Well... Maybe I put it on wrong words. You are right. I saw these changes and lost hope for any more good one.
I think capstone is the one that washed my hope for good pass on AA. With Pure Ranger, there is no brainer between DWS and AA Capstone:
20% doubleshot vs 20 Ranged Power + always in PBS range (thus ALWAYS: +1[W] and + 6d6 Sneak Attack) + some minor other bonuses.
While idea is ok, it's not what Devs aiming for.
They want (probably) remove old, laggin mechanic and replace it by new non-laggin doubleshoot mechanic.
The problem is that right now doubleshoot, have cap at 100%. With new hope, they debating to remove that cap.
But their solution have plenty of problems:
- Nerf to Burst damage (400% vs (200% + RP) or with hope (264% + RP))
- Nerf to on hit effect because lower amount or Arrows in total
- Massive Nerf for leveling (Number of arrows: lvl 6 1,24 vs 2; lvl 11 1,44 vs 3; lvl 16 1,64 vs 4)
- Massive Nerf for new players (above AND no doubleshoot Past Lives)
- Still the best, miles away then other build will be monkcher (+1 critical multiplier is just not enough...)
IMO they should concentrate on these problems. Some (like much much other in this threat ideas) suggestion:
For Burst damage:
- Remove Cap with Double shoot (and call it Multishoot)
- Add +1[W] while Manyshot is Active
For New players:
- Add Ranged Alacrity 5% on level 12 Ranger, 10% on level 16 Ranger and 15% on level 20 Ranger. It's not stack with Haste, so most Veterans will ignore that bonus, but New players will be happy to have one.
For Leveling:
- Add new spells, that will improve QoL for Rangers, when leveling (there are some suggestion around, mine is here:
https://www.ddo.com/forums/showthrea...y-2-new-Spell))
For on hit effect:
- Adjust number of Arrows in total 120 second to be close that we have today by adding passive Doubleshoot in Manyshot feat.
For remove so huge gap between Monkcher and rest:
- Add something on Ranger levels 13-20. Some ideas: Propoane above idea, Passive +1 Ranged Power per Ranger levels 13-20, additional Feat slot on level 16,19 (new wildness feat list) ect.
- Add in high AA Core ability 18 and 20 some bonuses like: Active Manyshoot produce also Spell Power with the same amount like Ranger Power (for new Elemental Arrows), Capstone give access to 3rd
stable Imbues ability ect.