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Thread: Paladin Changes

  1. #141
    The Hatchery Mryal's Avatar
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    Quote Originally Posted by Cetus View Post

    Might as well just roll up a pew pew monk archer, since apparently divine grace is the real problem in this game.
    Youre free to roll a pure fighter again now, in heavy armor! Afterall, there was a lot of complaints about not beign able to do that when the enhancement pass came, coming from you.

    Anyways.Since you brought the pew pew monk archer subject.Im still waiting for a what is WAI and what isnt dev post about that.
    Its cool that you folks are changing heavy armor and paladins based on the PC balance feedback thread.But when are we gonna talk about the other part of the PC balance thread, the bug fixing of some...unnatural sinergies?
    Give every person a gun and the richest man is the one that sells crutches

  2. #142
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by Cetus View Post
    Might as well just roll up a pew pew monk archer, since apparently divine grace is the real problem in this game.
    Finally you see the way.

  3. #143
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    Quote Originally Posted by Ivan_Milic View Post
    Finally you see the way.
    The /easybutton way.
    Give every person a gun and the richest man is the one that sells crutches

  4. #144
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    Quote Originally Posted by Cetus View Post
    2 + 3*pally level .....

    So, with completionist and deliberate gear accommodation, yugoloth potion, and ship buff, I reached a 40 charisma on my character. Thats a +15 modifier to saves for which I invested, planned, and worked for. Right?

    You may see where this is going...

    Now, you give the same 2 paladin splash a maximum of 8 modifier to saves, for which barely any work needs to be done. You'd need a 26 charisma to max out, while the divine might that you'd also like to take advantage of will call for a much higher investment than just a 26 charisma.

    So, joe shmoe with a 26 charisma will have the same save advantage as any committed player reading this who did the extra work and brain power to fit in a generously higher charisma. I see what you're trying to do here, but this is a blatant nerf to the 2 pally splash and doesn't make going more than 2 pally worthwhile - which is the REAL issue here, as far as I see it. All you accomplished is the reduction in pally splash appeal, not in the increase of deeper pally splash appeal.

    In the end, all you are doing is simply nerfing the 2 pally splash by 7 to saves for my character, despite the fact that I invested a completionist feat and gear in order to attain it.

    But, how do I get my full 40 charisma to count again?

    Well, 4 levels of paladin would give me 14 to saves, which still is 1 point less than what I get now. So, I'd need to splash deeper into pally just to get back what I already have now. You think this is a good plan for paladins? You aren't achieving it by nerfing (my build as an example) 7 saves across the board. This is a very shiradi like approach - where investment doesn't really matter much, here just get your measly 26 modifier and anybody can get 8 to saves from 2 pally splash. I'd wager that, as a fulltime melee DPS build, I probably reached the highest charisma value possible without sacrificing damage. How many people are sitting in the low to mid 30's? These folks get something like 8-12 on their saves for their investment - why would you CAP them at 8?

    Might as well just roll up a pew pew monk archer, since apparently divine grace is the real problem in this game.
    Well Said

  5. #145
    Community Member Ausdoerrt's Avatar
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    Quote Originally Posted by Cetus View Post
    But, how do I get my full 40 charisma to count again?
    You learn to adapt. In any MMO, if you come up with something that's too good you can expect it to be nerfed. Maybe it's time to start thinking about a new build then

    P.S. IMO, Paladin splash is as broken as monk splash. PnP DMs realized this, that's why all the multiclass restrictions were in place for these classes.
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  6. #146
    Hero knockcocker's Avatar
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    Quote Originally Posted by pHo3nix View Post
    Paladins suck cause their PrEs are terrible compared to the ones of some other classes: nerfing Divine Might and Divine Grace for splashes will not make paladin suck less.
    QFT.

    Too many people on here labouring under the assumption that /2 Pal splits only
    have ~26 Cha and that this change only affects sorc. splashes. Effective
    melee need saves, evasion and CC. Investing in Cha with a /2 Pal split is an
    efficient way to achieve that but is not zero cost. This proposal just
    invalidates that choice without providing an alternative or even looking at
    the underlying mechanics of why this choice is made in the first place.

