I think a tiered loot system is perfectly viable and reasonable. They somewhat have that already everywhere: rare items have a higher chance to drop on elite. You cannot farm all items on the lowest difficulty without hitting a frustration threshold. Once you get there, you bump difficulty up. That is your tier up step.
After a while they started adding even more tiering. You can only get tomes on hard or elite of some quests.
You can only get some items from hard optionals.
The myriad of loot systems in place could be replaced with a singular loot system. It would be nice. However, many people to this day call it ghostbane. Basically have higher tier of all named items, spread those tiers across hard and elite. From ring of feathers, all the way up to where tiered systems already exist. Then new loot has tiers because the decision to have it is smart.
I don't mind if the drop rates are low too. Especially if they add +1 chest on hard +2 on elite. Everyone loves more chances.![]()
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when we getting these?
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Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
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im not against a tiered loot system. I just don't like how different versions have 3 different MLs. an EN version of an item I can use something else in the same slot that is just as good or better. I vendor EN. im satisfied with EH loot until I get past lives done and actually want to upgrade my gear to EE versions.
I was never really against the old s/s/s system either as it gave us something to do back then. I just didn't like how obscenely difficult it was for some of the s/s/s to drop after farming the same quest hundreds of times, even with groups that were willing to pass if they pulled what you wanted. also, back then caster types controlled the scroll market.
Abbot/GH tokens to upgrade old loot was a decent idea. it just sucked when you already had the item, but you had to go back and re-run Abbot/Reavers looking for those tokens.
specific ingredients that only dropped on specific difficulties to upgrade gear was a good idea on paper. eventually it made putting groups together more difficult as some people need to run normal, while others needed to run elite for certain ingredients.
im totally against a system that drops loot on normal as elite. its one thing if its a noticeable droprate on a higher difficulty, but when you hear from a friend who heard from their girlfriend who heard in a pug group by this guy that knows this other guy that was told by his brother that he looted those named gloves of awesomesauce, than that just isn't what I call incentive. much faster and easier to get what you want on a difficulty that you can invis/zerg your way through to the end chest and than invite 5 other guildies for more chances.
weve had many different ways to upgrade loot or had incentive to run higher difficulties, but there is always a problem with the system that cant make majority happy. any system Turbine comes up with is not going to be perfect and is always going to be met with friction from the powergamers or the casuals or anyone in between.
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You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Looks like Sentient Weapon, that devs are working on. I think Cordovan mention about them at twitch or YT Video... or maybe it was In producer letter? I'm not sure.
If I remember well, Sentient weapons could gain XP and level up, which makes them stronger.
If I'm correct It's in phase of researching. There's no certainty that Devs actually implement it.
Last edited by Seljuck; 08-27-2014 at 04:47 PM.
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Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
Last edited by Seljuck; 08-27-2014 at 05:33 PM.
>>Officer of the Polish Guild: GildiaDDOpl<<>>Cannith<<
Isioviel Jr'eness - the Completionist
Finghin Al'Roeg 5th life Sorcerer .......Seljuck 5th life 14ftr/5art/1wizIf you like my posts, consider adding to my reputation. Thank You.
The reason the drop rates are so abysmally low is because of raid timers.
Get rid of the raid timers, and drop rates will increase.
Random thought from a post earlier in the thread
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Tier loot is awesome. Since most players eventually aim for the named loot, tiered loot lets them be able to get it. Casuals get named loot, elitists get slightly better named loot; everybody wins!
I don't consider FoT-style loot to be tiered loot at all. It's up-gradable loot, but that's not the same thing.
hmmmm....
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Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
Not NDA. LoTRO has Sentient Weapon... that's where you need to look. Especially since it's the same game engine used there and in DDO... Losts of things are similar looking.
LoTRO most probably.
As a basic disclaimer :
The Player Council does not see finished products.. Especially when it comes to items.
For the items we have long dev posts with the items submitted and under each item we have what the item do in game term...
For the other things, we get to see UI templates, with comments like : this goes there
What this is and what there is being explained by the accompanying post.
The screenshots above are clearly from (semi) finished products...
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I fully agree.
I really liked it and felt motivated to run EEs with Gianthold. Higher difficulty = slightly better item was really good. YOu could spambore-run yourself through several normals to get the item, but if you wanted the slightly better The Best version you had to run EEs.
Zerging through several trivial EHs or even Ens is booooOOOooooring, but if that is what gets you your desired item the quickest, its what the vast majority of people will do.
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Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
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How random DD is
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