Page 1 of 11 12345 ... LastLast
Results 1 to 20 of 206
  1. #1
    Community Member jakeelala's Avatar
    Join Date
    Mar 2006
    Posts
    1,796

    Default DDO Devs, Myopia, and Hiatus

    I've just gotten around to confirming that Dev's have in the last update changed every single ability in the Arcane Archer tree to function only with a bow.

    This has eliminated the following extremely popular builds:

    -Fury of the Wild Shuriken throwers
    -High Wisdom, DC based Throwers (Paralyze Arrows, PK, etc).

    They have buffed crossbow builds, again. So, they eliminated what were some of the most fun, creative, and difficult to gear and play builds in the game, and replaced them with...

    Auto attacking, pew pew pew crossbow builds aka Artificer 20. Since we didn't have enough crossbow pew pew pew builds with the massively powerful Mechanic 18 Rogue/2 X builds running around. If I didn't know better I'd almost say the Devs really only care about people playing pure 20 characters, with crossbows. After all, the best thrower you can make now is a 20 Monk, for the first time in 4 or 5 years.

    This is sad. It's poor decision making. It's myopic. Bows are pretty much unviable at endgame AND during leveling at this point, making Arcane Archer go from what was one of the best enhancement trees for ranged combat to one that is completely and utterly worthless.

    Until there's a some sort of actual direction and plan for ranged combat that isn't just auto attacking with a crossbow, I think I quit. This game is getting stale as hell with regard to builds. Between this and the stealth nerf to wolves and tree builds, why even play this game if you want a challenge or complicated playing mechanics? There's literally nothing left that isn't just auto-attack or melee that gets killed immediately in reaper combat.

    Becoming WoW is not an option for DDO, but apparently the Devs think it is. Boring, unoriginal incremental power creep loot every update, and continued nerfing of all creative and hard to play but superior builds without replacement = crappier version of WoW with no players and bad, old graphics.

    I'm pouring one out for my homey DDO tonight, we had A LOT of good times.
    good at business

  2. #2
    Community Member LXP's Avatar
    Join Date
    Jan 2011
    Posts
    0

    Default

    Quote Originally Posted by jakeelala View Post
    I've just gotten around to confirming that Dev's have in the last update changed every single ability in the Arcane Archer tree to function only with a bow.

    This has eliminated the following extremely popular builds:

    -Fury of the Wild Shuriken throwers
    -High Wisdom, DC based Throwers (Paralyze Arrows, PK, etc).

    They have buffed crossbow builds, again. So, they eliminated what were some of the most fun, creative, and difficult to gear and play builds in the game, and replaced them with...

    Auto attacking, pew pew pew crossbow builds aka Artificer 20. Since we didn't have enough crossbow pew pew pew builds with the massively powerful Mechanic 18 Rogue/2 X builds running around. If I didn't know better I'd almost say the Devs really only care about people playing pure 20 characters, with crossbows. After all, the best thrower you can make now is a 20 Monk, for the first time in 4 or 5 years.

    This is sad. It's poor decision making. It's myopic. Bows are pretty much unviable at endgame AND during leveling at this point, making Arcane Archer go from what was one of the best enhancement trees for ranged combat to one that is completely and utterly worthless.

    Until there's a some sort of actual direction and plan for ranged combat that isn't just auto attacking with a crossbow, I think I quit. This game is getting stale as hell with regard to builds. Between this and the stealth nerf to wolves and tree builds, why even play this game if you want a challenge or complicated playing mechanics? There's literally nothing left that isn't just auto-attack or melee that gets killed immediately in reaper combat.

    Becoming WoW is not an option for DDO, but apparently the Devs think it is. Boring, unoriginal incremental power creep loot every update, and continued nerfing of all creative and hard to play but superior builds without replacement = crappier version of WoW with no players and bad, old graphics.

    I'm pouring one out for my homey DDO tonight, we had A LOT of good times.
    I think you are forgetting or simply ignoring one little thing here - that the AA was never meant to work with anything but a bow. As long as it worked with other stuff, it was nothing but a bug that got exploited. And I am sure everyone who used it knew that.

    And it's just that simple. To use another, rather current example: if you see a +10 some ability, +10 something else wondrous craftsmanship item without ML on the shard exchange, buy it at your own risk - because there is OBVIOUSLY something wrong with it, and it might get FIXED any time later.

    And it's the same thing with these exploit builds. They might be fun, but please stop whining when the underlying bugs get fixed and these builds become useless.

    Just my 2 cents.
    Roobee, the Fallen Child of Darkness
    Guild leader of Friends of Dorothy
    http://friends-of-dorothy.guildlaunch.com/

  3. #3
    2016 DDO Players Council
    Hierophant of Vol
    Truthspeaker of Khyber
    karatemack's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    1. Thrower builds are fine.

