Page 5 of 27 FirstFirst 12345678915 ... LastLast
Results 81 to 100 of 537
  1. #81
    Community Member
    Join Date
    Jul 2006
    Posts
    0

    Default

    Serious question on intim:

    It seems that it would be nice to get an ACTUAL explanation of what intimidate is supposed to accomplish. People throw around the concept of 'WAI' as if they know what intended actually is.

    Is intimidation supposed to be an easy button that you press and then turtle up while other people bring ruin and damage upon a mobs head with no risk of damage or attention? Is it some super ninja jedi mind trick like "You don't feel that 3000 point disintegrate that just drilled a hole in the back of your skull. Here, look at my fancy shield!"

    Or is it supposed to be a more dynamic skill that can be used to actively switch mob behavior within a combat context - sometimes holding aggro only for a while?

    So - what is 'intended' - and not 'what do we want it to be?'

    Vallin.

  2. #82
    Developer Phax's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    We will be making bug fixes to U9 before it goes live.

  3. #83
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Phax View Post
    We will be making bug fixes to U9 before it goes live.
    Thank you, but can you please clarify if what was observed is indeed a bug?

  4. #84
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Quote Originally Posted by grodon9999 View Post
    Thank you, but can you please clarify if what was observed is indeed a bug?
    heh

    that amused me ... and I have to spread some rep before I +1 you again, it seems ...
    Ghallanda - now with fewer alts and more ghostbane

  5. #85
    Developer Eladrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    A successful use of the intimidate skill should now set your threat with the monster equal to the highest threat opponent plus a small buffer based on your (size modified) intimidate skill. You should also gain a short duration +50% threat multiplier to all attacks (melee, ranged, and spells) for a short period after successful intimidation that stacks with all other threat modifiers. If you are using a weapon and shield, the buffer and threat multiplier are doubled (and the threat modifier lasts longer).

    Intimidate should also be triggering target reevaluation by the monster, and since you're on the top of the monster's threat list, it should turn to you. (Assuming it cares about such things. Most zombies, for instance, have completely random aggro.)

  6. #86
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Quote Originally Posted by Phax View Post
    We will be making bug fixes to U9 before it goes live.
    Quote Originally Posted by Eladrin View Post
    A successful use of the intimidate skill should now set your threat with the monster equal to the highest threat opponent plus a small buffer based on your (size modified) intimidate skill. You should also gain a short duration +50% threat multiplier to all attacks (melee, ranged, and spells) for a short period after successful intimidation that stacks with all other threat modifiers. If you are using a weapon and shield, the buffer and threat multiplier are doubled (and the threat modifier lasts longer).

    Intimidate should also be triggering target reevaluation by the monster, and since you're on the top of the monster's threat list, it should turn to you. (Assuming it cares about such things. Most zombies, for instance, have completely random aggro.)
    tyvm for the update Phax & Eladrin!


    awesome that you guys are keeping us informed

    appreciate it
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  7. #87
    Community Member Tirisha's Avatar
    Join Date
    Oct 2009
    Posts
    1,351

    Default

    Quote Originally Posted by grodon9999 View Post
    The thing is . . . if all this does is add a hate modifier . . . and your build can currently hold aggro now . . . then what is the point of training this at all?

    My fighter is a stalwart hate tank (Link in my sig) who's intim tops at about 60 (could get more if I geared up, but now why bother). But between Epic Claw bonus, Stalwart set, and the hate gen from Stalwart II stance he right now can hold aggro over a 90 STR maxxed-barbarian using a Devil's Ruin ESoS.

    Intim was great as it was, it was wonderful for stuff like controlling the orthons in VoD but now that's completely useless.

    That fact that it needs to be a success to add hate sucks. If it added a flat percentage of hate generation based on your intim number (say an intim of 45 added 45% more hate) this might be remotely useful but as it's currently implemented in U9 it's worthless.

    I guess its fine because my fighter could use the skill points somewhere else.
    You're right it's not gonna help Hate tanks (I guess really terrible ones O.o) it's just gonna make intim tanks hate tanks. Don't bother with Damage Mitigation just max out your dps throw in a little hp here and call yourself a tank. I love having all my builds pigeon holed into what Turbine wants thank you turbine it was foolish of me too not make a dps tank in the first place considering that intim tanking is sooooo overpowered that many power gamers prefer a DPS hp sponge anyways.
    Real life is a worse grind than any MMO.
    Sarlona:
    Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard

  8. #88
    Community Member IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    [edit] nm two more devs commented... not sure what to make of Eladrin's post... sounds like they turned intim into a hate tank or DPS build only skill, and said "sucks to be you DoS Palidins and S&B Salwarts, you can buy a heart of wood in the store to fix the mistake we turned your build into".
    Last edited by IronClan; 03-28-2011 at 09:55 AM.

