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  1. #2741
    Community Member Tallyn's Avatar
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    Congrats Sharzade!

  2. #2742
    Master Cryptologist Wulf_Ratbane's Avatar
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    Since that weapon isn't exactly "ideal" I assume you took one for the team.

    In the interest of science.

    Much thanks, Sharzade.


    /death counter
    You have died 67 times.

  3. #2743
    Master Cryptologist Wulf_Ratbane's Avatar
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    Quote Originally Posted by Tallyn View Post
    Thanks, you could have just pointed out I needed to fix the calculation. No need to be a sarcastic jerk about it.

    It was 2 in the morning when I was doing the math, and my eyes were bleeding :P
    Dude, come on, that was my light touch.

    Serious sarcastic jerkiness will scour the flesh from your bones.

  4. #2744
    Community Member UtherSRG's Avatar
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    Quote Originally Posted by Wulf Ratbane View Post
    Since that weapon isn't exactly "ideal" I assume you took one for the team.

    In the interest of science.

    Much thanks, Sharzade.
    The Salt II sword? Look again.... multiple images in that posting.

  5. #2745
    Community Member ChildrenofBodom's Avatar
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    I think he means you wouldn't really use it in quests...

    And I agree.

    There are currently no good aligned mobs that are affected by frost, and also barely any good enemies either. Definately wouldn't waste 24 large ingredients for that weapon.

    Great job Sharzade, appreciate your work greatly.
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  6. #2746
    Community Member Zaodon's Avatar
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    Quote Originally Posted by ChildrenofBodom View Post
    I think he means you wouldn't really use it in quests...

    And I agree.

    There are currently no good aligned mobs that are affected by frost, and also barely any good enemies either. Definately wouldn't waste 24 large ingredients for that weapon.
    Are the Eldarins in Running with the Devils affected by Frost? Because I know the Teiflings in that quest are Good aligned.
    Last edited by Zaodon; 03-13-2008 at 11:49 AM.

  7. #2747
    Community Member Tallyn's Avatar
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    Quote Originally Posted by ChildrenofBodom View Post
    I think he means you wouldn't really use it in quests...

    And I agree.

    There are currently no good aligned mobs that are affected by frost, and also barely any good enemies either. Definately wouldn't waste 24 large ingredients for that weapon.

    Great job Sharzade, appreciate your work greatly.
    Running with the Devils, vs the Eladrins.

    They are good, they are not immune to frost, although they are resistant. (Should have Frost Resistance 10)

  8. #2748
    Community Member Tallyn's Avatar
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    Quote Originally Posted by Zaodon View Post
    Are the Eldarins in Running with the Devils affected by Frost? Because I know the Teiflings in that quest are Good aligned.
    Are you sure the Tieflings are good aligned? They should be evil.

  9. #2749
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    Default Salt II

    Does the Salt II effect have a debuff like the dot from Magma II? I am guessing it would be an AC debuff.

  10. #2750
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    Im forming the opinion that super-shards have a minor use on weapons -- better than without. Weapons attack faster than once a second so it shouldn't take too long to get a special effect. Super-shards that make "guard" effects on accessories are almost-useless given the low percentage chance and the relative low frequency of incoming attacks. Maybe a tank-type character that plans on getting hit a lot (?) would appreciate a guard effect. My casters might only get hit a couple dozen times during an adventure, so the "guards" do not seem very attractive. This is just an assumption, on the "low percentages" as I don't have a super-shard item yet.

    For people that think an extra 8 large materials and large cell is not a big deal -- they might as well craft the "guard" effect. For me, a person that PUGs and often loses at part 4 or skips it, it would take me many months or a year to craft enough super-shards. I have 3 characters that probably want 2 green steel items each. I may skip super-sharding and hope that Module 7 brings deconstruct-crafting options such that I can pull a supreme shard out of a green steel item and then add a super-shard to it.
    Last edited by winsom; 03-13-2008 at 01:03 PM.

  11. #2751
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    Quote Originally Posted by ChildrenofBodom View Post
    There are currently no good aligned mobs that are affected by frost, and also barely any good enemies either. Definately wouldn't waste 24 large ingredients for that weapon.
    All four of the negative quasi-elementals will have that problem, inherent in their recipe.

