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(If it proves true) looks like it has to be Air+Fire(smoke I)+(Fire+Air) for smoke II and exceptional Int 1 and 2...displacement clickies and 20% blur is only option for wizzy weapons...better than nothing dual shard I guess. I assume that concealment and the ones from blur or displacement spells wont stack either...even though one should be physical concealment and the others from spells.
Vienemen 17 Human ArchWizard, 28 pt build approaching 3000 Flava
Landerghast 17 Human Kensai Blender
Wizards Handbook Vienemen's Vault
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Yes. A dual-shard BoLaS was attempted to be added to a weapon with BoLaS, and it failed.
Therefore, adding a dual-shard to the wrong base item will not work.
Smoke II can only be added to Smoke I.
Ash II can only be added to Ash I.
etc.
Only Tempered+BoLas are "special" and have a unique upgrade path that no other ugrades have (confirmed by Eldarin).
Last edited by Zaodon; 03-21-2008 at 03:08 PM.
This doesn't actually do it for me.
BoLaS and Tempered as different. You have to add BoLaS to Tempered or vice versa to get any tier III bonus from them.
This doesn't prove that it's true for everything else. (For the record, I think it probably is, but it hasn't actually been tested yet.)
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It proves it because of the statements from Eldarin. He specifically said that the "special" upgrades had a different path (singular "path" not "paths") than all (not some, all) of the para and quasi upgrades.
That proves:
a. There is one and only one path to the tier 3 upgrade
b. all para/quasi upgrades follow one paradigm
c. special upgrades have a slightly different, but similar, paradigm
Allowing Ash II, for example, onto Smoke I would violate the information he said, which would either make him wrong or a liar.
Last edited by Zaodon; 03-21-2008 at 04:22 PM.
I don't know where all the speculation about nerfing the craftable raid loot started...but just because WDA mentioned something about a change to Sirocco (silly IMO btw), doesn't lead to them nerfing Shroud crafted items. I sincerly hope that this is not the case. Will consider it another groundless rumor...
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There is only one crafted randiance weapon yet and everyone is talking of nerf.
The average mob has 500hp, making that sneak attack essential if you are a rogue.
You still only blind on crit, just like my w/p rapier peaks on crits, only not as good.
°Shima Ra °Roots °Zielle °Sisqi °Downpour
Can you only put one upgrade of each tier on an item?
For instance, can someone put 3 tier 1 upgrades on an item instead of going tier 1 -> tier 2 -> tier 3?
Each Adamantine Ritual is only uping the Durability by 5 after the 1st one done on an item... The benifeit is showing what you have received from all rituals combined. How many rituals that can be done is unknown..
Cambo Used your layout for this... so its easy for ya to Cut/Paste to the approriate post
Adamantine Ritual I:
Materials: 10 Adamantine Ore, 10 Soul Gem: Essence of Earth, 1 Attuned Equippable Item (Items bound like raid items still need the binding/Attune Ritual before upgrading here.
Benefit: This item has been tempered by a Stone of Change using the Adamantine Ritual. It has +5 Hardness and +10 Durability.
Further Adamantine Rituals will increase this item's Durability. (But require greater amounts of Adamantine Ore and Soul Gems)
Adamantine Ritual II:
Materials: 15 Adamantine Ore, 20 Soul Gem: Essence of Earth, 1 Attuned Equippable Item w/Adamantine Ritual I
Benefit: This item has been tempered by a Stone of Change using the Adamantine Ritual. It has +5 Hardness and +15 Durability.
Further Adamantine Rituals will increase this item's Durability. (But require greater amounts of Adamantine Ore and Soul Gems)
Adamantine Ritual III:
Materials: 20 Adamantine Ore, 30 Soul Gem: Essence of Earth, 1 Attuned Equippable Item w/Adamantine Ritual I, II
Benefit: This item has been tempered by a Stone of Change using the Adamantine Ritual. It has +5 Hardness and +20 Durability.
Further Adamantine Rituals will increase this item's Durability. (But require greater amounts of Adamantine Ore and Soul Gems)
Roving Guns - Sarlona
Cashery
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
I feel that instead of nerfing a couple of the items they should increase the potency of the other items; specifically, the % chance of some of the items going off. These are much too low. For instance I have a slay living guard goggle which might not go off an entire quest. There are many weapons out there which only have 1%-2% activation rate which is much too low and quite frankly not very exciting.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Does that mean you can do a tier 1 upgrade at a subsequent alter for the same item? Or can you imbue a Shard of Great Power or Shard of Supreme Power with tier 1 essence/gem/focus?
Edit: I'm asking because it looks like I would rather put 3 different Tier 1 effects on an item rather then go through the Tier 1 - Tier 3 progression, thus forfeit the special abilities. (example: make an item with Greater Fire Resistance, Greater Acid Resistance, and Greater Cold Resistance)
Last edited by Alavatar; 03-21-2008 at 07:08 PM.
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Well for the most part the shroud stuff for a caster is quite lack luster. Not only are we not really needed but we really don't get much from it. Ok lets be honest yeah the extra sps are nice, the extra cha skills for a sorc using umd is nice, and I suppose you could sometimes not hold a potency weapon for a +9 cha/int weapon assuming you have a skiver or at least green blade to get your spell lore from, the +45 hps and possibly C.O. in the 1% chance you get back sps. Those aren't that bad but to be honest the final "big upgrades" are kinda lame. I was kinda hoping that at least one of the upgrade paths would have given some better potency love or something fitting considering the caster upgrades (lores, etc) are completely worthless. Seriously who would EVER put like greater magnetism 6 on a weapon???? Um ok your in the shroud pretty sure you have a Superior Potency 6 by now. That's um 10% better to Magnetism already, and you get all other types for free! It would have been kinda nice to see an upgrade path to a superior potency 7 honestly.. I mean we can already get Greater 7's so would 10% made that big a difference...or something along those lines. Even doable on a robe (in later mods obviously) would be great since all robes etc are worthless as is also. Just my 2 cents.
Last edited by Vesuvia; 03-21-2008 at 09:48 PM.
~Death will be swift~
Vesuvia Hellfyre - THAC0
Forget superior 7; You can easily find superior combustion 7, and that's all you can do with lvl 7.
Improved potency 8 or maybe greater glac 8; this is what I was hoping for when I first read up on crafting. At the beginning I was most excited about crafting something like this but alas it doesn't look like it's possibe. It's a shame too, since all those new spells are mostly ignored in actual play; I only see polar ray get used and even it is not really worth the SP without some boost behind it. For all the work that must have gone into designing the lvl 8 spells and the animations for them (some really nice work) it's just a shame. Crossing my fingers that one day soon there will be some new recipes added (hopefully ones that allow me to use these splintered horns coming out my ears)
Still holding out hope that there might be something in there we haven't yet discovered but chances growing slimmer by the day. I would love to see elemental mastery on a scepter, cause if there was going to be a recipe for potency that would fit the bill (but I don't expect anyone will take the risk unless we get a hint from Eladrin that there are avenues still unexplored.) Things are to a point now where a simple ("Yes, the basic patterns/recipes have been unearthed there is nothing fundamental that the community hasn't yet figured out" would be much much appreciated (or a hint, however vague, if this is not the case)
Last edited by smithers; 03-22-2008 at 12:06 AM.