  9. #89
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Eladrin View Post
    A successful use of the intimidate skill should now set your threat with the monster equal to the highest threat opponent plus a small buffer based on your (size modified) intimidate skill. You should also gain a short duration +50% threat multiplier to all attacks (melee, ranged, and spells) for a short period after successful intimidation that stacks with all other threat modifiers. If you are using a weapon and shield, the buffer and threat multiplier are doubled (and the threat modifier lasts longer).
    Thank you, so sword and bored threat-tanking could be viable unless you're one of those gimps who put level-ups in CHR. 100% threat + 50% from stance and other junk should be fine (correct me if I'm wrong . . .).

    I know several intimitank-FvS who are crying right now . . .

    Quote Originally Posted by Eladrin View Post
    Intimidate should also be triggering target reevaluation by the monster, and since you're on the top of the monster's threat list, it should turn to you. (Assuming it cares about such things. Most zombies, for instance, have completely random aggro.)
    So it is bugged, got it.

  10. #90
    Founder LordDamax's Avatar
    Join Date
    Feb 2006
    Posts
    1,852

    Default

    Quote Originally Posted by Eladrin View Post
    A successful use of the intimidate skill should now set your threat with the monster equal to the highest threat opponent plus a small buffer based on your (size modified) intimidate skill. You should also gain a short duration +50% threat multiplier to all attacks (melee, ranged, and spells) for a short period after successful intimidation that stacks with all other threat modifiers. If you are using a weapon and shield, the buffer and threat multiplier are doubled (and the threat modifier lasts longer).

    Intimidate should also be triggering target reevaluation by the monster, and since you're on the top of the monster's threat list, it should turn to you. (Assuming it cares about such things. Most zombies, for instance, have completely random aggro.)
    Zombies should always aggro on the char with the highest int. Makes sense to go after the largest, tastiest brain
    Long Live New Xoriat
    "I wish I had a chest so big you could zone into it." - Tolero at Gencon '07
    Thank you Gary - 3/4/08

  11. #91
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Quote Originally Posted by grodon9999 View Post
    Thank you, so sword and bored threat-tanking could be viable unless you're one of those gimps who put level-ups in CHR. 100% threat + 50% from stance and other junk should be fine (correct me if I'm wrong . . .).

    I know several intimitank-FvS who are crying right now . . .



    So it is bugged, got it.
    With the cool-down increased, intimidate as a means to increase threat is good. Shift-tanking though, that might be dead. You'll need to do DPS of some sort to hold aggro.
    Ghallanda - now with fewer alts and more ghostbane

  12. #92
    Community Member lugoman's Avatar
    Join Date
    Sep 2009
    Posts
    910

    Default

    Quote Originally Posted by Pfold View Post
    Human 34 point (past life fighter) with 8 base Charisma

    [SNIP]

    76 unbuffed

    1-yugo pot
    4-gh clicky
    1-ship buff(+2 cha)
    ___
    82 self buffed w/good buffs*

    1-potion of influence 90sec (+2 cha alc bonus)
    3-potion of eagles's skill +3 120sec (+3 cha skills alc bonus)
    2-bard skill song
    ___
    88 situationally buffed (no need to do these)

    5-skill boost 20 sec
    ___
    93 ghetto buffed (no need to do this)

    * 80 is all you need atm to non fail in the game . I think that number belongs to HoX elite iirc. 79 is the magic number for epic demon queen and everything else in the game, for the moment, is below this. Imo once you get a couple over 80 the rest is meaningless. You could also get another 2 more intim by taking bullheaded but again for me it was worthless.
    Higher than no fail intim should be useful if they ever get the new system working correctly. It was never explained exactly, but it sounded like you get a bonus based on your intim score. Whether this means more hate or more time for the hate buffer after intiming - I dont know.

  13. #93
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Tirisha View Post
    You're right it's not gonna help Hate tanks (I guess really terrible ones O.o) it's just gonna make intim tanks hate tanks. Don't bother with Damage Mitigation just max out your dps throw in a little hp here and call yourself a tank.
    See . . . you don't have to do that. Mine's got 85 TWFing AC and when I'm done he'll break 90 with mid 700 HP. as he is now he can be held up in hard ToD with one healer casting scrolls with a heal needed when only if he roles a 1 on a disintegrate. Somebody else posted a Horc build similar to mine a few weeks ago on the forums.

    The problem is Turbine's incredibly silly game design that makes AC no longer work in epics. Yet they'll then give bosses no true seeing and incredibly slow attack speeds . . .

    Quote Originally Posted by Tirisha View Post
    I love having all my builds pigeon holed into what Turbine wants thank you turbine it was foolish of me too not make a dps tank in the first place considering that intim tanking is sooooo overpowered that many power gamers prefer a DPS hp sponge anyways.
    It does seem like they want us playing nothing but half-orc monks and barbarians doesn't it?

    Good intimitanks took a ton of work to build and equip and SHOULD be as useful as they are, especially since they are niche builds ideal for only a few quests/raids.

  14. #94
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    the OP really needs to put Phax and Eladrin's post in post #1
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  15. #95
    Community Member Drfirewater79's Avatar
    Join Date
    Mar 2006
    Posts
    2,027

    Default

    Quote Originally Posted by phalaeo View Post
    Fantastic. Better be a bug or else I'm not sure what I'm going to do with a character I spent dozens of hours planning and months gearing.

    Get it right, Turbine.
    AC and Intimidate builds are useless now .. but high dps and intimidate builds are just as useless as they where before.

    SO the option is have a intimidate that doesnt work and a AC that is useless cause the mobs dont go after you OR have high dps and intimidate so mobs never miss hitting you and have casters pull aggro anyway cause now SORCS do 10k+ damage per hit.

    They should just delete this whole update and try again. Nothing good comes from this at all ... the 6 hours i spent on lama made me seriously think about never playing 80% of my characters ever again. LRs arent cheap ... and i sure as hell dont plan to spend 50$ every two months because TURBINE cant figure out how to balance there game properly.


    ---------------
    AFTER READING ELADRINS POST

    glad to see its been fixed or being fixed .. now if only we can hear how elemental attuning for WIZARDS who dont have the completely overpowered PREs are being handled ... since firewall doesnt work in 80% of the end game content and now i cannot spec in two elements unless i want to give up my PRE completely i wonder how balance is gonna work out for everyone else (especially dex build monks which i tested for nearly 6 hours yesterday making me want to not play my monk any more when this goes live.)
    Last edited by Drfirewater79; 03-28-2011 at 10:12 AM.
    Hack n Slash Gaming - Streaming DDO and PS4 games on Twitch starting September 15th - join the revolution
    [])])])])])])[]]??????????????????????????
    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  16. #96
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Thumbs up

    Quote Originally Posted by Eladrin View Post
    A successful use of the intimidate skill should now set your threat with the monster equal to the highest threat opponent plus a small buffer based on your (size modified) intimidate skill. You should also gain a short duration +50% threat multiplier to all attacks (melee, ranged, and spells) for a short period after successful intimidation that stacks with all other threat modifiers. If you are using a weapon and shield, the buffer and threat multiplier are doubled (and the threat modifier lasts longer).

    Intimidate should also be triggering target reevaluation by the monster, and since you're on the top of the monster's threat list, it should turn to you. (Assuming it cares about such things. Most zombies, for instance, have completely random aggro.)
    Thank you sir.


    Beware the Sleepeater

  17. #97

    Default

    I submitted my bug report via the link in Thoon's signature.

    Vinton's Place - DDO Game Guide V3.6.0 - 10/12/2011 - My DDO
    | Inferus Sus | Vinton Cerf | Kabraxis | Bubah Licious | Sanadil | Zanta | Ziamdis |

  18. #98

    Default

    Quote Originally Posted by Asketes View Post
    the OP really needs to put Phax and Eladrin's post in post #1
    Done

    Vinton's Place - DDO Game Guide V3.6.0 - 10/12/2011 - My DDO
    | Inferus Sus | Vinton Cerf | Kabraxis | Bubah Licious | Sanadil | Zanta | Ziamdis |

  19. #99
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Quote Originally Posted by Sanadil View Post
    Done
    ty ty
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  20. #100
    Hatchery Founder
    2014 DDO Players Council
    Coldin's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Nice to hear from Eladrin how it should work, which indeed makes this currently bugged. I bug reported yesterday as well.


    ((I wonder if anyone checked diplomacy and if that is working correctly.))
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

Page 5 of 27 FirstFirst 12345678915 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload