Quote Originally Posted by Eladrin View Post
A successful use of the intimidate skill should now set your threat with the monster equal to the highest threat opponent plus a small buffer based on your (size modified) intimidate skill. You should also gain a short duration +50% threat multiplier to all attacks (melee, ranged, and spells) for a short period after successful intimidation that stacks with all other threat modifiers. If you are using a weapon and shield, the buffer and threat multiplier are doubled (and the threat modifier lasts longer).
Thank you, so sword and bored threat-tanking could be viable unless you're one of those gimps who put level-ups in CHR. 100% threat + 50% from stance and other junk should be fine (correct me if I'm wrong . . .).

I know several intimitank-FvS who are crying right now . . .

Quote Originally Posted by Eladrin View Post
Intimidate should also be triggering target reevaluation by the monster, and since you're on the top of the monster's threat list, it should turn to you. (Assuming it cares about such things. Most zombies, for instance, have completely random aggro.)
So it is bugged, got it.