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  1. #1
    Community Member Bloodskittle's Avatar
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    Default Why is this not a Raid?

    I've had a look at the loot but am yet to actually play the quest myself (Having trouble getting Lammannia to work).
    Before even playing it though I can say safely say this; make everything harder, I've read/talked to a number of people and what I'm gathering is that the quest isn't all that difficult but has the basic mechanics to be very interesting, just make it harder.
    Make players complete every section of the quest to complete it.

    Boost loot so that the melee weapons fully upgraded are the best BOSS dps in the game. (Leave Mortal fears monopoly on trash dps as it is)

    As I understand it there is a mushrooms upgrading weapons mechanic, similar in essence to Thunderforged, if you limit ingredient drops as follows ToEE will have good replay value and give players a reason to do EE; t3 ingredients should drop on EE only, t2 on EE and EH t1 on EE, EH and EN. This way players will have a proper reason to do Epic Elite.

    Finally, as the title of the thread suggests, make it a raid, if you implement the things above properly and make the quest sufficiently challenging it should end up being an enjoyable raid that will get some solid replaying. Currently there are only 3 end game raids, Mark of Death, Temple of the Deathwyrm and Fire on Thunderpeaks, to support proper end game play we need at least 8 relevant and difficult end game raids, why not make ToEE one of them?
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  2. #2
    Community Member Ausdoerrt's Avatar
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    Ugh, I shudder to think how long it'd take to complete if they make it a raid AND make completion of all parts mandatory.

    If they just make Zuggy beatdown a raid, then we'll just get another pointless 15-minute endeavor, not an "endgame raid".

    I think I like the "quest" approach - not everything has to be a raid.
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  3. #3
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Ausdoerrt View Post
    ...

    I think I like the "quest" approach - not everything has to be a raid.

    BIG /Second to that! ^^
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  4. #4
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    Uska's Avatar
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    No thanks I want as close a feel to what it's based on as possible which was a classic module for a classic party size. I,don't want something you have to flag for and do a certain way


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  5. #5
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    Yeah... OP might want to actually read Turbine's posts on what this quest is meant to be before making suggestions (wants BEST DEE PEE ESS IN THE GAME!!! clearly did not read.) ... I mean I can understand not wanting to download the Lama client, but not reading the dev description of the quest?

    That said, quest is absolutely fine as is. They want it to be something NON-RAID with loot that does not in any way surpass Thunderforged end game items. It appears to be just that.

  6. #6
    Community Member LongshotBro's Avatar
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    /not signed

    keep it a quest for sure!
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  7. #7
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    Quote Originally Posted by Bloodskittle View Post
    Why is this not a Raid?
    Because it's not supposed to be. It's supposed to be a leveling campaign. Character levels 1-8. I don't know what it is you're going on about, but nothing you said should apply to ToEE. ToEE is supposed to be a low level campaign complete with recurring staging areas (Hommlet and Nulb - had some good times in Nulb).

    Did you post in the wrong section by chance?

  8. #8
    Community Member Ausdoerrt's Avatar
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    Quote Originally Posted by General_Gronker View Post
    had some good times in Nulb
    But of course, there's a few places there to do just that *nudge nudge*

    I wish they add the TOEE surrounding areas at some point in the future...
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  9. #9
    Community Member Jiirix's Avatar
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    I am glad HH and ToEE are quests and not raids. We shortman raids most of the time anyway these days.
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  10. #10
    Community Member Atremus's Avatar
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    Leave it as is!

    /end thread
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  11. #11
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    There are some elements of Temple of Elemental Evil that do seem fairly raid-like, but it's a deliberate choice to keep Temple something meant for a standard party. Perhaps, like Haunted Halls and Stealer of Souls, for example, the overall feel is a bit raid-like despite the adventure being party-based.
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  12. #12
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by Bloodskittle View Post
    Finally, as the title of the thread suggests, make it a raid, if you implement the things above properly and make the quest sufficiently challenging it should end up being an enjoyable raid that will get some solid
    I think it was in one of the Turbine video interviews that I heard a Dev explain they were concerned about performance issues if they had 12 players in such a large instance - particularly if they players were spread out across the map. This may have been one of the factors that lead to this being a quest rather than a raid.

  13. #13
    Community Member Rhysem's Avatar
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    Not that I've managed to step into the TOEE, but as someone with a full time job, young child, and wife, I appreciate options that aren't raiding but are still progression for me.

  14. #14
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Cordovan View Post
    There are some elements of Temple of Elemental Evil that do seem fairly raid-like, but it's a deliberate choice to keep Temple something meant for a standard party. Perhaps, like Haunted Halls and Stealer of Souls, for example, the overall feel is a bit raid-like despite the adventure being party-based.
    Also it can be considered part of the challenge. Sure many, if not all raids can be 6-manned, but not for a while.

    Also development time to make this a raid would be nasty.

  15. #15
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Claver View Post
    I think it was in one of the Turbine video interviews that I heard a Dev explain they were concerned about performance issues if they had 12 players in such a large instance - particularly if they players were spread out across the map. This may have been one of the factors that lead to this being a quest rather than a raid.
    This as well. I can confirm that was said in a play through. I did ask why it wasn't a raid and got that response.

  16. #16
    Community Member burningwind's Avatar
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    very simple. because raid have bad sale. due to the fact that everyone run them on the first month or two, then hardly anyone will run them.. anyone who are not in game for those two month will not likely consider getting it.

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