    This won't encourage deeper splashes, it will encourage not splash at all which
    I'm sure will be very popular with certain crabs in the DDO forums bucket...

  7. #147
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    Quote Originally Posted by knockcocker View Post
    QFT.

    Too many people on here labouring under the assumption that /2 Pal splits only
    have ~26 Cha and that this change only affects sorc. splashes. Effective
    melee need saves, evasion and CC. Investing in Cha with a /2 Pal split is an
    efficient way to achieve that but is not zero cost. This proposal just
    invalidates that choice without providing an alternative or even looking at
    the underlying mechanics of why this choice is made in the first place.

    This won't encourage deeper splashes, it will encourage not splash at all which
    I'm sure will be very popular with certain crabs in the DDO forums bucket...
    Yep Wont Bother with Paladins anymore if this change goes live there is no Point to Splash More paladin lvls due to something being nerfed and 26 Cha is a joke and a big Lie

  8. #148

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    Cetus and pesch, divine grace is clearly unbalanced. It very much needs to change regardless of how much time you personally invested on your specific characters.

    I don't disagree that EE saves need rebalancing, because right now it would appear that they require using a clearly unbalanced 2 pally splash. The solution to this problem is NOT "leave the unbalanced ability alone." The solution is to rebalance the broken ability (limiting a 2 splash to +6 saves is more reasonable than +8) and at the same time rebalance the broken content.

    I think you guys are lobbying to maintain a status quo that actively hurts the game.

  9. #149
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    Quote Originally Posted by EllisDee37 View Post
    Cetus and pesch, divine grace is clearly unbalanced. It very much needs to change regardless of how much time you personally invested on your specific characters.

    I don't disagree that EE saves need rebalancing, because right now it would appear that they require using a clearly unbalanced 2 pally splash. The solution to this problem is NOT "leave the unbalanced ability alone." The solution is to rebalance the broken ability (limiting a 2 splash to +6 saves is more reasonable than +8) and at the same time rebalance the broken content.

    I think you guys are lobbying to maintain a status quo that actively hurts the game.
    Ok Sir could you explain why you think that divine grace is unbalanced atm ? you have to invest a lot to get high saves you dont get them for free so capping it would actually destroy paladins even more because folks wouldnt event bother with 2 paladins then and just scrap it, its not a broken ability in any way you have to work hard to reach high saves its not a freebie and to make it worse limiting it to +6 is madness many builds with high cha and 2 lvls of paladin will loose 10+ saves its not only cetus who has but shiradi casters as well so its not just a nerf to us but to others too EPIC ELITE saves are way toooooo high some months ago i failed a save on a roll of 55 versus delayed blast fireball killing me instantly and now with the release of thunderholme the coupled red dragons in a fire on thunderpeak can 1 shot you on a failed save in epic normal thats ridiculous surely they wont adjust epic elite saves you need +70 in epic elite wheelon thats insane its getting harder and harder what problem do you have regarding divine grace ? everyone can splash 2 paladin lvls and get the save he needs in order to survive epic elite content such a unreasonable change wont do any good ! imo thats pretty selfish to nerf others build for no reason
    Last edited by pesch1991; 06-10-2014 at 12:06 PM.

  10. #150
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    The change to divine grace would make me sob. Please don't do this.

    I get it, saves for monks blah blah blah. But I use that 2 pally splash on my sorc to make her survivable. Getting decent saves otherwise takes way too much away from being a sorc. What I trade away is worth what I get, but the loss of DC spells isn't worth +8 saves. It's particularly painful given the proposed armor changes. Keep in mind that a sorc doesn't have evasion but has to wear robes. So I'd be losing in both sets of proposed changes.

    Since the proposed change to divine grace isn't really going to encourage anyone to play a pally into further levels (as has been pointed out in several posts), the nerf seems way out of whack.
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  11. #151

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    Quote Originally Posted by pesch1991 View Post
    Ok Sir could you explain why you think that divine grace is unbalanced atm ?
    The fact that you can't live without it is evidence that it's OP compared to splashing 2 of any other class.

