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To cap things off, it isn't a thing of getting it or not. We get it. However we also see the bigger picture of things like, does this bug stop me from playing? Nope? Ignored. Does it make playing harder? Nope? Ignored. A little? Ignore. Some? Ignore for 20 years. A lot? Rant on the forums.
It is for each players perspective to determine what matters and what does not. Most issues don't matter to me personally because I have been in the development side for several MMO's and know the what's and they why's on bugs not being fixed.
I just file my bugs and talk about the ones that I feel have a broader impact than my personal experience.
Other people complain about champs being hard, or stuck spots, or rubberbanding. IE; one person's whatever is another's hot button topic.
For example, if you look at the champion topics where I have posts, at first I am all 'champ everything!!!1!!!!!' Then I realize some of the stuff I see and hear makes sense, and I change my tune. I think champs are fine on hard (for rate and buffs), elite needs a boost in rate, not buffs, and the chests the orange nameds drop should contain special rewards. And that all champs should have a chance to drop an astral shard. I also point out some potential bugs in the champs that can come across as OP: stacked buffs from being champed multiple times before the mob is active.
I am also very clear on how I feel about difficulty. I think new people poking into elite are asking for trouble. If they step up from normal, to hard, to elite... Then they are trying to push their limits. Ragequitting when they fail their first elite run of something is a sure sign of a player that didn't want ddo in the first place.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
If you read some of his posts he goes on about Champions that one shot as if its something common. I'm not pretending it doesn't happen just like i don't pretend Slay Living or caster disintegrates or Ice Flenser Polar Rays or Hound PKs or rolling a 1 by non Champions doesn't happen.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Ignoring bugs that don't stop me from playing would cause me to ignore all bugs. Enhancements being broken, quests that don't progress, escorts being pretty much impossible right now, ..
So I'm not sure where you're going with that argument. Because something doesn't stop me from playing doesn't mean it shouldn't get fixed.
I often see the argument that they should fix bugs instead of creating content or focus on specific bugs, but who says they can't do both? Who says they only have enough manpower to focus on one thing at a time?
I can't read the devs mind, I don't know what they can and can't fix, neither can anyone.
As to your last sentence: exaggeration.
Noone said anything about a player ragequitting when they failed their first elite run.
If I have a bad experience with a game or notice it's too buggy for my tastes and quit because of that, does that mean I didn't want to play it in the first place?
I'm pretty sure that last argument is flawed in more ways than one.
If you read some of my posts you would have noticed that I have said multiple times that it's not. So if you're going to talk about reading my posts, do me a favor, actually read my posts.
You're pretending it's not an issue if it doesn't happen a lot.
Last edited by Keladon; 12-30-2014 at 04:02 PM.
I'm impressed by how fast this thread managed to devolve from what was an angry rant to begin with.
Stop whining about champions. Most of them have little more than interesting debuff icons; the HP buff and the damage increase buff are the ones giving you fits. You can figure out how to deal.
The crystal needs more hit points, period. It shouldn't be very hard to defend; it's meant to introduce new players to the escort/protect mechanic, not make them hate it. That's Tesara's job.
There's no sense in assuming new players have little faculty beyond basic human sight and ten working fingers; look at how many people got past the ridiculous glut of **** to learn and the misinformation that came along with it to play for more than a few weeks. If they're invested enough to keep playing, they'll learn to play up to whatever difficulty they're presented with.
Last edited by Keladon; 12-30-2014 at 04:24 PM.
No. I mean that people believe they have found the cause, but the cause is elsewhere. Like blaming the game for X when its you making a mistake. (Dont mean in this case, just generally)
The point is that when you look for a cause, you must be VERY certain you are not looking for something to blame. And to be honest, i dont believe that people are able to do it when it comes to something they are passionate about.
Dystopia = utopia achieved
Last edited by Keladon; 12-30-2014 at 04:34 PM.
