Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.
Some random thoughts..
I like the shard, seal scroll system.
I liked the old epic system...it pushed me to better myself
I was more than happy to get a couple +4 tomes to choose from for my 20th TOD run, consider the effort it takes to run 20 tods.
Now people are so used to getting stuff way easier than ever nothing holds any value anymore for various reasons....etc
Btw i'm not a hardcore gamer by any stretch.
Oh, is it "Blame the Casuals" Day again?
HA HA! Kidding, of course - every day is "Blame the Casuals" Day!
Carry on.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
How did I miss this.
EE is not hard by any stretch of the imagination. Even the worst players in the game have crutches available to them (monkcher/shiradi caster) that will allow them to be a competent member of a party in EE. A "p2w" store has nothing to do with it. And this is a problem.
If Turbine sees more profit in gearing the game more toward casuals, nothing we say will change that.
To my mind, the only reason anyone should feel forced to run any difficulty is because that's what they want to run.
While I have little issue with higher difficulties dropping more loot to make up for slower completions to take away incentive to not run them for efficiencies sake. I do see treating some customers better due to their preferences as a poor way to run this business. After all, Turbine has a lot more reason to care if they are satisfying their customers by providing the play experience they are looking for then they do that their customers are playing in the manner they may see as "the right way".
There's a problem with this though, and it mostly centers around the fact that DDO doesn't have any PvP to speak of.
This is the first and only game I've ever played where nothing matters. This effects both casual and powergamers. Casuals seem to have no use for EE or wanting to get better. So why are they playing? Why are they building a toon? Trying to get that perfect weapon doesn't matter because it certainly isn't going to give them the power to overcome a challenge that they couldn't before. EH and EN has no challenge to overcome. For powergamers, there's no point in farming anything because EE offers no real challenge to them. Trying to get anything is a pretty hollow exercise because it isn't like those things are needed.
It's all very weird, and it's a very weird experience. It's probably the reason DDO was never really popular to begin with. There's no "hook".
EE isn't that hard, but it is slower than EN. My wizard suddenly feels less worthwhile in epics because I can't run as fast as the party and stuff is dead by the time I float into the room. In EE, those same players often waited for me to be the first to run into the room to take the alpha agro. Can't argue with the results though, getting more xp in a shorter amount of time now and seeing a larger variety of quests since we tear through them faster... It is a nice change of pace for now, but I do hope they do something to add a bit of carrot back to EE.
As far as the "crutch" builds, I see plenty of poor monkcher/shiradi players. It may lower the bar to get into EE, but it doesn't mean there is no skill involved.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
What you seem to be missing is that Turbine has to deal with how things are, not how you, they, or anyone else thinks they should be.
Though I'm really not sure what you mean by power gamers not having their little piece of the game when, rather than making EE more accessible, they left it as it is for the hard core types and simply made it unnecessary for the rest.
As far as what complaints are "valid". The validity would be based on their effect on the bottom line, not anyone's sense of what may be right, wrong or "fair".
Seed farming is way too easy now.
I did a quick solo/shortman party zerg last night ..
Von3,GH, LOD, Series1,Series2.Series3, highroad, Stormhorns, Wheloon and got 74 seeds and some other loot goodies that I took instead of Seeds as well as 2 guild levels from saga rewards (with store pot).
and still had time to jump into a pug EN Deathwyrm raid.
ended up with 1.4mm xp and more than enough seeds for a TR stone but haven't capped my Destiny yet.. still 2mil xp to go...
Will hopefully rinse repeat another quick series run tonight..
at this rate I will have enough seeds for 4 TR's by the time I cap this destiny before the weekend hits..
I guess they wanted TR's to be easy to achieve.. and they are...
Von3 - 18 CoV or 2 seeds... wasn't a difficult choice. considering we used to have to trade 100 CoV's for 1 heart seed.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Because they aren't being played by the same players.Believe it or not, many players find struggling to progress a good reason to not play that game. They find the difficulty level they are comfortable with and play it. In many cases, struggling to progress is what they play to get away from.And how can the ones struggling to progress eventually get there?
I have yet to see a logical reason why Turbine should care enough what a players motivation is to use the game as a social engineering tool to try to change it. What's their payoff for doing so?
May help to put rewards like xp pots and the like in EE chests Players who wanna run EE alot have most the stuff anyways,so binding loot or tier loots wont matter..players dont need items they allready have.
shoulln'd this make players happy...you are choosing to run casual seed runs,not being forced..still need xps for sphere,casual dont do help that alot.Shuts up the cov farmin problem...takes newbs outta the epic elite lfms too i iagine .YEA we have a winner;lets try not to thrash turbine for givin what players asked for so vehamently in the forums.
More a matter of telling one customer they don't matter as much as another.
As far as which play style is creating the "problem". It's more a conflict between play styles than a problem created by one or the other. As to which is "right"? Whichever it best serves Turbine to make right. It's not really a moral issue and even if it were, Turbine's moral, and legal, responsibility lies with providing their (or WBs to be exact) investors with the best possible return on their investment. Not with making their customers better people.