I am not a very big heavy type player into dungeons and dragons online world. Most people know me as a tank on Argonnessen. I USED to be a 14 cleric 5 paladin 1 wizard. After noticing these changes you are highly scaling health with the content that has already been done. The only issue with this being. You are not giving a chance to scale tank health. We all know they are able to hit 6,000 hit points in the correct sequence + format to reach that amount of hit points. Adding 40% to the drawboard would make their health increase a bunch but very challenging to get because they have to remove a bunch of feats.
1> Why are tanks ruled out of the melee buffing?
You are giving options for hit point buffing to melee classes but not tanks. Why are they ruled out of this? They have to change 5 feats just to gain a beneficial effect. And it could be life changing. Oh great, you rule out tanking because they already hit 6,000 hit points, why not bother making it possible for 10,000 hit points. I've already seen 11,593spell points, what's the worse that could happen?
WHAT ARE YOU GOING TO DO NEXT? MAKE INTIMIDATE HARDER TO ACHIEVE FOR TANKS? MAKE IT LESS USEFUL?
2> This can be both beneficial and game breaking.
Here me out on this... Unless you take most constitution and hit point buffers this is beneficial. Most people are familiar with a player known as, 'Symbiiont' he is known for his DPS mechanics and his old tanking picture from the Vault. You are basically increasing the hit point count mechanics on some of the strong players such as Symbiiont. This is giving an open-end wide option of being able to solo R10 on a few quests. Symbiiont was able to hit R7 solo with 2,200 hit points. If you take 2,200 and add 50% to that. You are opening the hit point count to 3,300 hit points making it more possible to solo R10 - which can be game breaking because your goal with Reaper is to make people work together, have more groups, and smarter layouts. This monk was able to two man Curse of Strahd on Legendary Hard, and able to solo R7 Grim and Barett. Is this what you want, to buff up hit points? If I had a vote. This is GAME BREAKING!
3> Is Competency and Competence the same parent or different?
You are basically stating that Sacred Defense will be Competency, but is that labeled under the same category of Competence and can you gain benefits from Sacred Defense if you have 50% competence?
4> Where is all the caster buffing.
So you give melee(s) 50% to hit points as an option. Where are the caster(s) gaining 50% bonus spell points as an option but having longer cooldown(s). You are basically ruling out that caster's are a weak class. In general, it is hard to solo as a caster, and not to mention. Helter Skelter ran R10 Curse of Strahd without any caster(s) EXCEPT healer(s) and buff support with slight dps, but not much. Where are the Wizards or Sorcerer(s)? Not in there, because they blew through too much SP and not enough comparable DPS to melee. Please understand you are basically ruling out caster(s) entirely.
5> End of the straw.
If this happens, I would some of the playerbase to quit. Making server(s) even more dead. You've heard of the opinions from the players in the thread. It is a 50/50. If you add this option. You are expecting some of the playerbase to just leave. Yet, you haven't even solved the merging of server(s).
PLEASE THINK BEFORE ADDING!