Slaying Arrows are so ridiculously powerful that we're pretty sure there's range somewhere between for "pulling back" and "meh". We also don't have any specific plans for Slaying Arrow right now - any changes to it are going to be dependent on DPS testing. Part of the reason for this is because we feel having so much of the power of AA in this one ability isn't healthy and also makes it harder to balance the tree. We would not want to have to nerf everything else in the tree just to make Slayer Arrow extra super powerful. (For instance, if we find we have to drop 250 to 200... it's still going to be incredibly awesome.)
when you have melee that can do 1000 pts with a hit or casters that do 10,000 with ruin or warlocks that clear a room of trash with tentecles and 3 blasts, how can you say 250 or 200 is overpowered. with the nerf to manyshot this won't stack as high with less arrows, correct?