#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
whats funny is that the only place im told that my persona is disliked is on the forums. normally I try to be nice about things until someone pushes my persona in a different direction or I have history with certain people on the forums that is immediately drawn out negatively. if people don't like my persona here that's fine and can deal with that. I just hope that if people agree, regardless of how one feels for another, they set differences aside. I find it odd at times myself agreeing with people I normally don't get along with, but the stars do align at times.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Citation from the thread linked above:
So champs are not meant to add difficulty but variability - but why the hell are they in actual level 1 (upgraded to 3) quests where characters not have variable tactics available yet? This doesn't clear up the thing. It just reads like "Uh, it's not >difficulty< it's >variability<, u know, variability is the new difficulty". But it's not. I mean, would I really put that much effort into a thread if I just died by astonishing variability? I guess, not.
He actually said "not simply", as in "not only". They're meant to both increase difficulty and add variability.
Or as the poster that he replied to put it: Champions provide an inconsistent gameplay experience.
And that's what bothers me, I don't see how having most champs be nothing more than normal mobs and then some being overpowered is a good idea. It's inconsistent, sure, but I still don't think it's fun or challenging.
But if an inconsistent gameplay experience is what they were aiming for.. all I have to say is "Congratulations", because that's what they gave us.
"Not simply" in that devs quote means "not only". Thats english 101. So they were meant to add dificulty, but not only difficulty - but also variability. While just making enemies tougher would only add dificulty. That is called understanding of written text.
Also, you do have various tactics available even on level one. try reading this entire thread and you will find them already posted several times by several different people.
They're not. Cannith Crystal is a level 1 quest. It doesn't have champions in it.
If you're running it on elite, then it's a level 3 quest, and you should probably be level 3. By that point, I'd expect even the most inexperienced player to have learned at least a couple of tactics. Perhaps that's a faulty assumption though.
May I interest you in our "Sancho" line of forum persona?
Reasonable rates, full service, and rent-to-own options are available.
Edit -
;-)
(can't forget the winky face to indicate that this is just light-hearted don quixote joke and means nothing with regard to the argument at hand or people involved.)
Last edited by phillymiket; 01-02-2015 at 07:32 PM.
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
FYI, the 500TP come the moment you next log on after subscribing (and on the monthly anniversary of your join date/time). Not that this makes a big difference. You also get an immediate Gold Daily Dice roll which might help some of your problems, depending on luck.
I've counted at least three different approaches to this quest explicitly described by posters (i.e. i) using a Barb hire ii) using charm on a Wiz iii) considering investing in Intimidate and Diplomacy to control aggro), and that's just the start:
a) You could increase your PRR by 10 (and AC by 2) by buying a Heavy Steel Shield from Dax Boon, reducing the damage per hit by up to 9%.
b) You could active block when the Champion aggros on you to provide more DR (DR1 without shield, DR4 with), and let the hire hit him from behind whilst he's occupied.
c) You could use a bow and arrow to kite them - speak to Dax Boon to purchase them.
d) You could look at the champion's status with the "z" key, and try to work out if there are any weak points and strong points (e.g. do you need to use a bludgeoning weapon to attack them successfully)
e) You could play the other quests first so that you have a +5HP item to make you less squishy (a guaranteed quest reward).
f) You could repeat the other two quests on Hard (keeping your bravery bonus) and take level 2 then return to the quest.
g) You could play the difficulty with easier champions (or even no champions).
h) You could try to group up with other people in the Village by posting an LFM to add your tactical possibilities.
Uh, actually I wanted to reply to Keladon, but then I read your answer and now it's you. If you really understood what I wrote you never had replied like this, because I clearly stated that "variability" includes "difficulty" in the citation. >Variability< is the new >difficulty<, u know?
The more interesting thing is, why I should have more tactics available ingame with a level 1 toon because of this thread? Does it thread-magic-wise gives my toon more options? Interesting. Please continue to make my toon better.
sigh, what a heated topic,
from what i understand it's all a numbers game, after a few lives/alts, you know all the quests and the only thing you can do is make your number bigger then the dc the game is giving you, since you're stuck on a certain lv cap each quest (if you want bravery bonus) the only way to do this is build (maxed for your role), gear(with the biggest numbers suporting that build) and finaly past lives.
and i think this is where the problem lies, people feel bad because they always have run it a certain way on a certain build just fine on elite but now the champions came in it cuts in their favor and exp grind.
Their numbers aren't big enough anymore, hp, saves, dc's, dps and the list goes on
On my main, who has every past life and all relevant gear in the game, i have recently done a 1 to 28 zerg run, all Elite, lfm open to anyone.
I ran past champions i didn't have to kill and steamrolled over those i did. Often with a bunch of soulstones in my backpack. Never have i felt realy in danger. I Died 2 times, both to the con drain in heroic Gop, , (first shot -32 con, second -27 con). I hardly noticed champions because my numbers are bigger then theirs.
Champions are apperently here so some big grinders can show of their numbers, i stopped playing that game years ago, most fun i have is talking on voice chat/3rd party voice chats whille playing.
Champions are apperently here so someone can make bigger numbers on their yearly report, i stopped playing that game when they botched up U14 and up.
The game changes, i rarely like it but it does, role with it or go, it's not worth the frustration
Step down a difficulty level and start enjoying the game instead of trying to reach for something you realy don't want, you don't need to compensate for anything, be your (wo)men.
Elite means nothing, numbers mean nothing, fun means everything.