You have a choice. You might not like the choices, but that is a separate issue.
People had 2 problems (generally) with the comm system originally put in Place: 1) too much grind and 2) being forced to always choose comms as an end reward (unless they wanted to grind more).
2 hearts seeds in reward list at cap solves both of these issues (to an extent that i am satisfied). Many many many people were clamoring for fixes to these issues, and i was one of them.
Now, if you are intentionally ignoring the generalization i am making, and want to continue your argument that "no one specifically asked to get 2 heart seeds in reward list at cap", then you are probably right. And also being intentionally obtuse in order to win your argument and because you personally dont like how the solved the issue.
The fact is people asked for a solution and Turbine gave a solution. If you dont like the solution, thats a different story.
Heroes and Marauders || Static Group Thursdays 8-10 ET & Sundays 7-10 ET || Clyyde (wizard/rogue), Meensc (arcane archer), Nynaave (swashbuckler), Greantun (short monk), Aeropostle (monk)
Former heroes or marauders that we will remember fondly:
Tagez - famous for running off in the wrong direction but always ending up with one of us unwittingly following him.
Argonnessen: Totalle (swashbuckler warlock), Catteras (20 Warlock), Paularubia (18 paladin, 2 fighter sword and board brawler)
This. It is the same reason it is hard to find hardcore gyms anymore. Most gyms (fitness centers) now cater to casuals because they are a larger potential profit base. Look at Planet Fitness. It is enough to make hardcore lifters puke.
That said, i consider myself a casual ddo player, and i like the direction. If things had stayed like they were when 20 was cap and epics were crazy hard (for me), i might have grown bored with making alts and moved on by now
Heroes and Marauders || Static Group Thursdays 8-10 ET & Sundays 7-10 ET || Clyyde (wizard/rogue), Meensc (arcane archer), Nynaave (swashbuckler), Greantun (short monk), Aeropostle (monk)
Former heroes or marauders that we will remember fondly:
Tagez - famous for running off in the wrong direction but always ending up with one of us unwittingly following him.
Argonnessen: Totalle (swashbuckler warlock), Catteras (20 Warlock), Paularubia (18 paladin, 2 fighter sword and board brawler)
I don't understand what PvP has to do with this topic.
You're saying that there is no point to playing if you don't do EE? I even play EE but I don't see that as the goal of the game. The rest of the game is also enjoyable and people also enjoy experimenting with different classes / builds. It is a very limited POV that EE is everything.This is the first and only game I've ever played where nothing matters. This effects both casual and powergamers. Casuals seem to have no use for EE or wanting to get better. So why are they playing? Why are they building a toon?
This only matters if doing it your way is considered by those who are doing it to be more profitable than doing it their way.
Frankly, I can see why they would see things this way when one group feels they should get better/quicker rewards requiring them to develop more rewards and the content they drop in at a faster pace. Even if everything else were even, it would be more cost effective to cater to those for whom less content need be developed over a given time.
I was simply giving an example of how Turbine goes from one extreme to the next. My biggest concern with the exact same system as running EDA 20× for a heart of wood is that now epics will mirror heroics with xp grind. Now there is less incentive to run EE when many people asked for a reasonable reduction or pitting Comms in chests. It does make a lot of players happier now, but its another easy path.
I'm not trying to win any argument or play word games. I was right out in front in those "4200 Comms is too much" threads rallying for something better. Practically giving away hearts of wood wasn't what I had in mind and I seriously doubt others did too. It seems we both wanted the same outcome, but it appears we have different views on what's best for the game.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I had an absolutely amazing loot-gen staff drop that is better than Twilight (level 28) - But before the change, I hadn't even been bothering to look at random loot in end results - needed those stupid comms too bad, unless there was a tome.
Now, I get to actually check the loot tables, maybe take that 1000 renown instead of every single time taking those stupid comms.
I'm guessing the same reason people watch sit coms. Simply to be entertained.
I know that's why I play.
Also, EE has little to do with getting better. It's mostly about playing the game in a manner dictated by the content. Mostly by running backwards while whittling down stacks of hps from a distance. Great if that's your idea of fun, but pretty pointless if it isn't.
It is amazing how there is a symmetry between the difficulties.
EE is running backwards while whittling down stacks of hps from a distance. EN is running forward trying to get line of sight with something still alive before the other party members have squashed it and sprint boost to the next room.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
"DDO is too easy & boring because there are too many crutches for the casuals!""So stop using crutches.""...why would I do that?""You just said they make the game too boring!""Hey, if a casual has a crutch, I'm **** sure gonna use it too!""So nerf the crutches?""Y- NO! That would nerf my main, Sir Thwacksalot!""Then up the difficulty of EEs?""Y- NO! What's the point if the loot doesn't get better too?""Okay, so up the drop rates or add new EE-only loot and up the challenge of EEs?""Sure, sounds great!""Then what?"". . . what?""Once you have this new EE-only swag, then what do you do?""Move onto the next hardest quest, of course!""But you just beat it. In fact, you were beating it before you got your new more powerful loot. There is no 'next hardest quest,' in fact you just made all of the existing content that much easier for you, thanks to Sir Thwacksalot's new loot.""Well...then...make new content!""You know that takes time, right? Time & dev resources which are in scarce supply. It's why we only get 3 or 4 content drops a year. And you'll probably beat it all the weekend it's released then complain loudly, 'Is that it?!' won't you?""All right, smart guy, what's your solution? How do you make DDO more challenging?""Simple: if Turbine can't make the game challenging enough for you, then make your own challenges. Start over on a new server. Join a permadeath guild. Roll up the gimpiest build you can think of and see how far you can get. Find some way of making the game a personal challenge to your skills rather than an endurance test of XP grinding and loot farming."". . . and give up all of Sir Thwacksalot's stuff? Are you nuts?!"
Last edited by unbongwah; 07-17-2014 at 03:37 PM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
You mean for exploit abusing meta gaming no life grinders who trivialize DDO so thoroughly them even thinking their opinion matters is tantamount to them plotting the death of DDO directly and sharpening the knife while day dreaming of the throat cut they intend to make.
EE is brutal but doable by many members of DDOs population. Most dont care for how EE plays though and thus ignore it after the typical one and done for favor many unpopular bits of content get relegated to by the community over all.
Those that can solo an EE challenging bit of content while having 5 pikers pump up the content dont need harder content they need to start challenging themselves by using inefficient flavor builds and slumming it in pugs with newbs in desperate need of aid but not a walking death sentence for the content.