I've just gotten around to confirming that Dev's have in the last update changed every single ability in the Arcane Archer tree to function only with a bow.
This has eliminated the following extremely popular builds:
-Fury of the Wild Shuriken throwers
-High Wisdom, DC based Throwers (Paralyze Arrows, PK, etc).
They have buffed crossbow builds, again. So, they eliminated what were some of the most fun, creative, and difficult to gear and play builds in the game, and replaced them with...
Auto attacking, pew pew pew crossbow builds aka Artificer 20. Since we didn't have enough crossbow pew pew pew builds with the massively powerful Mechanic 18 Rogue/2 X builds running around. If I didn't know better I'd almost say the Devs really only care about people playing pure 20 characters, with crossbows. After all, the best thrower you can make now is a 20 Monk, for the first time in 4 or 5 years.
This is sad. It's poor decision making. It's myopic. Bows are pretty much unviable at endgame AND during leveling at this point, making Arcane Archer go from what was one of the best enhancement trees for ranged combat to one that is completely and utterly worthless.
Until there's a some sort of actual direction and plan for ranged combat that isn't just auto attacking with a crossbow, I think I quit. This game is getting stale as hell with regard to builds. Between this and the stealth nerf to wolves and tree builds, why even play this game if you want a challenge or complicated playing mechanics? There's literally nothing left that isn't just auto-attack or melee that gets killed immediately in reaper combat.
Becoming WoW is not an option for DDO, but apparently the Devs think it is. Boring, unoriginal incremental power creep loot every update, and continued nerfing of all creative and hard to play but superior builds without replacement = crappier version of WoW with no players and bad, old graphics.
I'm pouring one out for my homey DDO tonight, we had A LOT of good times.