Here is a list of all the unknowns that are on my spreadsheet:
Tier 1:
- Water + Opposition + Ethereal + Item (Assumed to be +5 Will save)
Tier 2:
- Water + Opposition + Ethereal + Item (Assumed to be +1 Insight to Will save)
Tier 3:
- Air + Dominion + Material + Item (probably Electrical lore)
- Earth + Dominion + Material + Item (probably Acid lore)
- Fire + Dominion + Material + Item (probably Fire lore)
- Water + Dominion + Material + Item (probably Frost lore)
- Negative + Dominion + Material + Item (probably Void lore)
- Positive + Dominion + Material + Item (probably Healing lore)
----------- Water + Opposition + Ethereal + Item (Assumed to be +2 Insight to Will save)
----------- Air + Opposition + Material + Weapon (Assumed to be Electrical Absorption)
- Earth + Opposition + Material + Weapon (Assumed to be Acid Absorption)
- Fire + Opposition + Material + Weapon (Assumed to be Fire Absorption)
- Water + Opposition + Material + Weapon (Assumed to be Water Absorption)
- Negative + Opposition + Material + Weapon (Assumed to be Negative Energy Absorption)
Tier 3 Bonuses:
- Dust II + Item (Earth and Negative)
- Dust II + Weapon (Earth and Negative)
If anyone has tried these or can point me to someone that has, I'd appreciate it. There are also a lot of weapons and items that I would like to see screenshots for verification purposes.
Basically there are three groups of unknowns:
- The Water Opposition Ethereal items are assumed to be Will saves based on the fact that Will is the only save without 2 sources. It's just a guess. One WOE upgrade would probably be good enough to change the three unknowns to unconfirmed if it is a save bonus.
- The Tier 3 Dominion Material items are assumed to be lores based on the Tier 1 and Tier 2 upgrades, again it is a guess. Any of these upgrades would be enough to remove all the unknowns and change the rest to unconfirmed.
- The Tier 3 Opposition Material weapons are assumed to be absorption based on the Tier 1 and Tier 2 upgrades as well, and are guesses. However, the Tier 3 was not mentioned in the release notes when Tier 1 and Tier 2 were upgraded -- so maybe it is something different. Again, just one of these is likely to cause the rest to go from unknown to unconfirmed.
Alexander Illusionist and the others, thanks for the kind words.
Cheers,
Ink
I missed that blindness affect on Radiance II. I am drooling over it now. My main is a 16 rogue.
15 seconds of +8d6+16 with a 20% chance (shortsword + IC pierce) per swing to start the timer again? I'll take that any day!
Ink
Last edited by Inkblack; 03-19-2008 at 12:02 PM.
DDOwiki.com, #1 source for DDO information.
Tried searching but didn't find an answer. To get rapiers, great axes, etc... did anyone try combining a pair of signet pizzas in the altar of fecundity plus 2 ingreds and a cell? Just a thought based on the double supreme shard success.
Casual DDOaholic
Hey Hey All....
OK, just a quick question....
I want to make some goggles with the Following Aspects...
Tier 1: +5 Reflex (Air + Opposition + Ethereal)
Tier 2: Fear Immunity, Proof against Poison (Negative + Opposition + Material)
Aspect of Vacuum I : Destruction (2/Day)
So for Tier 3 if I want to continue with Aspect of Vacuum II
I will need
1 Shard + Air
1 Shard + Negative
Combine Air + Negative (Since Air is Greater then Negative)
SO I am cool on that, but the question I have is
Does my Tier III Air Recipe have to be Air + Opposition + Ethereal Also ???
Looking on the Guide; Air + Opposition + Ethereal @ Tier III would give me: +2 Reflex Saves (Insight)
But If I had to go for a Tier III Air Recipe I would really prefer: Air + Escalation + Material. Since that would give me +20 HP.
So the question is...
Does the Tier III Air Recipe have to match the Tier 1 Air Recipe or can I use any air recipe ??
Any help towards answering this would be greatly appreciated.
Thanks
Buzz
Proud member of the Forgotten Legion www.forgottenlegion.net
Forgotten Tales! Slices of Life in and Around Stormreach...
never mind -- beaten to the punch
Proud member of the Forgotten Legion www.forgottenlegion.net
Forgotten Tales! Slices of Life in and Around Stormreach...
Thank You Very Much
Buzz
Proud member of the Forgotten Legion www.forgottenlegion.net
Forgotten Tales! Slices of Life in and Around Stormreach...
Rogue, what rogue? I'm blinded by the light. Ow, ow, OWW!!! Oh, that Rogue. Great, now I'm dead.
Wow that is awesome.. I was really doubting if there were any other cool effects that weren't silly random % effects other then mineral.. This one looks great, nice dmg and blindness.
Question: Does the blindness effect have a save like the sirroco? If no, it is an extremely powerful effect for a rogue indeed.. And really great one for any non rogue too.
Should even double as a nice undead fighting weapon as the holy will work, the fire willl work on most undead (and double on mumiies) and the light dmg will work on all and double on several types (certain skeletons, vampires, lich) great for the rogues who often have trouble with undead. Tho a drawback of undead being imune to blindness.
Actually sounds like it could be an excellent "guard" type effect too.. Just reverse it so it works like the queen belts.. When you are criticalled - the attacker is blinded and hit for 4d6 light damage, sounds sweet. Someone make that!
Also make dust II =)
Last edited by Shade; 03-19-2008 at 01:43 PM.