Dystopia = utopia achieved
It's actually very easy! By running normal first, then hard, then the other quest normal, then hard, then by leveling up and using enhancements all the while finding better gear and equiping it. Did I mention running normal first? Heavens forbid, even getting more people to help you beat it.
I think I just described every rpg and mmo ever.
Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
None of these quotes are edited. I only took the ones where you specifically talk about one shot in this thread, never mind the other thread. There's probably another half dozen from you responding to other posts about one shot. Again, you are coming across as if its common, which it is not.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Chiming in late to the party...
Once upon a time, when there wasn't Korthos, Bravery "Elite Mandatory" ******** Streak, Dungeon Scaling and way more stuff...
The quest was quite doable on Elite...( that is if your rogue managed to survive Euphonia's Challenges )
Then they modified it... and it became Solo only. ( without any scaling it meant it was still considering a 4 people party )
And by Solo only I mean : No Drone, No Pet... They weren't in game at that time.
The game is easy now compared to that time.
Actually he cannot start a fresh character without these items, they are autogranted as soon as he leaves the Grotto.
They are Founder Items every character he creates will have them. ( well the Kitty Ticket is not Founder, that MoTu Whatever Edition stuff... that also gets autogranted upon leaving the Grotto. )
I don't know what happens if you drop them... ( I don't know if you can drop them actually )... But the fact is that they will always appear in the inventory of a new character he creates.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
Your opinion of what percentage rate of failure makes something "hard" very possibly varies from mine, not to mention that the percentage rate of failure may not affect the actual effort expended in each attempt (=not very much). As I've mentioned, my success rate in a game of Nethack is about 5% - that to me is hard. YMMV.
I can't say I've ever tried to complete the quest in that particular way before, so there was a learning curve involved, and improvements made to my strategy each run (and on my first run I was inattentive and careless). I dare say that now I know what I am doing I may be able to complete it 66% of the time (instead of 33%), and probably with a character even more weak at that level, since the hire is really doing all the work... though if I were to choose a class that is stronger at that level (e.g. a real melée class with a 2-handed-weapon and maxed strength has an easier job than a weaponless Int-based rogue at level 1) I would expect the success rate to rise dramatically.
I've been playing only since just after MOTU was released, so started with a FTP account and the Korthos experience, and enjoyed it a lot (that's why I stayed). I don't imagine many people just trying out the game jump in with a VIP subscription straight away.
I started by running the first quest chain solo on - dare I say it - Normal, and then re-running it on Hard once I'd levelled up and finally graduating to Elite (after I'd tried some of the Harbor quests on Normal).
Had I experienced Champions back then, I would have quite quickly realised there was something special about them (although an in-game tool tip would be useful, as happens the first time you see a red-named boss), and I would have treaded more carefully around them - just as I do at mid-level with Ice Flensers, after being one-shotted with Polar Ray at the end of "Secure the area". A crown is quite an iconic symbol (ever played chess?), so I don't think there would be quite the degree of confusion about it that you imagine.
Heck, even the Skeletal mage in Sacrifices destroyed me the first time I encountered it (which was the first time I played on Elite, and not the first time I played the quest), and it was part of the learning experience for me, and made me play more cautiously (in the same way that being killed by traps on Elite made me stop running through them and think a bit better about how not to die).
Agreed (and Tesara has always been parked in a corner out of harm's way with an Invis clicky applied for me, I dread what the quest was like before you could do that).
However, on Elite, the crystal has had the potential to be destroyed in one shot on a critical hit for as long as I have been playing (even though Keladon has never personally seen this happen, I assure you I have on multiple occasions, and no it wasn't hit more than one time), and Champions have not changed that particular aspect - would more HP fix this, or is it a special case hard coded? Either way, I would not complain if it were removed - although it does make the quest more interesting for me, albeit sometimes tedious and definitely differentiates the quest on that difficulty from lower ones.
As with all the other stuff autogenerated on a new character, it is likely to be destroyed. I can certainly do so with the "Power Evidence", LR Heart and Shadowfell pre-order stuff that appears in my inventory.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter