kaz and illy to test out his kopesh, and the weapon is truly amazing. nearly the entire tunnel full of blinded elementals, and watching his fights with a single mob were close to wounding of puncturing in terms of kill speed. VERY impressive, and another gratz to kaz.

    (go take a nap. 256 hours of continuous play might be too much.)
    All the zombie apocalypse you can handle!
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    Granted... but my point is when the Universe gives you the Finger, there is no saving throw.

  4. #3004
    Community Member gpk's Avatar
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    Any chance you guys can test Radiance2 Blinding DC in PvP and let us know what it is?
    Thanks!

    Note: I wonder if the radiance2 on an clothing item will be Blindguard, and if so why is it missing from the Holy Aura spell?
    Last edited by gpk; 03-19-2008 at 02:23 PM.

  5. #3005
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    Quote Originally Posted by Shade View Post
    That said, the effect is really poor and should have been better, something like 30% would of been nice.. Not overpowered, still weaker then displacement but stronger then blur.
    If it were a physical smoke giving 20% concealment instead of an illusion effect like blur, that would be very powerful in rare situations, because raid monsters like Laliat and Arraetrikos would not be able to use their Truesight ability to hit you.

  6. #3006

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    Quote Originally Posted by gpk View Post
    Any chance you guys can test Radiance2 Blinding DC in PvP and let us know what it is?
    I get the impression that there is no save. It's just plain blind-on-crit.

    Quote Originally Posted by gpk View Post
    Note: I wonder if the radiance2 on an clothing item will be Blindguard, and if so why is it missing from the Holy Aura spell?
    I don't think it actually is. I'll test it out again.

    It's mostly just that no one uses Holy Aura cause it's not AoE like it should be.
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  7. #3007
    Community Member jakeelala's Avatar
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    can you blind red and purple names with Radiance 2? This is the kicker....
    good at business

  8. #3008

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    Quote Originally Posted by jakeelala View Post
    can you blind red and purple names with Radiance 2? This is the kicker....
    Any reason why you should be able to any way? I'm certain you realize the whole "blanket immunity" effect the red and purples get and how if it does now, it won't in the future.

  9. #3009
    Community Member Vinne's Avatar
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    Quote Originally Posted by Shade View Post
    That said, the effect is really poor and should have been better, something like 30% would of been nice.. Not overpowered, still weaker then displacement but stronger then blur.
    Yup, totally agree.

  10. #3010
    Community Member Mavnimo's Avatar
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    Quote Originally Posted by Inkblack View Post
    I assume that is EEM/AEM?

    yea late night and all its fixed now
    Mavnimo of Khyber-Prophets of the New Republic

  11. #3011
    Community Member serpentwave's Avatar
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    As posted earlier in Ilandrya's Cookbook, here is the Radiance II Khopesh:




    As I have just gotten up, I have not had a chance to test it on Red/Purple Named.
    There is NO save except for blindless immunity (we tested in lobster), with a 15 second timer on blindness for mobs/pvp. This is way more time than is needed to kill any mob with it.
    I can also confirm that sneak attacks will crit from the blinding effect, this might be obvious but can see the benefit for this weapon in a Rogue's hands as well. I am VERY pleased it is an awsome weapon even compared to my Pure Essence, Tier 3 khops: Goodx3 and Firex3

    Once again BIG thanks to everyone that help me craft this expecially Candela
    Last edited by serpentwave; 03-19-2008 at 04:22 PM.
    ToHitArmorClassZero>>Ghallanda
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  12. #3012
    Founder binnsr's Avatar
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    Now that we know that BoLas+Tempered makes Elemental Mastery, has anyone thought about Fire + Earth + Water/Air (and other combinations that would involve all four elements) and if so, is anyone working on it? (I would but I have a total of 2 large ingredients at this point, so it'll be months before i could test anything out )
    -=]ArchAngels[=-

  13. #3013
    Community Member Zaodon's Avatar
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    Quote Originally Posted by binnsr View Post
    Now that we know that BoLas+Tempered makes Elemental Mastery, has anyone thought about Fire + Earth + Water/Air (and other combinations that would involve all four elements) and if so, is anyone working on it? (I would but I have a total of 2 large ingredients at this point, so it'll be months before i could test anything out )

    BoLaS + Tempered
    and
    Tempered+BoLaS
    both = Elemental Mastery

    Magma + Ice = nothing

  14. #3014
    Community Member Shima-ra's Avatar
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    Radiance really is awsome. Its the only one that is as good as Mineral.
    Extra dmg on crit, sneak attack, and it gives nice defense too since mobs will have 50% chance to miss you.
    Really want one for my rogue.

