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  1. #121
    Community Member Oxarhamar's Avatar
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    Default weapons

    Mythic items should have been the weapons from Orchard anyways.

    As an alternative to Thunderforged but, with the rareity of mythics(unknown) Thunderforged would still be the measureable grind weapon.

    That might have been interesting.

  2. #122
    The Hatchery Zoda's Avatar
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    Quote Originally Posted by JOTMON View Post
    Perhaps someday they will admit they never intended to be dropped or were bugged.
    Wouldn't be the first case that loot tables are bugged. Although it's hard to deny that the game is completely P2W at the point where +6 tomes are on the store before in the chests, intentional or not.
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  3. #123
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    Quote Originally Posted by Cetus View Post
    Then you should be glad that the months of development time spent on manufacturing new content is thrown to the wayside in a week or two because you can easily get all the reward out of the content within that timeframe.

    You should also be glad that this game has no economy.

    You should also be glad that you have zero incentive to run harder content.

    Be content with mediocrity, with some vanilla character running normal mode and enjoying the "story". MMO's tend to have a central pathway in character advancement, building, and progression, to not want to improve yourself in an MMO is asinine to me.


    I don't understand how players playing an MMO are content with NOT wanting more for their characters. How can people be content with just playing normal, and never pushing the envelope to try hard, or elite? How can finally doing hard and elite not yield reward for ones efforts? Why does the existence of EE exclusive gear automatically make people think that this "shuts" people out from getting the best gear? It doesn't shut you out. You can go in any time and do it - it is supposed to be difficult, if you win then you get something for it.
    Personally, I see it as a lot like going fishing. Another hobby I like, but am not really obsessed to the point of caring how "good" I am at it. While I'm sure those who are and research and practice just to get better catch more big ones than me, I catch some while keeping the sport a fun pastime that doesn't intrude on my life while not doing it.

  4. #124
    Community Member Wizza's Avatar
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    Quote Originally Posted by Gremmlynn View Post
    Personally, I see it as a lot like going fishing. Another hobby I like, but am not really obsessed to the point of caring how "good" I am at it. While I'm sure those who are and research and practice just to get better catch more big ones than me, I catch some while keeping the sport a fun pastime that doesn't intrude on my life while not doing it.
    The other ones catching the bigger ones is not in any way affecting you right? Right.

    Same goes for DDO. If you are happy with doing EN and getting EN loot, leave the EE loot to us and keep having fun your way.
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    I don't think you get a choice.. you are Rys's minion..

  5. #125
    2015 DDO Players Council Sebastrd's Avatar
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    I run EE regardless of the loot. I don't need "special snowflake" loot as an incentive.
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  6. #126
    Community Member poltt48's Avatar
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    Quote Originally Posted by Steelstar View Post
    All four U23 Mythic helms are in the central cabinet of the Test Dojo on Lamannia. If you have feedback about particular ones, please post it in the Official Loot Feedback Thread, located here: https://www.ddo.com/forums/showthrea...eedback-thread

    The drop rate for Mythic items on EN is very low. On EE, it's still low, but as Varg said, it's up to 10x the Epic Hard value. These are not meant to be easy to obtain, even on Epic Elite. However, your best chances of getting one will be on Epic Elite by a long shot.

    Tomes for the U23 raid will follow a similar pattern to the U21 raids - Rare, with the +6 Tomes exclusive to Epic Elite. If you wish to find one, you should run the raid on Epic Elite.
    First I have run EE on U21 raids since came out. In about 200 of both raids have only seen 1 +6 tome so not worth the effert. Second the helms even mythical versions are some biggest garbage in game can get better on level 20 and 24. Especially the cleric/pally one with about 50 of use have told you guys already have buffs that do not stack and buffs on it are terrible at epic level. Personally I only run epic elite cause like challenge but really not worth the time since no reward for running EE especially with how bad the mystic helms are for time going to take you to run it rather have my insight 3 helm with nothing else on it then use **** they putting out now.
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  7. #127
    Community Member Vanhooger's Avatar
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    I love the old system scroll/seal/shard but it will bever come back again so...

    Mythic item should be exclusive to EE, and just a bit better then epic version.

    Casual player shouldn't complain or even bother about mythic version because...they're casual.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  8. #128
    Community Member Cetus's Avatar
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    Quote Originally Posted by Steelstar View Post
    All four U23 Mythic helms are in the central cabinet of the Test Dojo on Lamannia. If you have feedback about particular ones, please post it in the Official Loot Feedback Thread, located here: https://www.ddo.com/forums/showthrea...eedback-thread

    The drop rate for Mythic items on EN is very low. On EE, it's still low, but as Varg said, it's up to 10x the Epic Hard value. These are not meant to be easy to obtain, even on Epic Elite. However, your best chances of getting one will be on Epic Elite by a long shot.

