Mythic items should have been the weapons from Orchard anyways.
As an alternative to Thunderforged but, with the rareity of mythics(unknown) Thunderforged would still be the measureable grind weapon.
That might have been interesting.
Mythic items should have been the weapons from Orchard anyways.
As an alternative to Thunderforged but, with the rareity of mythics(unknown) Thunderforged would still be the measureable grind weapon.
That might have been interesting.
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
Personally, I see it as a lot like going fishing. Another hobby I like, but am not really obsessed to the point of caring how "good" I am at it. While I'm sure those who are and research and practice just to get better catch more big ones than me, I catch some while keeping the sport a fun pastime that doesn't intrude on my life while not doing it.
I run EE regardless of the loot. I don't need "special snowflake" loot as an incentive.
Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
First I have run EE on U21 raids since came out. In about 200 of both raids have only seen 1 +6 tome so not worth the effert. Second the helms even mythical versions are some biggest garbage in game can get better on level 20 and 24. Especially the cleric/pally one with about 50 of use have told you guys already have buffs that do not stack and buffs on it are terrible at epic level. Personally I only run epic elite cause like challenge but really not worth the time since no reward for running EE especially with how bad the mystic helms are for time going to take you to run it rather have my insight 3 helm with nothing else on it then use **** they putting out now.
Soulsavour 28 cleric completionist/epic completionist, Soundofthe Melodymaster 20 lock completionist/triple epic completionist (working on triple normal completionist), Holypoo 28 pally epic completionist, Edgeofshadows 28 rogue
I love the old system scroll/seal/shard but it will bever come back again so...
Mythic item should be exclusive to EE, and just a bit better then epic version.
Casual player shouldn't complain or even bother about mythic version because...they're casual.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Mythic items is your answer?
Most of that loot is amazing, and I commend you guys for making them that way. However, the mythic items are not the ones I'm referring to. Those helms plainly suck.
Whatever happened to the rest of orchard loot? What happened to staff of the petitioner, to unwavering ardency, you know...those deathnips?
Whatever happened to making the litany of the dead QUEST epic?
Think about it...you're giving us 4 quests and a raid with all of the loot easily acquirable on normal.
A 10 times higher drop rate on EE? What's the point of giving higher drop rates? This is a distinction without a difference, I can steam roll normal 10x faster and get loot the same way. EE needs to offer unique rewards, much analogous to the draconic soul gem in EE FOT.
Otherwise, I'm sorry for the time you spent making this update. As much as I'd love to enjoy it, it seems that expecting a genuine reward for challenging myself is too much nowadays. Just...catering to casual players who feel entitled to the best toys without really putting in any work for it. That's like giving out MD's, DO's, and PhD's for passing some under graduate intro course.
Last edited by Cetus; 08-26-2014 at 07:35 PM.
/signed on Mythic as Epic Elite only loot.
Legion | Thelanis
It's a flawed analogy. As are most.
If the fisherman catching fish of any size are being irresponsible with catch and release practices overfishing can have a heavy impact on who catches fish in the future.
Loot is completely different since it can't be over looted ( though the Devs have been known to adjust drop rates if they are deemed to high)
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
Join Magefire Cannon on Thelanis!
Follow PB on Twitch!
PB's Youtube Channel
My personal preference is for the scroll/shard/seal system for endgame loot. Under that system it was pretty hard for everyone to complete items, and the items weren't nearly as ridiculously powerful as they are now. I think that was the best epic item system the game ever had. Beyond that a tiered system of items you can sell on the shard exchange seems good as long as the power difference between tiers is negligible.
I think this thread is consistently demonstrating that any previous system is better than the current mechanic. There's quite a bit of disagreement as far as tiered loot goes specifically, but overall - scroll/seal/shard and FOT system ranks higher as a preference than just giving away loot essentially for free, like it is now.
Devs, take some extra time - and release this the right way. Make the current versions of some of the more powerful items - e.g. Litany, Boots, Goggles, Gloves, etc. become the upper tier fully upgraded equivalents, and just tone down their stats to make up the lower tier versions of it.
It would take you guys minimal effort to do this. It would also allow you to make some of the weaker items e.g. helms, cloak of ice, etc. as the lower tier versions, and tweak them up a bit.
While you're at it - make litany of the dead an epic quest - and release this pack like a dignified epification of orchard that we all expected it to be.
You aren't satisfied with getting 10x the reward? You can run normal 10x faster so instead of doing WGU in 30 minutes you can do it in 3 minutes?
For as much as people about casual players having a sense of entitlement I think that term fits much better with the people demanding exclusive loot.
You are comparing an MMO to a PhD? Really? Really?
You can farm the 4 mythic items on EN and tell us how that goes.
Based on my runs through the new quests the Litany pre-raid doesn't really fit into the epic storyline.
I do think having a Tor-like capstone quest is a good idea for loot farming, but litany was primarily just a big xp farm on heroic and I doubt it would be any different on epic unless the xp wasn't proportional.
Anyhow I hope the devs put more effort into level 30 and the plan for end game when the cap is set at 30 for quite some time.
EE and EH/EN players cannot help but interact, through the game economy, through PUGs, and through the underlying balance of difficulty. How many times have you heard the phrase "get more hp", or some other derogatory comment, uttered during an EE PUG? When players far apart in the power spectrum meet, bad social interactions tend to happen. DDO has no mechanism for segregating players of different power.
Lots of players are stuck in the gulf between EH and EE. EH is too easy for them, yet EE is too difficult, so they tend to PUG EE. And you want more EE exclusive loot, so that you can further widen the power spectrum? Haven't you already posted videos of your toon soloing EE WGU? Haven't you complained that EE epic necro is way too easy with your existing toon? What are you hoping to accomplish with better loot? Solo WGU with one hand tied behind your back?
And you have the temerity to disparage the Devs for making content with no staying power. Of course they have no staying power to you. You are uninterested in things like storyline, artwork, D&D nostalgia, novel game mechanics. No. All you're interested in is loot. If a quest does not have significantly better loot, it's rubbish to you. With this set of incentives, why should Devs even bother with making new content, new artwork etc. Just periodically take old content, increase the stats on loot, and the power of mobs, and you are happy.
In fact, you don't even deserve human Devs. They should move you and your ilk to a special super duper elite server. Once the game engine detects that the majority of the player base have acquired the latest loot, it'll take a random adventure pack, multiply the mob hp by 3, multiply loot power by 2, and call that new content. A script will constantly dangle digital carrots in front of you, and you'll happily grind out ever more powerful loot to battle ever more powerful mobs.