    (now all I need is 96 large ingredients for all the ubers I want)

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  15. #3015
    Founder binnsr's Avatar
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    Quote Originally Posted by Zaodon View Post
    BoLaS + Tempered
    and
    Tempered+BoLaS
    both = Elemental Mastery

    Magma + Ice = nothing
    thanks .. figured it was worth asking since I seem to miss hundreds of posts at a time in this thread

    at least I know where to go from here with my BoLaS khopesh
    -=]ArchAngels[=-

  16. #3016
    Founder Aesop's Avatar
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    Quote Originally Posted by serpentwave View Post
    As posted earlier in Ilandrya's Cookbook, here is the Radiance II Khopesh:




    As I have just gotten up, I have not had a chance to test it on Red/Purple Named.
    There is NO save except for blindless immunity (we tested in lobster), with a 15 second timer on blindness for mobs/pvp. This is way more time than is needed to kill any mob with it.
    I can also confirm that sneak attacks will crit from the blinding effect, this might be obvious but can see the benefit for this weapon in a Rogue's hands as well. I am VERY pleased it is an awsome weapon even compared to my Pure Essence, Tier 3 khops: Goodx3 and Firex3

    Once again BIG thanks to everyone that help me craft this expecially Candela


    thank you for confirming what I will be attempting to make for my rogue (as a short sword though)

    though I think I'll go for the AC insight bonus at the end over the Blast effect

    Aesop
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  17. #3017
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    Default I wish.... = (

    I wish there was some way to reverse the dominance of the final shards.

    A mineral II Khopesh with Good Blast would be sooooo much better then friggen Acid Blast. *cry*

    As such I think I may just get Good Blast on my Khopesh and give up on the Mineral. Still undecided though.

  18. #3018
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Inkblack View Post
    Here is a list of all the unknowns that are on my spreadsheet:

    Tier 1:
    • Water + Opposition + Ethereal + Item (Assumed to be +5 Will save)

    Tier 2:
    • Water + Opposition + Ethereal + Item (Assumed to be +1 Insight to Will save)

    Tier 3:
    • Air + Dominion + Material + Item (probably Electrical lore)
    • Earth + Dominion + Material + Item (probably Acid lore)
    • Fire + Dominion + Material + Item (probably Fire lore)
    • Water + Dominion + Material + Item (probably Frost lore)
    • Negative + Dominion + Material + Item (probably Void lore)
    • Positive + Dominion + Material + Item (probably Healing lore)
      ----------
    • Water + Opposition + Ethereal + Item (Assumed to be +2 Insight to Will save)
      ----------
    • Air + Opposition + Material + Weapon (Assumed to be Electrical Absorption)
    • Earth + Opposition + Material + Weapon (Assumed to be Acid Absorption)
    • Fire + Opposition + Material + Weapon (Assumed to be Fire Absorption)
    • Water + Opposition + Material + Weapon (Assumed to be Water Absorption)
    • Negative + Opposition + Material + Weapon (Assumed to be Negative Energy Absorption)


    Tier 3 Bonuses:
    • Dust II + Item (Earth and Negative)
    • Dust II + Weapon (Earth and Negative)


    If anyone has tried these or can point me to someone that has, I'd appreciate it. There are also a lot of weapons and items that I would like to see screenshots for verification purposes.

    Basically there are three groups of unknowns:
    • The Water Opposition Ethereal items are assumed to be Will saves based on the fact that Will is the only save without 2 sources. It's just a guess. One WOE upgrade would probably be good enough to change the three unknowns to unconfirmed if it is a save bonus.
    • The Tier 3 Dominion Material items are assumed to be lores based on the Tier 1 and Tier 2 upgrades, again it is a guess. Any of these upgrades would be enough to remove all the unknowns and change the rest to unconfirmed.
    • The Tier 3 Opposition Material weapons are assumed to be absorption based on the Tier 1 and Tier 2 upgrades as well, and are guesses. However, the Tier 3 was not mentioned in the release notes when Tier 1 and Tier 2 were upgraded -- so maybe it is something different. Again, just one of these is likely to cause the rest to go from unknown to unconfirmed.


    Alexander Illusionist and the others, thanks for the kind words.

    Cheers,
    Ink
    Any word on the dominion + material + element weapons. On your spreadsheet you list it as probable. Many clerics are waiting to find if domininion + material + positive = superior devotion VI or something better.
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  19. #3019

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    Quote Originally Posted by Zaodon View Post
    BoLaS + Tempered
    and
    Tempered+BoLaS
    both = Elemental Mastery

    Magma + Ice = nothing
    You've tested that? Or you're assuming?
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  20. #3020
    Hatchery Founder
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    Quote Originally Posted by Aesop View Post
    thank you for confirming what I will be attempting to make for my rogue (as a short sword though)

    though I think I'll go for the AC insight bonus at the end over the Blast effect

    Aesop
    I'm thinking the same thing Aesop.

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