Page 148 of 195 FirstFirst ... 4898138144145146147148149150151152158 ... LastLast
Results 2,941 to 2,960 of 3885
  1. #2941
    Community Member Soul-Shaker's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default Steam II on Weapon

    Steam II on a Khopesh.

    WMD / +MD / [+EO / WEO]

    Steam II gives chance for 2d8+8 untyped dmg on each swing. The chance by my testing in pvp with friends it is more around 10%(1/10 swings) compared to the guard versions reported every 3-5 hits. It might just be me because if you do know me, youll know I cause dice to be bad. (sorry for the nerf to loot guidlies ). Unless something is wrong with it, I think this tier3 on a weapon is a complete waste of 24 or even 12 l.ingreds.

    1000 swing test. average comes to 20%= 1/5 hits. Also has nothing linked to crits if ppl have that question.

    so 2d8+8 = 17 dmg average every 5 hits = 3.4 which is worse then elemental mastery and if lightning strike average is about 1/60-80 swings (so between 1-2%) then lightning strike averages to about 7-9 dmg per hit.

    I would not go for this on a weapon unless they upgrade its chance per hit.

    Here are the SS:





    Last edited by Soul-Shaker; 03-23-2008 at 05:28 AM.
    Khyber ¤ Lava Divers ¤
    SoulShaker SoulZen SoulKaze SoulKame SoulYoroi SoulKizu SoulHayai SoulUta SoulMoe
    SoulTennyoSoulSouSoulKaibutsuSoulShigaiSoulHanyou

  2. #2942
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    This may have already been answer in a previous post ... but there are a lot of them after all.

    say you go Dominion on the first two tiers. Would going Opposition on the final tier screw things up... or would that be fine?

    I'm thinking fine myself but... who knows

    I'm considering going for

    +DM
    FDM
    F/+ OE

    would that work or did I miss something in the last 50+pages?

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  3. #2943
    Community Member Yshkabibble's Avatar
    Join Date
    Mar 2006
    Posts
    597

    Default

    Quote Originally Posted by Shima-ra View Post
    Dont forget that there is value in consistent damage.
    If that lightning only hits once in a hundred hits, then most mobs will be dead before you hit them 100 times (-at least I hope for you sake)

    Fuzzy Math. You don't have to hit a certain mob 100 times to get it to go off. I think he is saying it goes off on average of once every 100 swings. But there is a certain principle of overkill in that most of the timea good portion of that 600 damage will be overkill on a mob and wasted. But hitting for 600 points of damage in melee sure sounds like fun to me.
    Temuchin ~ Sindar ~ Majhik ~ Dragoslav ~Hanck ~ Cazador ~ Decipio ~ Drachenstein
    Proud Member of D.W.A.T.

  4. #2944
    Community Member UtherSRG's Avatar
    Join Date
    Apr 2006
    Posts
    643

    Default

    Quote Originally Posted by Ikuryo View Post
    Managed to get into a raid last night and made up the first level of my Mineral bow. Unlike most people I find that I'm fighting a mix of evil and neutral targets so I don't value Holy as much as most people seem to. I value pure good more since it hits almost everything. As a result I decided to make my Mineral bow using EDM for tier 1 and +DM for tier 2. I'm not sure if we ever came to a conclusion about the special name that some of the weapons get but my bow has the name of +5 Great Commander Green Steel Bow. The weapons I found screen shots of that went +DM/EDM are just labeled +5 Acid Burst of XXX.

    Lets see if I can add in the screen shots...

    Looks like I can't. Not sure why but I'm not allowed to add attachments to posts.

    The effects are as you would expect, Acid (1d6), Good burst and stoneskin clickie.
    You need to upload your pics to a host like imageshack or flikr, and then post the link. No one can upload attachements.

    Quote Originally Posted by Shima-ra View Post
    Dont forget that there is value in consistent damage.
    If that lightning only hits once in a hundred hits, then most mobs will be dead before you hit them 100 times (-at least I hope for you sake)
    Right, when you are talking about common mobs with less than a thousand hp. But when you're talking about mob bosses, it's total damage that matters, not the damage on each swing.

  5. #2945
    Community Member EspyLacopa's Avatar
    Join Date
    Mar 2006
    Posts
    2,239

    Default

    So, according to my upgrade list. . .missing the following confirmation of Tier 3 combos:
    Weapons:
    Vacuum II
    Ash II
    Existential Stalemate II
    Accessories:
    Smoke II
    Ice II
    Lightning II
    Salt II
    BoLaS + Tempered
    Anything:
    Dust II (althought I believe someone mentioned they did make this, just haven't posted it yet)
    Radiance II
    Tempered + BoLaS
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  6. #2946
    Community Member UtherSRG's Avatar
    Join Date
    Apr 2006
    Posts
    643

    Default

    Quote Originally Posted by EspyLacopa View Post
    So, according to my upgrade list. . .missing the following confirmation of Tier 3 combos:
    Weapons:
    Vacuum II
    Ash II
    Existential Stalemate II
    Accessories:
    Smoke II
    Ice II
    Lightning II
    Salt II
    BoLaS + Tempered
    Anything:
    Dust II (althought I believe someone mentioned they did make this, just haven't posted it yet)
    Radiance II
    Tempered + BoLaS
    I'll have an Ash II weapon tonight. I just need 1 more ingredient.....

  7. #2947
    Master Cryptologist Wulf_Ratbane's Avatar
    Join Date
    Feb 2006
    Posts
    1,300

    Default

    Quote Originally Posted by Yshkabibble View Post
    But hitting for 600 points of damage in melee sure sounds like fun to me.
    As far as I am concerned that 600+ damage is only worthwhile in the Shroud, for the mini-bosses and the Pit Fiend.

    And maybe the DQ, but I never run that raid myself.

    Velah dies "fast enough", it's extremely unlikely to harm the Reaver... Not sure about the Titan.

    All that being said, I'd still build one of these specifically for the Shroud. It would certainly make Shroud runs go a little easier.

    Of all the weapons I have seen so far I like Kargon's hammer the best, from a pure giddy joy perspective. The Mineral II weapon is probably the "best all around" workhorse.

  8. #2948
    Community Member
    Join Date
    Feb 2006
    Posts
    0

    Default Small Question

    As we have started to discuss the "best" all round Shroud DPS weapon, I have a question.

    I haven't used acid weapons much at all and I was wondering how many mobs out there are a damage reduction (resistance) towards acid ?

    If there are VERY very few mobs resistance to acid then the obvious path would be : E, +, E/+

    Which would give Acid, Good Blast and Acid Burst.

    However if the majority of mobs out there DO have acid resistance then the best path would be: +, E, E/+

    The only difference is the order of the first 2, because earth will dominate on the teir 3 duel shard.

    So which is better ?

    1) Holy & Acid Burst (2D6 Holy + 1D6 Acid + 2D10 Acid) Average per swing / per swing on crit: 10.5 / 21.5

    or

    2) Acid & Good Burst. (1D6 Acid) + 1D6 Good + 4D6 Good) Average per swing / per swing on crit: 7 / 21


    EDIT: Note that the two have almost the exact same amount of damage assuming that the full effect takes place.
    Also the fact that many mobs in the game are not evil has a huge impact on the additional 2D6 damage from the Holy effect.

    I'm leaning towards option 2 myself but I am open to hear other's opinions as I may be wrong.

    Thanks ahead of time for your comments.
    Last edited by Drith; 03-18-2008 at 11:05 AM.

  9. #2949
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Drith View Post
    As we have started to discuss the "best" all round Shroud DPS weapon, I have a question.
    Given the cumbersome length of this thread, it would be nice if off-topic questions went someplace else. Prehaps the Crafting Forum would be good.