    Right now in the game, splashing 2 paladin is way OP compared to splashing 2 of anything else except monk, and splashing 2 monk is also way OP.

    That's unbalanced.

  12. #152
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    Quote Originally Posted by EllisDee37 View Post
    The fact that you can't live without it is evidence that it's OP compared to splashing 2 of any other class.

    Right now in the game, splashing 2 paladin is way OP compared to splashing 2 of anything else except monk, and splashing 2 monk is also way OP.

    That's unbalanced.
    Eh. What you call unbalanced I call multiclassing. I don't think that the definition of OP is having something you really really want. I mean, that's the case with any multiclass. By splashing, you also have to give things up. I have to give up DC and spells on my sorc. Someone else has to give up something on their build. If what they are giving up isn't great, that doesn't mean the splash is OP; it means the capstone stinks.

    Divine grace isn't the problem. The lack of DPS and feats on pallies is the problem. Fix smite. Give some of the bonuses you can get with feats in the enhancement tree. Fix heavy armor as is being discussed in another thread. Problem solved.
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  13. #153
    Community Member bennyson's Avatar
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    I like the direction of the thread, although I must say this.

    Armor of Light is silly, Paladins in DDO don't have any problem dying, their saves are their best defense against most attacks. While this "might" seem good for Heroics, its going to be useless in Epics.

    I think changing it to boosting PRR and MRR would be a better idea, with a tiny twist...like 5% chance from any attack towards you dealing burst damage to nearby enemies, similar to how Weapon of Light is possibly going to work.

    I, however, agree with everyone else, the problem is with the PrE trees. Fix that, and you've taken the first steps towards pulling Paladins off the Great Wall of Shame.

  14. #154
    Community Member Thrudh's Avatar
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    Quote Originally Posted by pesch1991 View Post
    What is so excellent about Loosing +8 saves with 40 Cha+ ? I Wont accept this
    Take 4 levels of paladin instead, and you get your saves back... Plus then you'll free up a twist slot since you'll get Turn Undead (for Divine Might) automatically.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  15. #155
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Cetus View Post
    Well, 4 levels of paladin would give me 14 to saves, which still is 1 point less than what I get now.
    1 point less, and you free up a twist spot... Also gives you access to Empower Heal feat, which might be useful for some builds.

    Use that hard work and brainpower to adapt to 4 levels of paladin.

    The only constant is change... How many times have you changed your build before now? Did you really think your current build would remain unchanged forever?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #156
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    Quote Originally Posted by Thrudh View Post
    Take 4 levels of paladin instead, and you get your saves back... Plus then you'll free up a twist slot since you'll get Turn Undead (for Divine Might) automatically.
    and loose shadow veil + 2 feats (that means i will loose manyshot) and +2 to all saves still also with 4 slots it wont be a problem to twist bane of undeath it even provides bane dmg against undeath so its actually good to have it

  17. #157
    Community Member Thrudh's Avatar
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    I think the extra Light damage is very nice for heroic levels... Paladins need something for epic elite though... I'd suggest super-buffing Smite Evils if possible.

    With the upcoming armor and paladin changes, I do see me pulling one of my old characters out of storage... I'm excited... Nice work devs!
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  18. #158
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    Quote Originally Posted by EllisDee37 View Post
    The fact that you can't live without it is evidence that it's OP compared to splashing 2 of any other class.

    Right now in the game, splashing 2 paladin is way OP compared to splashing 2 of anything else except monk, and splashing 2 monk is also way OP.

    That's unbalanced.
    then you should check ddo wiki and read about multiclasses because you dont seem to know much about them

  19. 06-10-2014, 12:39 PM


  20. #159
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    Quote Originally Posted by Thrudh View Post
    1 point less, and you free up a twist spot... Also gives you access to Empower Heal feat, which might be useful for some builds.

    Use that hard work and brainpower to adapt to 4 levels of paladin.

    The only constant is change... How many times have you changed your build before now? Did you really think your current build would remain unchanged forever?
    i wont accept this either

  21. #160
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    Quote Originally Posted by bennyson View Post
    Don't break the rules and insult people.
    i am not trying to insult anyone just being honest now stop being rude

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