    Tomes for the U23 raid will follow a similar pattern to the U21 raids - Rare, with the +6 Tomes exclusive to Epic Elite. If you wish to find one, you should run the raid on Epic Elite.
    Mythic items is your answer?

    Most of that loot is amazing, and I commend you guys for making them that way. However, the mythic items are not the ones I'm referring to. Those helms plainly suck.

    Whatever happened to the rest of orchard loot? What happened to staff of the petitioner, to unwavering ardency, you know...those deathnips?

    Whatever happened to making the litany of the dead QUEST epic?

    Think about it...you're giving us 4 quests and a raid with all of the loot easily acquirable on normal.


    A 10 times higher drop rate on EE? What's the point of giving higher drop rates? This is a distinction without a difference, I can steam roll normal 10x faster and get loot the same way. EE needs to offer unique rewards, much analogous to the draconic soul gem in EE FOT.

    Otherwise, I'm sorry for the time you spent making this update. As much as I'd love to enjoy it, it seems that expecting a genuine reward for challenging myself is too much nowadays. Just...catering to casual players who feel entitled to the best toys without really putting in any work for it. That's like giving out MD's, DO's, and PhD's for passing some under graduate intro course.
    Last edited by Cetus; 08-26-2014 at 07:35 PM.

  9. #129
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    Quote Originally Posted by Wizza View Post
    The other ones catching the bigger ones is not in any way affecting you right? Right.

    Same goes for DDO. If you are happy with doing EN and getting EN loot, leave the EE loot to us and keep having fun your way.
    The others are just catching more big one's. That's the point, I'm not being excluded from doing so, just less likely.

    But no, what the others are able to catch has no bearing, just what I am.

  10. #130
    Community Member Minrothad's Avatar
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    /signed on Mythic as Epic Elite only loot.
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  11. #131
    Community Member Cetus's Avatar
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    Quote Originally Posted by Gremmlynn View Post
    The others are just catching more big one's. That's the point, I'm not being excluded from doing so, just less likely.

    But no, what the others are able to catch has no bearing, just what I am.
    Exactly - so if the water has bigger fish that only the more experienced fisherman can catch, this doesn't really affect you in any way - as long as you have fish of your own to catch.

  12. #132
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Cetus View Post
    Exactly - so if the water has bigger fish that only the more experienced fisherman can catch, this doesn't really affect you in any way - as long as you have fish of your own to catch.
    It's a flawed analogy. As are most.

    If the fisherman catching fish of any size are being irresponsible with catch and release practices overfishing can have a heavy impact on who catches fish in the future.

    Loot is completely different since it can't be over looted ( though the Devs have been known to adjust drop rates if they are deemed to high)

  13. #133
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    Quote Originally Posted by Sebastrd View Post
    I run EE regardless of the loot. I don't need "special snowflake" loot as an incentive.
    Yep. I busted my butt getting my characters to the point where they can do EE all the time. I don't care about getting superior loot (I usually get **** for drops anyway). I want to run fun quests and do well at them. I wind up having to buy most of my gear, anyway.
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  14. #134
    Community Member IronClan's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Mythic items should have been the weapons from Orchard anyways.

    As an alternative to Thunderforged but, with the rareity of mythics(unknown) Thunderforged would still be the measureable grind weapon.

    That might have been interesting.
    ^
    This, is a **** good idea... mythic Deathnips, Enduring conviction, Phosphor, coronation... most of these weapon types make terrible Thunder forged weapons, due to their bad natural crit ranges.

  15. #135
    Community Member Thar's Avatar
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    Quote Originally Posted by Braegan View Post
    Honestly, imo the best was how FoT was handled. You could run EE for chance at special named augment, get loot fully upgraded or you could run it at a lower difficulty and spend coms to upgrade your loot. Really gave everyone something to strive for.
    i agree.
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  16. #136
    Community Member MonadRebelion's Avatar
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    My personal preference is for the scroll/shard/seal system for endgame loot. Under that system it was pretty hard for everyone to complete items, and the items weren't nearly as ridiculously powerful as they are now. I think that was the best epic item system the game ever had. Beyond that a tiered system of items you can sell on the shard exchange seems good as long as the power difference between tiers is negligible.

  17. #137
    Community Member Cetus's Avatar
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    I think this thread is consistently demonstrating that any previous system is better than the current mechanic. There's quite a bit of disagreement as far as tiered loot goes specifically, but overall - scroll/seal/shard and FOT system ranks higher as a preference than just giving away loot essentially for free, like it is now.

    Devs, take some extra time - and release this the right way. Make the current versions of some of the more powerful items - e.g. Litany, Boots, Goggles, Gloves, etc. become the upper tier fully upgraded equivalents, and just tone down their stats to make up the lower tier versions of it.

    It would take you guys minimal effort to do this. It would also allow you to make some of the weaker items e.g. helms, cloak of ice, etc. as the lower tier versions, and tweak them up a bit.

    While you're at it - make litany of the dead an epic quest - and release this pack like a dignified epification of orchard that we all expected it to be.

  18. #138
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Cetus View Post
    Mythic items is your answer?

    Most of that loot is amazing, and I commend you guys for making them that way. However, the mythic items are not the ones I'm referring to. Those helms plainly suck.

    Whatever happened to the rest of orchard loot? What happened to staff of the petitioner, to unwavering ardency, you know...those deathnips?

    Whatever happened to making the litany of the dead QUEST epic?

    Think about it...you're giving us 4 quests and a raid with all of the loot easily acquirable on normal.


    A 10 times higher drop rate on EE? What's the point of giving higher drop rates? This is a distinction without a difference, I can steam roll normal 10x faster and get loot the same way. EE needs to offer unique rewards, much analogous to the draconic soul gem in EE FOT.

    Otherwise, I'm sorry for the time you spent making this update. As much as I'd love to enjoy it, it seems that expecting a genuine reward for challenging myself is too much nowadays. Just...catering to casual players who feel entitled to the best toys without really putting in any work for it. That's like giving out MD's, DO's, and PhD's for passing some under graduate intro course.
    You aren't satisfied with getting 10x the reward? You can run normal 10x faster so instead of doing WGU in 30 minutes you can do it in 3 minutes?

    For as much as people about casual players having a sense of entitlement I think that term fits much better with the people demanding exclusive loot.

    You are comparing an MMO to a PhD? Really? Really?
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  19. #139
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Cetus View Post
    Whatever happened to making the litany of the dead QUEST epic?

    Think about it...you're giving us 4 quests and a raid with all of the loot easily acquirable on normal.
    You can farm the 4 mythic items on EN and tell us how that goes.

    Based on my runs through the new quests the Litany pre-raid doesn't really fit into the epic storyline.

    I do think having a Tor-like capstone quest is a good idea for loot farming, but litany was primarily just a big xp farm on heroic and I doubt it would be any different on epic unless the xp wasn't proportional.

    Anyhow I hope the devs put more effort into level 30 and the plan for end game when the cap is set at 30 for quite some time.
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  20. #140
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    Quote Originally Posted by Wizza View Post
    Same goes for DDO. If you are happy with doing EN and getting EN loot, leave the EE loot to us and keep having fun your way.
    EE and EH/EN players cannot help but interact, through the game economy, through PUGs, and through the underlying balance of difficulty. How many times have you heard the phrase "get more hp", or some other derogatory comment, uttered during an EE PUG? When players far apart in the power spectrum meet, bad social interactions tend to happen. DDO has no mechanism for segregating players of different power.

    Lots of players are stuck in the gulf between EH and EE. EH is too easy for them, yet EE is too difficult, so they tend to PUG EE. And you want more EE exclusive loot, so that you can further widen the power spectrum? Haven't you already posted videos of your toon soloing EE WGU? Haven't you complained that EE epic necro is way too easy with your existing toon? What are you hoping to accomplish with better loot? Solo WGU with one hand tied behind your back?

    And you have the temerity to disparage the Devs for making content with no staying power. Of course they have no staying power to you. You are uninterested in things like storyline, artwork, D&D nostalgia, novel game mechanics. No. All you're interested in is loot. If a quest does not have significantly better loot, it's rubbish to you. With this set of incentives, why should Devs even bother with making new content, new artwork etc. Just periodically take old content, increase the stats on loot, and the power of mobs, and you are happy.

    In fact, you don't even deserve human Devs. They should move you and your ilk to a special super duper elite server. Once the game engine detects that the majority of the player base have acquired the latest loot, it'll take a random adventure pack, multiply the mob hp by 3, multiply loot power by 2, and call that new content. A script will constantly dangle digital carrots in front of you, and you'll happily grind out ever more powerful loot to battle ever more powerful mobs.

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