    Quote Originally Posted by Drith View Post
    I haven't used acid weapons much at all and I was wondering how many mobs out there are a damage reduction (resistance) towards acid ?
    Acid resistance is rare. However, devils have acid 10, so acid weapons are unpopular in the newest quests.

  10. #2950
    Founder LawfulGood's Avatar
    Join Date
    Feb 2006
    Posts
    787

    Default Existential Stalemate II on a weapon made

    Our guild had a busy night . One of my guildies went on another Shroud completion run after I logged off after the Elemental Mastery was discovered and crafted an Existential Stalemate II dagger for his sorc. He forwarded me a screenshot to post, as I'm sure he logged soon afterwards. I'm sure Desteria will be able to answer any questions about it later.

    Frets warchanter ¤ Haemorrhage reaper killer ¤ Humbucking mechanic ¤ Coercive warlock ¤ Hemolytic paladin ¤ Thwart tree ¤ Incise fury-shuri ¤ Carpal monk ¤ Unhealer cleric
    Leader, ~Elite Raiders~ of Khyber ...

  11. #2951
    Tasty Ham Hunter Kargon's Avatar
    Join Date
    Mar 2006
    Posts
    1,591

    Default

    Quote Originally Posted by LawfulGood View Post
    Our guild had a busy night . One of my guildies went on another Shroud completion run after I logged off after the Elemental Mastery was discovered and crafted an Existential Stalemate II dagger for his sorc. He forwarded me a screenshot to post, as I'm sure he logged soon afterwards. I'm sure Desteria will be able to answer any questions about it later.
    That too bad, kargon was hoping for somemathing with an 'on hit' effemect, not the same guard effemect.

  12. #2952
    Tasty Ham Hunter Kargon's Avatar
    Join Date
    Mar 2006
    Posts
    1,591

    Default

    Quote Originally Posted by Shima-ra View Post
    Dont forget that there is value in consistent damage.
    If that lightning only hits once in a hundred hits, then most mobs will be dead before you hit them 100 times (-at least I hope for you sake)
    The fun part are that somematimes its the first time you hit a certain enemamy, and instantamally oneshot them. most oftamen the enemamy are somemawhere in the middle health wise and the lightnaming strike just finish them off though, which still plenty handy. if it dead NOW it not getting as many attacks off as would have othermawise. are plenty usefumul on non-bossames in kargon opinion. just dont count on it for dps, which not realamally a problamem if have a holy shocking burst shocking blast +5 greensteel weapamon the rest of the time, are tons of dps even without it

  13. #2953
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Kargon View Post
    That too bad, kargon was hoping for somemathing with an 'on hit' effemect, not the same guard effemect.
    Aye. I was hoping for a little something different myself.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  14. #2954
    Community Member Falcion's Avatar
    Join Date
    Jun 2006
    Posts
    56

    Default Combined Shard

    So I was thinking about the Combined Shards last night mainly because on my upgrade I want the non-dominant tier 3 upgrade. Currently we are assuming there is a "Dominant" shard. I was thinking there should be a way to change the dominance so you can get the effect you want and a simple solution popped up... what if we just put the combined shard back into an altar either alone or with a power source. I wounder if the altar can switch the dominant Focuse. I will test this but as I keep pulling large horns I'm still about a dozen away from this.

  15. #2955
    Community Member stalksdeath's Avatar
    Join Date
    Mar 2006
    Posts
    291

    Default

    Quote Originally Posted by Aesop View Post
    This may have already been answer in a previous post ... but there are a lot of them after all.

    say you go Dominion on the first two tiers. Would going Opposition on the final tier screw things up... or would that be fine?

    I'm thinking fine myself but... who knows

    I'm considering going for

    +DM
    FDM
    F/+ OE

    would that work or did I miss something in the last 50+pages?

    Aesop
    Yeah think ya missed the original... cause what yer suggesting is, in fact, exactly what was done (successfully) Page 95 of this thread
    SuckaSuckas.

