Could it have really been just the buffer? From testing, Intimidate did not grab aggro at all. If it was just the buffer, I would expect to still have the top threat for that monster.
You would end up tied with the other player, and the monster would stick with their original target.
Try it against kobolds, and it'll work (though the buffer will still be much smaller than it should be).
Yes, thanks for the clarification. I understand the goal appears to be to make S&B a viable strategy, but what does this do to shield-blocking characters? Are we going to be able to maintain aggro without dealing damage?
If your allies are attacking the monster, it'll be difficult to retain aggro while standing there shield-blocking, unless your DPS are taking some of the burden of threat management onto themselves. (Which we find desirable, by the way!)
If you intimidate a monster and people aren't attacking it, it will stay on you indefinitely now. (You're actually on top of the threat list instead of just being temporarily on top.) This could be useful in some situations.
If you intimidate a monster and then the former target uses diplomacy, your coordination will be paid off with a significantly larger threat buffer. DPS can also use Bluff to enable sneak attacks and reduce their personal threat contribution.
Odds are, however, that if you intimidate a monster and then attack while you have your threat multipliers active you'll have the best chance of holding the monster for an extended period of time.
Not sure if damage is really a 1:1 ratio to threat.
By default, damage is a 1:1 ratio to threat.
Does that mean the modified intimidate not only remains useful against Lailat but will also work on Arraetrikos?
Rarely, some monsters are scripted to occasionally select a second target for certain actions. Intimidate will not prevent these "off main target" attacks.
The hate does not degrade.
Isn't that Khyber's motto?