    To get Salt, Ash, Dust, or Vacuum, you've got to take Negative as tier 1 or tier 2, and that means harshly nerfing the weapon. Unless you want it for PvP (which is silly, and where even there it's inferior), the negative weapon effects are plain worse than the positive or elemental options.

  12. #2752

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    Quote Originally Posted by Zaodon View Post
    Are the Eldarins in Running with the Devils affected by Frost? Because I know the Teiflings in that quest are Good aligned.
    the Teifling of the 12 is evil, the rest are Eladrin aka gaelics? (I know my spelling isn't right.) They are good and should have cold reisstance, however...

    if you want to go way back, you could always soundly use it in Purge the Heretics.

  13. #2753
    Community Member Tallyn's Avatar
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    Quote Originally Posted by Missing Minds View Post
    the Teifling of the 12 is evil, the rest are Eladrin aka gaelics? (I know my spelling isn't right.) They are good and should have cold reisstance, however...

    if you want to go way back, you could always soundly use it in Purge the Heretics.
    Eladrin... I think Ghaeles and Bralanis... may be others in there... cant remember right now

  14. #2754
    Community Member Zaodon's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    All four of the negative quasi-elementals will have that problem, inherent in their recipe.

    To get Salt, Ash, Dust, or Vacuum, you've got to take Negative as tier 1 or tier 2, and that means harshly nerfing the weapon. Unless you want it for PvP (which is silly, and where even there it's inferior), the negative weapon effects are plain worse than the positive or elemental options.
    You don't have to "nerf" your weapon, you can always add "Heightened Awareness 1 or 2" for the AC bonus and not suffer having the "evil" taint.

  15. #2755
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by Zaodon View Post
    You don't have to "nerf" your weapon, you can always add "Heightened Awareness 1 or 2" for the AC bonus and not suffer having the "evil" taint.
    That or nab +6 strength or 5% negative absorption. These would both be more useful than getting Unholy. If you're a Wizard doing it, you could nab the +6 int option.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
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  16. #2756
    Community Member Jaywade's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    All four of the negative quasi-elementals will have that problem, inherent in their recipe.

    To get Salt, Ash, Dust, or Vacuum, you've got to take Negative as tier 1 or tier 2, and that means harshly nerfing the weapon. Unless you want it for PvP (which is silly, and where even there it's inferior), the negative weapon effects are plain worse than the positive or elemental options.

    maybe, we have to remember this form time to time...the game is not finnished yet... what I mean we have no idea what lies around the next mod, maybe more quests w/ good algined foes....maybe evil pc will be able to us down the road as well...you never know so what might seem to be of little value now might not be later.....

    I remember pulling a cursespewing of shattlemantle weapon a couple of months ago.....someone in party said "vendor trash", I think of that every time i use it in the vale and it's quest's
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  17. #2757

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    Quote Originally Posted by Grimshadow View Post
    Does the Salt II effect have a debuff like the dot from Magma II? I am guessing it would be an AC debuff.
    Nothning showing up in my combat log when being hit at least.
    DDOwiki.com, #1 source for DDO information.

  18. #2758
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Borror0 View Post
    Nothning showing up in my combat log when being hit [with Corrosive Salt] at least.

  19. #2759

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    Quote Originally Posted by Borror0 View Post
    Nothning showing up in my combat log when being hit at least.
    That probably makes sense.

    Magma: Fire DoT + slow debuff
    Salt: Unblockable DoT + no debuff
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  20. #2760
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    All four of the negative quasi-elementals will have that problem, inherent in their recipe.

    To get Salt, Ash, Dust, or Vacuum, you've got to take Negative as tier 1 or tier 2, and that means harshly nerfing the weapon. Unless you want it for PvP (which is silly, and where even there it's inferior), the negative weapon effects are plain worse than the positive or elemental options.
    It is unclear what these weapons will be exactly. The mineral affect provides a transmuter which is a great addition to the weapon and what if these weapons have a similar affect. Ash looks like it will probably have enervation imagine dual wielding enervation weapons. If enervation happens 1% of the time not much to get excited about but if its like the transmuter quality on mineral where it is there all the time. The vacuum guard has trap the soul, but what if the weapon is a vorpal instead of a trap the soul effect - this seems very plausible because you can't really have a vorpal guard can you?
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