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  1. #3041
    Community Member Keneith's Avatar
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    1st of all, thxs to all those who contributed here on the 3rd tier effects.

    Now, Im jus wondering....
    Since BoLaS/Tempered or Tempered/BoLaS = Elemental Mastery (Since it contains F,W,A & E), will others like:
    Smoke I/Ooze II or Ooze I/Smoke II, Magma I/Ice II or Ice I/Magma II and so on n so forth...gives u Elemental Mastery??
    Well, these combination also contains F, W, A & E.
    Ok..how abt this..each aspect, being I or II, will have a dominant Element. If u combine aspect I dominant with aspect II dominant to get a balance, eg. aspect I dominant element is W, then aspect II dominant element F, will u get something special?
    O...and also, eg. Aspect I-Radiance (+F) match with Aspect II-Salt (-W) will that gives u the specials also? Since + & - will b balance, n F & W also balanced out each others...

    Hope some u guys can try it out...Im sure i cant try it out cos I still cant get pass Part 4 of The Shroud...
    N oso the fact that I cant play that often...

    Hopefully can see some results here.
    Last edited by Keneith; 03-20-2008 at 02:48 AM.

  2. #3042
    Community Member Emmaa's Avatar
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    Default Concordant Opposition II

    Dagger

    Composition
    Tier 1: Negative, Escalation, Ethereal
    Tier 2: Positive, Escalation, Ethereal
    Tier 3: Positive, Escalation, Ethereal + Negative, Escalation, Ethereal

    +5 Supreme Tyrant Green Steel Dagger of Concordant Opposition

    Great Item to free up some equipment spots.
    Last edited by Emmaa; 03-20-2008 at 03:49 AM.
    Co-Founder & Leader of Legends of Zen

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  3. #3043
    Community Member Raidon's Avatar
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    Default hmmm

    DUST II FAILED ,

    tier one , materal opposition negative.
    tier two , material dominion earth.
    tier three, Ethereal oppositon earth / ethereal opposition negative (combined shard with dust)

    No effect displayed or observed , investigating now. screenshots soon

    Btw Earth was dominant over negative as suspected
    - I Bring a Storm and Magic Wind - The Kingdom of the Kings - Guild Leader of Storm Lords on Thelanis Server -

  4. #3044
    Community Member Raidon's Avatar
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    Default screenshots of attempted dust II










    - I Bring a Storm and Magic Wind - The Kingdom of the Kings - Guild Leader of Storm Lords on Thelanis Server -

  5. #3045
    Community Member Jefro's Avatar
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    Thats an example how gems and essences have to be the same

    I wanted to go all negative on one of my items but not sure if that has to be the same as well to recieve the teir 3 bonus.
    Last edited by Jefro; 03-20-2008 at 05:51 AM.
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  6. #3046
    Community Member Raidon's Avatar
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    Quote Originally Posted by Jefro View Post
    Thats an example how gems and essences have to be the same

    I wanted to go all negative on one of my items but not sure if that has to be the same as well to recieve the teir 3 bonus.
    Well as far as i know ,
    the gems/essences have been different on several successful upgrades.

    Obviously there is something missing here...
    tried and failed on bolas II , ok can understand now in hindsight...
    but failing again on dust II - shouldn't it be a straight add dust to the dust?
    - I Bring a Storm and Magic Wind - The Kingdom of the Kings - Guild Leader of Storm Lords on Thelanis Server -

  7. #3047
    Community Member Inspire's Avatar
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    Default Dust II

    Gems and Essences do NOT have to be the same, this has been proven with other 3rd tier(Alter of Devestation) upgrades. It just means I lost 24 large ingredients on another broken longsword *sigh*

  8. #3048

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    Quote Originally Posted by Raidon View Post
    Obviously there is something missing here...
    Hopefuly it's only the same noob that forgot to remove horns that was in charge of coding Dust II.
    DDOwiki.com, #1 source for DDO information.

  9. #3049
    Community Member Zaodon's Avatar
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    I think its clear that Dust II should have worked, and that there is a bug.

    Please bug report it and send a PM to Eldarin asap.

  10. #3050

    Default

    Quote Originally Posted by Zaodon View Post
    send a PM to Eldarin asap.
    Did that this morning. With a link to the post.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  11. #3051
    Community Member mudfud's Avatar
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    Quote Originally Posted by Zaodon View Post
    I think its clear that Dust II should have worked, and that there is a bug.

    Please bug report it and send a PM to Eldarin asap.
    Or maybe Dust II is considered a special upgrade and requires something different for tier 3

  12. #3052
    Community Member Zaodon's Avatar
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    Quote Originally Posted by mudfud View Post
    Or maybe Dust II is considered a special upgrade and requires something different for tier 3
    Nope, its not special. Its bugged.

  13. #3053
    Community Member mudfud's Avatar
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    Quote Originally Posted by Zaodon View Post
    Nope, its not special. Its bugged.
    Personally I don't believe something is bugged till a dev says it is not working as planned. And since they never do that....
    Still, could be something else needed for dust II. Don't rule that out until a dev confirms it. Sure they in this thread quite a few times over the day.

  14. #3054
    Developer Eladrin's Avatar
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    I'll have Piloto take a look at it today, I believe there's nothing "especially different" about Dust II.

  15. #3055
    Community Member Venar's Avatar
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    Can someone crunch numbers or test the Steam 2 % of effect?
    I mean, Mineral and Radiance, right now, are definitly the best weapons.
    But if the 2D8 + 8 from Steam work above 15% of the time, then it could be a solid option with none-critical built characters.
    Of course, the 4D6 and blind from radiance is solid for a Kopesh barb that critics 25% of attacks. But 2D8 + 8 can be nice if it works frequently, specially on a weapon with low crit range, like a Maul or Morninstar.

    So, how often does the untype damage work on Steam 2? 1 attack out of 3? 4? 8? 10? 100?

    I'm building an everyday weapon, and i like Ice over Fire and Acid.


    Thanks.

  16. #3056
    Community Member Inspire's Avatar
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    Quote Originally Posted by Eladrin View Post
    I'll have Piloto take a look at it today, I believe there's nothing "especially different" about Dust II.
    Thats what I thought too, but then I crafted it and SUPRISE! heh
    Last edited by Inspire; 03-20-2008 at 10:36 AM.

  17. #3057
    Community Member Yori_Firebeard's Avatar
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    Quote Originally Posted by ChildrenofBodom View Post
    Yes, but acid burst and blast won't work since devils have acid resist 10. So it's actually not 10-15 free damage. Its about 1-5.

    I will take 600 damage in 75 hits over 1-5 extra damage anyday.

    I have a lightning II bow, it goes off more then once per 100 shots.

    I would like to point out that this is not the last mod to come out at least as far as we know and historically acid burst has been more effective than lightning burst and I do not see a change coming in this regard. If you only plan on running quests against these devils the rest of the time you play this game your choice makes sense. Lets face it with current inventory restrictions ie. not enough bag or bank slots you will wish you had a transmuter over your once in 75 (at best) whole shot. A holy acid burst transmuter is a better utility weapon hands down and will most likely will remain that way until the game goes offline. Now if someone comes up with a holy shocking burst transmuter you let me know and then we will really have something to talk about.
    Xoriat FTW

  18. #3058
    Community Member Zaodon's Avatar
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    Quote Originally Posted by mudfud View Post
    Personally I don't believe something is bugged till a dev says it is not working as planned. And since they never do that.....
    Quote Originally Posted by Eladrin View Post
    I'll have Piloto take a look at it today, I believe there's nothing "especially different" about Dust II.
    You were saying?

  19. #3059
    Community Member mudfud's Avatar
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    Quote Originally Posted by Zaodon View Post
    You were saying?
    I still stick to what I said.
    He neither confirmed or denied there was anything wrong He answered the question in what is commonly known as Turbine talk.

    But the real question should be is this.
    When we all get those silly little bugs that have to do with weapons/items, and turbine doesn't fix them on created/generated loot, will they make an exception for this.
    Or
    Will whomever creates this item be on the end of the shortbus.

  20. #3060

    Default

    Quote Originally Posted by mudfud View Post
    He answered the question in what is commonly known as Turbine talk.
    He'll do like the red and purple named's list of immunities that was promsied by Samera a long time ago. "I'll go ask and I'll come back to you guys with it..."

    I'm still waiting.
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