
Originally Posted by
Cetus
2 + 3*pally level .....
So, with completionist and deliberate gear accommodation, yugoloth potion, and ship buff, I reached a 40 charisma on my character. Thats a +15 modifier to saves for which I invested, planned, and worked for. Right?
You may see where this is going...
Now, you give the same 2 paladin splash a maximum of 8 modifier to saves, for which barely any work needs to be done. You'd need a 26 charisma to max out, while the divine might that you'd also like to take advantage of will call for a much higher investment than just a 26 charisma.
So, joe shmoe with a 26 charisma will have the same save advantage as any committed player reading this who did the extra work and brain power to fit in a generously higher charisma. I see what you're trying to do here, but this is a blatant nerf to the 2 pally splash and doesn't make going more than 2 pally worthwhile - which is the REAL issue here, as far as I see it. All you accomplished is the reduction in pally splash appeal, not in the increase of deeper pally splash appeal.
In the end, all you are doing is simply nerfing the 2 pally splash by 7 to saves for my character, despite the fact that I invested a completionist feat and gear in order to attain it.
But, how do I get my full 40 charisma to count again?
Well, 4 levels of paladin would give me 14 to saves, which still is 1 point less than what I get now. So, I'd need to splash deeper into pally just to get back what I already have now. You think this is a good plan for paladins? You aren't achieving it by nerfing (my build as an example) 7 saves across the board. This is a very shiradi like approach - where investment doesn't really matter much, here just get your measly 26 modifier and anybody can get 8 to saves from 2 pally splash. I'd wager that, as a fulltime melee DPS build, I probably reached the highest charisma value possible without sacrificing damage. How many people are sitting in the low to mid 30's? These folks get something like 8-12 on their saves for their investment - why would you CAP them at 8?
Might as well just roll up a pew pew monk archer, since apparently divine grace is the real problem in this game.