Last edited by Mryal; 08-26-2014 at 11:19 AM.
Give every person a gun and the richest man is the one that sells crutches
On the face of it the shard/seal/scroll system was good.. unfortunately the randomness and rareness of certain items killed it.
things like Esos Shards, Spell storing Ring seal/shard.. became so rare of a drop that it became a hated system. The complete randomness of it was the failure.
the Exchange program revitalized part of it.. although the 3 to 1 was a bit generous.. should have been 20 to1.
Or even reward lists on incremental 20/40 for shards seals of your choice would have saved the system as most people wanted more than just 1 item from these packs.
Shroud was the best mechanic in my opinion.
tradable unbound ingredients, shards & stones were bound and required people to run the content to get them.
Crafting to build what you want to go where you want made these items useful to every toon/class combination regardless of any nuance they had.
if you wanted a belt or a helm or whatever... it was craftable and suited what you wanted where you wanted.
If you wanted a falchion or a dagger.. it was craftable and was fairly similar in damage output/benefit.
1 shroud was not enough.. most of my toons have 6 or more shroud gear/weapons each for clickies, and other unique effects buffs which are still usable right through to endgame.
The extent of choices was huge for greensteel.. this is where alchemical failed, Thunderforged is good atm.. but still more like alchemical in its limited choices..
Out of every pack available in DDO.. Shroud is the must have pack that every player should have in my opinion.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Last edited by JOTMON; 08-26-2014 at 11:12 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
It's probably already been said but the reason I hate the EN/EH/EE system is the different MLs of each tier.
Based on what you wrote you couldn't have upgraded the items. Of course the "many other runs" part is new information so it appears you did have a reason to run it more after all.
If you ran EE you had to the significant drop off in # of stones on EC and EN. This required many more runs to upgrade the 6 items you supposedly received with 2 EC runs. That's incredible luck to get 3 named its with such a low drop rate 2 runs of EC in a row. Almost unbelievable luck you might say.
I agree with this post and along with Ishr and a couple others have been bugging them about this on the PC forum I believe I am allowed to say that they have posted that they have no plans to bring this style of loot back, so if you agree that the game is lacking incentives to run more challenging difficulty then speaking up about it is probably the only way to get their attention and maybe get them to change their minds.
Why? It allowed me to pickup a skullsmasher plan my build based on that weapon farm one heroic version trade for one with a buddy and use them at 13 14 and 15 which worked wonderfully until I got my EN one out of the bank at 23 was it? Then the EE one a couple levels later, and the EE one is most definitely end game worthy even to 30 with a 3.5 (W) etc...
Why would you hate something that allows a character concept to remain viable and potent for a huge range of levels? Do we really only want TF weapons to be used past mid 20's? What a bland concept that would be. They are already screwing us out of cool stuff like Epic Deathnips because of Thunder forged weapons... the game needs loot to be viable for wider ranges of levels, tiered loot accomplished that and for some of us multiplied the number of loot items to quest for.
I didn't just need heroic normal skullsmasher, I tried for a hard and a EH one many times... I probably ran Crucible 10 or 15 more times than I otherwise would have ... longevity of content is increased with tiered loot and I think that fact is under appreciated by turbine.
I was bored in work, so I made fast poll about loot systems. You can find it here. It's free, you don't have to make accounts. Vote
End Game Loot Systems Poll
>>Officer of the Polish Guild: GildiaDDOpl<<>>Cannith<<
Isioviel Jr'eness - the Completionist
Finghin Al'Roeg 5th life Sorcerer .......Seljuck 5th life 14ftr/5art/1wizIf you like my posts, consider adding to my reputation. Thank You.
Yeah I skipped to the last page to make sure this point was addressed
Because of TRing, especially ETRing between 20-28. Elite versions should be better than Hard or Normal versions, in every scenario. But having tiered MLs means you can equip the Normal version 2 levels sooner, every life. So instead of just working and acquiring the Elite version, and then selling off your Normal and hard version, you have to keep all 3.