    2. Bug fixes (this one in-particular) are (is) good.

    3. Describing any ranged toon (archer, mech, shuri) as "difficult to play" seems like a stretch. FoTM builds are such due to the ease with which they can be created/played.
    Active Characters: Griglok (main), Fiergen, Greyhead, Havegun
    Leader- The Casual Obsession ___Khyber___
    Feel free to join our Discord Check out my YouTube Channel
    Builds I'm Currently Playing

  4. #4
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Was this documented in the Release Notes? I know the Imbues were IIRC, but everything else too?
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  5. #5
    Community Member jakeelala's Avatar
    Join Date
    Mar 2006
    Posts
    1,796

    Default

    Quote Originally Posted by LXP View Post
    I think you are forgetting or simply ignoring one little thing here - that the AA was never meant to work with anything but a bow. As long as it worked with other stuff, it was nothing but a bug that got exploited. And I am sure everyone who used it knew that.

    And it's just that simple. To use another, rather current example: if you see a +10 some ability, +10 something else wondrous craftsmanship item without ML on the shard exchange, buy it at your own risk - because there is OBVIOUSLY something wrong with it, and it might get FIXED any time later.

    And it's the same thing with these exploit builds. They might be fun, but please stop whining when the underlying bugs get fixed and these builds become useless.

    Just my 2 cents.
    I think you're forgetting to actually think about what I'm writing instead of coming in here and rudely accuse me of whining about losing exploits.

    There was NO REASON AA stuff couldn't work with throwers or crossbows. There was no reason to nerf fun and interesting builds into oblivion from space because the word "Archer" appeared in the enhancement tree. If DDO had actual, important differentiating qualities to ranged combat, I could see your point. As it stands however, you're basically just making an argument for ultra literal interpretation of the name of a thing in a made up video game about made up fantasy stuff. That isn't what matters. What matters is DDO is, and has always been, about BUILDS.

    They just destroyed what are arguably three of the most creative and fun builds in all of DDO, in one update (Wolves, Trees, and Fury Throwers, with honorable mention to DC throwers). They invalidated (completely, thoroughly, 100%) the AA tree with these changes. They took away any reason to play a druid at all, and any reason to use an entire epic destiny (Primal Avatar).

    If you want to gloat about some pseudo-exploitative nonsense and feel holier than thou while DDO sheds creative and hard working builder/players go ahead and play the violin while Rome burns. Good luck with that attitude and have fun holding down your right mouse button and not really ever doing anything else.
    good at business

  6. #6
    Community Member jakeelala's Avatar
    Join Date
    Mar 2006
    Posts
    1,796

    Default

    Quote Originally Posted by Wizza View Post
    Was this documented in the Release Notes? I know the Imbues were IIRC, but everything else too?
    No.
    good at business

  7. 07-18-2017, 11:34 AM


  8. #7
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    When you have to do the thing, then turn the other thing while switching out of one thing to the other thing, and do all those things in a specific order to get the things that werent supposed to work on the thing to work on it, you can rest assured that the thing wasnt WAI.

    The overlap between folks complaining about having their OP toys fixed, and folks demanding nerfs of others OP toys, is significant this update.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  9. #8
    Community Member jakeelala's Avatar
    Join Date
    Mar 2006
    Posts
    1,796

    Default

    Quote Originally Posted by Chai View Post
    When you have to do the thing, then turn the other thing while switching out of one thing to the other thing, and do all those things in a specific order to get the things that werent supposed to work on the thing to work on it, you can rest assured that the thing wasnt WAI.

    The overlap between folks complaining about having their OP toys fixed, and folks demanding nerfs of others OP toys, is significant this update.
    I'm not talking about imbue damage for throwers it's irrelevant.

    Why cant a magic fairy elf with pointy ears imbue a thrown weapon if they can imbue a bow. Where's the important fantasy justification for that?

    It's nonsense.
    good at business

  10. #9
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by jakeelala View Post
    No.
    And here I thought everything is noted in the Release Notes
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  11. #10
    Community Member jakeelala's Avatar
    Join Date
    Mar 2006
    Posts
    1,796

    Default

    Quote Originally Posted by Chai View Post
    When you have to do the thing, then turn the other thing while switching out of one thing to the other thing, and do all those things in a specific order to get the things that werent supposed to work on the thing to work on it, you can rest assured that the thing wasnt WAI.

    The overlap between folks complaining about having their OP toys fixed, and folks demanding nerfs of others OP toys, is significant this update.
    I'm 90% talking about the ability to use Slayer Arrow, I don't really care about the damage imbues. The DC based stances were a great way to combine casting like effects and DC's with ranged combat.

    Instead now we all just have to Warlocks. I hope you're happy about that too
    good at business

  12. #11
    Community Member
    Join Date
    Sep 2009
    Posts
    4,544

    Default

    Quote Originally Posted by Chai View Post
    When you have to do the thing, then turn the other thing while switching out of one thing to the other thing, and do all those things in a specific order to get the things that werent supposed to work on the thing to work on it, you can rest assured that the thing wasnt WAI.

    The overlap between folks complaining about having their OP toys fixed, and folks demanding nerfs of others OP toys, is significant this update.
    This. It's an exploit. Plain and simple. More fixes are good.

  13. #12
    Community Member jakeelala's Avatar
    Join Date
    Mar 2006
    Posts
    1,796

    Default

    Quote Originally Posted by karatemack View Post
    1. Thrower builds are fine.

    2. Bug fixes (this one in-particular) are (is) good.

    3. Describing any ranged toon (archer, mech, shuri) as "difficult to play" seems like a stretch. FoTM builds are such due to the ease with which they can be created/played.
    It's hilarious that someone would tell me "thrower builds are fine".

    I've forgotten more about thrower builds in the last 6 months than 99% of people on these forums will ever choose to learn.

    They are not fine, they are boring now. They are not active. They are now auto-attack RMB builds in SD or LD.

    I never asked anyone to nerf auto attack builds, why do click intensive/combo builds like my throwers need nerfing?
    good at business

  14. 07-18-2017, 11:55 AM


  15. #13
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by jakeelala View Post
    I'm 90% talking about the ability to use Slayer Arrow, I don't really care about the damage imbues. The DC based stances were a great way to combine casting like effects and DC's with ranged combat.

    Instead now we all just have to Warlocks. I hope you're happy about that too
    Yes I am happy about warlocks. Its what people who arent aware of the more complex builds that are far better, demand nerfs of.

    The complex builds I speak of are completely WAI however, and not abusing obviously unintended mechanics.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  16. #14
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by jakeelala View Post
    I'm not talking about imbue damage for throwers it's irrelevant.

    Why cant a magic fairy elf with pointy ears imbue a thrown weapon if they can imbue a bow. Where's the important fantasy justification for that?

    It's nonsense.
    Because that magic fairy elf lives in a fantasy community where people rant about game balance nonstop rather than just play the game.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  17. #15
    Community Member Mr_Helmet's Avatar
    Join Date
    Sep 2016
    Posts
    956

    Default

    LOLz, whining about never working as intended game mechanics finally getting fixed.

  18. #16
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by jakeelala View Post
    This has eliminated the following extremely popular builds:

    -Fury of the Wild Shuriken throwers
    How is this build eliminated? I think you are over-reacting.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  19. #17
    The Hatchery zwiebelring's Avatar
    Join Date
    Sep 2009
    Posts
    2,012

    Default

    Whaaaah! this easy button toy is gone, now I have to use the other easy button thing but I don't want to, because nobody likes that other thing anymore, because someone said it was easy button....


    It is good they fixed that, although I didn't mind that it existed. But reliable function of descriptive text is more important to me than anything else, since DDO has become a fishing for bonus MMO. The only sad thing is, that nothing is somehow clarified whether it was wai or not, since you have the oddballs like Perfect Two Weapon Fighting, granting a general bonus to doublestrike for everybody, who can take that feat but the name implies someone using two weapons.

    The contradiction of descriptive texts and actual function in gameplay is terrible in DDO. The only thing we all should be complaining about is the intransparent treatment of what is or is not an exploit.


    Till that time get over it, adapt, find the next fotm easy to grind build and move on. *smh*

    p.s.: smelly dogs are affected, too, or so I heard.
    Last edited by zwiebelring; 07-18-2017 at 12:09 PM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  20. #18
    Community Member Selvera's Avatar
    Join Date
    Jan 2016
    Posts
    1,773

    Default

    Quote Originally Posted by jakeelala View Post
    There was NO REASON *Elemental Arrows and Arrow of Slaying* couldn't work with throwers or crossbows.
    I see a fundamental flaw in this statement. If I found a glitch where endless fusillade made my quarterstaff attack at double speed for 18 seconds, would you consider that a blatant bug or an interesting build?


    Quote Originally Posted by jakeelala View Post
    If DDO had actual, important differentiating qualities to ranged combat, I could see your point.
    This is what they're working towards with this fix. They want important differentiating qualities to the different styles of ranged combat. Arcane archer was supposed to be the advantage that bows have over other weapons. Let my bow work with a runearm or let me doublethrow my bow with bonus dexterity and I might see your point.

    Quote Originally Posted by jakeelala View Post
    They just destroyed what are arguably three of the most creative and fun builds in all of DDO
    I wouldn't use the word "just". Assassin and warpriest were destroyed a few updates ago. It's nice that they're trying to bring them back.

    Quote Originally Posted by jakeelala View Post
    They took away any reason to play a druid at all.
    Still gives a past-life feat. That's a reason to play it. Also; they're one of the best support classes in the game. They do need some work though; with that pet and the missing enhancement tree.

    Quote Originally Posted by jakeelala View Post
    If you want to gloat about some pseudo-exploitative nonsense and feel holier than thou while DDO sheds creative and hard working builder/players go ahead and play the violin while Rome burns. Good luck with that attitude and have fun holding down your right mouse button and not really ever doing anything else.
    There are a lot of interesting builds in the game. What makes a bow wielding arcane archer more boring then a shuriken wielding AA?
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  21. #19
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by jakeelala View Post
    I'm 90% talking about the ability to use Slayer Arrow, I don't really care about the damage imbues.
    Try the DWS tree instead. Fury Throwers are still very good builds.

    Quote Originally Posted by jakeelala View Post
    They are not fine, they are boring now. They are not active. They are now auto-attack RMB builds in SD or LD.

    I never asked anyone to nerf auto attack builds, why do click intensive/combo builds like my throwers need nerfing?
    Plenty of clicking in the DWS tree.
    Last edited by Thrudh; 07-18-2017 at 12:06 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  22. 07-18-2017, 12:07 PM


  23. #20
    Sovereign Vorpal Halfling of Supreme Good scipiojedi's Avatar
    Join Date
    Dec 2013
    Posts
    1,201

    Default

    Quote Originally Posted by jakeelala View Post
    I've just gotten around to confirming that Dev's have in the last update changed every single ability in the Arcane Archer tree to function only with a bow.

    This has eliminated the following extremely popular builds:

    -Fury of the Wild Shuriken throwers
    -High Wisdom, DC based Throwers (Paralyze Arrows, PK, etc).

    They have buffed crossbow builds, again. So, they eliminated what were some of the most fun, creative, and difficult to gear and play builds in the game, and replaced them with...

    Auto attacking, pew pew pew crossbow builds aka Artificer 20. Since we didn't have enough crossbow pew pew pew builds with the massively powerful Mechanic 18 Rogue/2 X builds running around. If I didn't know better I'd almost say the Devs really only care about people playing pure 20 characters, with crossbows. After all, the best thrower you can make now is a 20 Monk, for the first time in 4 or 5 years.

    This is sad. It's poor decision making. It's myopic. Bows are pretty much unviable at endgame AND during leveling at this point, making Arcane Archer go from what was one of the best enhancement trees for ranged combat to one that is completely and utterly worthless.

    Until there's a some sort of actual direction and plan for ranged combat that isn't just auto attacking with a crossbow, I think I quit. This game is getting stale as hell with regard to builds. Between this and the stealth nerf to wolves and tree builds, why even play this game if you want a challenge or complicated playing mechanics? There's literally nothing left that isn't just auto-attack or melee that gets killed immediately in reaper combat.

    Becoming WoW is not an option for DDO, but apparently the Devs think it is. Boring, unoriginal incremental power creep loot every update, and continued nerfing of all creative and hard to play but superior builds without replacement = crappier version of WoW with no players and bad, old graphics.

    I'm pouring one out for my homey DDO tonight, we had A LOT of good times.
    On the one hand, I agree with you that it's getting harder and harder to make fun/interesting builds (since I hate going pure) - but it also seems like you are limiting yourself to "top-tier dps" builds and that's the problem. If you fixate only on doing max dps then you're going to be very limited in what you can play, but try taking some interesting combo and making it work. That's how I have fun in this game and will never get bored of unless they remove multiclassing altogether.

    This concept of "viable" you are going to have to explain. It seems like they just nerfed the top dps builds in the game, so now other builds become "viable" since there are more builds that do top dps, right? If builds A, B, and C did 30k dps and builds D, E, and F, did 10k dps, well before you would think that builds D, E, and F were not viable, right? But now if A, B, C, D, E, and F all do 10k dps, then aren't they all still viable?
    Last edited by scipiojedi; 07-18-2017 at 12:21 PM.
    Quote Originally Posted by Lynnabel View Post
    Working for free makes it very difficult to spend money on swords.
    https://www.twitch.tv/romanragnorak/
    YouTube Channel
    -My main is Jobus on Khyber but I do play my alts regularly -

Page 1 of 11 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload