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  1. #11
    Developer Vargouille's Avatar
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    Quote Originally Posted by Requiro View Post
    - Nerf to Burst damage (400% vs (200% + RP) or with hope (264% + RP))
    - Nerf to on hit effect because lower amount or Arrows in total
    - Massive Nerf for leveling (Number of arrows: lvl 6 1,24 vs 2; lvl 11 1,44 vs 3; lvl 16 1,64 vs 4)
    - Massive Nerf for new players (above AND no doubleshoot Past Lives)
    - Still the best, miles away then other build will be monkcher (+1 critical multiplier is just not enough...)
    For leveling, the number of arrows already scales with BAB.

    We're concerned about monkcher vs. pure ranger vs. racial elf balance. It's a hard problem, and every single solution we've seen so far compromises one way or another. Thanks to everyone who's been giving some suggestions along these lines. Figuring out the right compromises is difficult.


    For Burst damage:
    - Remove Cap with Double shoot (and call it Multishoot)
    - Add +1[W] while Manyshot is Active
    We're actively trying to smooth out the damage for Archers. We understand many players really do like the burst aspect of Manyshot, and we don't want that to disappear, but making Archers more bursty than they are currently is definitely not the direction we're looking for.

    - Add Ranged Alacrity 5% on level 12 Ranger, 10% on level 16 Ranger and 15% on level 20 Ranger. It's not stack with Haste, so most Veterans will ignore that bonus, but New players will be happy to have one.
    This is a dangerous ability in terms of actually making players happy. Veterans don't ignore bonuses like these, they tend to consistently be upset that it's not something they would find more useful. A frequent problem in item design is that we cannot put on "extra" fun or cool or thematic effects onto items without knowing there will be complaints. If you see "Featherfall" on an item and you don't feel like you need Featherfall, there's a good chance you'll be upset that it's not something else you do want -- even if the item designer wasn't considering that any part of the item's real power, but just put it on because they named it, "Roc Lobster" and felt a bird-related power was thematic. This has been proven true time and again across many players.

    - Add new spells, that will improve QoL for Rangers, when leveling (there are some suggestion around, mine is here: https://www.ddo.com/forums/showthrea...y-2-new-Spell))
    Maybe someday.

    For on hit effect:
    - Adjust number of Arrows in total 120 second to be close that we have today by adding passive Doubleshoot in Manyshot feat.
    I'm not sure what this means. If you mean reducing the number of arrows you get while manyshot is active and getting more while it's not active, that's already true with the current proposal (that reduces number of arrows while active and removes the doubleshot buff). If it's not something like that, I'm not sure I understand. (Adding passive Doubleshot is an idea, but not having -100% adds a lot already...)
    Last edited by Vargouille; 10-12-2015 at 11:45 AM.

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