Also, with tiered items (as opposed to upgrade tiers), you're discouraged from socketing things in anything less than the Elite version, because why would you waste augments in a Hard version you're eventually going to replace? Upgrading lets you socket it now, and then upgrade it later with the augment intact.
Ideal option: the FoT system people are describing (I don't raid myself so I don't know exactly) where you can upgrade from the "low" to the "high" version, or just acquire the "high" version from running harder difficulties.
Next best option: a system like Cannith challenges or TF, where you acquire mats from running quests (more mats on higher difficulties) that you can upgrade your items with.
Distant third: The N/H/E tiered loot system (no upgrades), but with the same ML for N/H/E versions.
Where did he say that he fully upgraded all of the items he got? Could it also be possible that, if he did indeed upgrade all of them, that maybe guildies passed him the stones, or he bought them on the Auction House?
I think you are trying to pick a fight over nothing, I'm not sure why...Are you trying to imply that he "cheated"?
Personally though, I loved the seal/shard/scroll/item system and I wish one we hit level 30, that they would bring it back. I dislike the new mechanic of farming on ENorm, and wish there was a lot more incentive to run EE. Something like tiered loot, or FoT.
Last edited by Takllin; 08-26-2014 at 12:34 PM.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
I'll join on the bandwagon of FoT gear love. To me it was a wonderful system of rewarding harder difficulties but not shutting out players on lower difficulties. Also the idea that on EE you could get something unique for playing that difficulty was pretty amazing. So yeah I ran EE FoTs for the spiffy augment (which I admit was probably a mistake to make it unbound) and the fact that I didn't need to farm for comms to upgrade my stuff...that's just me being lazy.
I prefer loot as bound on equip for everything but raids. I think raid loot should be BtC. Why raid loot and not the rest, you ask.
Because...
I said so ;p
Kodara/Kadara/Kedara/Kaidara/Keidara| Co-Leader Ghallanda ReRolledAll Hail the Bard! War Dancer || Symphony of Metal || Avatar of Eilistraee || Shadow Bard
Intelligent Striker || Charming Brute || Keidara the Firestarter
True, I did have to run a lot of rinse repeat runs to get stones, but that is a lesser mechanic of just farming EN/EH chests with guildies.
EE wasn't worth the effort in most cases as there was no real increase in drop rates, just more time/resources.
as to what I got on the Ecasual runs... Is what it is.
on the 2 Ecasual runs I got.
Lantern Ring (have good rings already so currently not useful.. maybe for an alt)
Necklace of Mystic Eidolons (which I already had)
Purple Dragon Shield - not useful
Magestar (have litany so all other trinkets are relatively subpar)
Manual of Stealthy Pilfering (something I actually wanted)
Purple Dragon Shield 2nd one.. (again not useful for me)
Had the Necklace of Mystic Eidolons and Libram of Silver Magic (Orb) from the EE runs.
Libram turned out to be useless for me because I have a monk splash and it uncenters monk.
Only upgraded the Manual and the Necklace, rest was not that useful to me.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
This is fantastic. Thank you for sharing the #s because there is alot of mythology that the drop rates on elite, hard and normal are virtually the same.
If you make non-raid mythics unbound you may sell more AS. I prefer bound loot myself, but I think others like the unbound items so they have something to sell.
Last edited by slarden; 08-26-2014 at 12:40 PM.
10 * 0 = 0 still, just saying.
Nope, I was trying to make the point that you can't just run HH a few times and get all the gear and be done. you need 150 stones per item to upgrade it. If you farm EN you get much less stones vs. running EH or EE. So you either run more or you run on a higher difficulty.
I agree higher difficulties should be rewarded and they already are. I like the new mythic concept alot and the fact that it drops 10x more on EE is plenty of incentive to run EE.
I'll still run content once I have the loot for leveling and fun, but I do agree that BTCoE is an extra incentive, and sometimes I will farm quests for loot to sell. A good game economy gives people another reason to play. Of course that breaks quickly if duping isn't fixed.
Community Member