    "The Mains" - Stalksdeath, Mantra, Warwolf, Hydrah, Tyrrant, Lahfawnduh, Apox, Cay, Savu, Dirtbag

  16. #2956

    Default

    Quote Originally Posted by LawfulGood View Post
    I've crafted an off-hand shortsword with BoLaS + Tempered. The upgrade at the first altar was Earth + Dom. + Material to give it acid damage. The upgrade at the second altar was Air + Escalation + Material to get Exceptional Dexterity 1. This also resulted in a BoLaS effect.

    I then created two Imbued Superior Shard of Powers. The first was Fire + Opposition + Ethereal:

    The second was Water + Opposition + Ethereal:

    Knowing that Water trumped Fire in a previous shard, I intentionally put the shards in the order Fire, then Water, then the powercell to further verify that order does not matter when combining shards. Water > Fire always. This created the Tempered Supershard:

    Upgrading the BoLaS shortsword with the Tempered Supershard resulted in "Elemental Mastery", which results in any or all of those elements doing 1d6 damage on a hit. I have not tested the rates yet, as I'm posting this immediately after the completion of the raid. The final weapon is this:

    There you have it. I would have much rather crafted a Mineral II for the dps, but still, for an off-hand weapon it has some advantages. Enjoy.
    Very nicely done L/G. I figured this was the right way to get T3 effects across elements, and was working on it too but you are way faster (I am still several runs away from having enough Large).

    Very nice. Congratulations again.

    I still have one other theory to test... Off to the Shroud!

  17. #2957
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Soul-Shaker View Post
    Steam II on a Khopesh.

    WMD / +MD / [+EE / WEE]
    Soul, quick typo fix. Your screenshots say EWO/Elemental Steam for Supreme shard.

  18. #2958
    Community Member Desteria's Avatar
    Join Date
    Mar 2006
    Posts
    1,501

    Default

    Thanks for posting it mate,

    was stadard Existential stalmate 2 upgrade path as discover on items before
    Neg(NEM)-Pos(PEE)-Pos(PEE)&Neg(NEE): and as I hoped it has the on being hit effect.

    For my super shard i put pos in first follow by neg, pos came out on top as expected by all therories

    Now to start grinding again to maby make bolas+temp on an item for my tank IF only I could get fire to beat water I would much rather +10 fire resist over +10 cold resist :/

    Quote Originally Posted by LawfulGood View Post
    Our guild had a busy night . One of my guildies went on another Shroud completion run after I logged off after the Elemental Mastery was discovered and crafted an Existential Stalemate II dagger for his sorc. He forwarded me a screenshot to post, as I'm sure he logged soon afterwards. I'm sure Desteria will be able to answer any questions about it later.

    Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
    Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5
    Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20
    Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3

  19. #2959
    Community Member Soul-Shaker's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default Friends Lightning II Accessory

    My friend Lindiara made this A week ago but was to lazy to make a photo account somewhere. Here is his Lightning Strike Guard on a Goggles. Seems to trigger about the same 1-2% as weapon.

    AEE / +EE / [AEE / +EE]

    Khyber ¤ Lava Divers ¤
    SoulShaker SoulZen SoulKaze SoulKame SoulYoroi SoulKizu SoulHayai SoulUta SoulMoe
    SoulTennyoSoulSouSoulKaibutsuSoulShigaiSoulHanyou

  20. #2960
    Community Member Soul-Shaker's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Soul, quick typo fix. Your screenshots say EWO/Elemental Steam for Supreme shard.
    Thx. man i was tired
    Khyber ¤ Lava Divers ¤
    SoulShaker SoulZen SoulKaze SoulKame SoulYoroi SoulKizu SoulHayai SoulUta SoulMoe
    SoulTennyoSoulSouSoulKaibutsuSoulShigaiSoulHanyou

Page 148 of 195 FirstFirst ... 4898138144145146147148149150151152158 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload