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  1. #2041
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    Hello builders!

    Could I interest any kind souls around here to conjure up a Melee (preferably THF) Pale Master build? I've always liked multiclassing and strange class combos, besides, the ability to summon a couple undead minions, shrouds and self healing seem like fun.
    I'm not asking (not saying it wouldn't be nice though :P) for a build that can mow through EE content easily or anything. Just something that I can log in with a couple times a week and have some fun.

    28/32 pt build preferably and not one of the following...
    Half-orc, Half-elf, Druid, Artificer

    Thanks in advance !

  2. #2042
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    Default Post U19 Longsword artsit

    Hi guys,

    I'd like to TR my dragonmarked human paladin. I searched a way to make a monk who can be centered with chimera's fang but i can't find anything... So now i try to think about a longsword artist like you did with Queen of Blades but with more monk levels.

    Requisites of the build :
    - Monk should be the major class
    - longswords
    - TR from paladin
    - tomes from the DDO store only (i have +3 all stats available)

    Aims of the build :
    - Decent tank with reasonable stuff
    -> focus on healing amp, dodge and AC
    - DPS mode

    i tried a monk 12/ranger 6/fighter 2 build but can't find the right way to have it all good.

    If you have a moment, could you propose me something ?

    Thanks & Have fun

  3. #2043
    Community Member Arkadios's Avatar
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    Quote Originally Posted by Szordrinn View Post
    Hi guys,

    I'd like to TR my dragonmarked human paladin. I searched a way to make a monk who can be centered with chimera's fang but i can't find anything... So now i try to think about a longsword artist like you did with Queen of Blades but with more monk levels.

    Requisites of the build :
    - Monk should be the major class
    - longswords
    - TR from paladin
    - tomes from the DDO store only (i have +3 all stats available)

    Aims of the build :
    - Decent tank with reasonable stuff
    -> focus on healing amp, dodge and AC
    - DPS mode

    i tried a monk 12/ranger 6/fighter 2 build but can't find the right way to have it all good.

    If you have a moment, could you propose me something ?

    Thanks & Have fun
    Quick note, with 8 fighter levels you CAN be centred as a monk with bastard swords, (chimera's fang, nightmare etc). So while I(/others) could show you a good longsword build you should know that is still an option. If you still wanted to go bastard swords and keep monk as a main class Your question then is how much monk? I'd suggest at least 9 (imp evasion + main class monk) so 9monk/8fighter. The last 3 levels could be monk as well. (abundant step, free master of forms) 3 paladin (saves +twist turn undeads from unyielding sentinel for DMs) 3 ranger (tempest enhancements, maybe a ranged option?) 3 rogue (sneak attack, traps too?). So there really is a lot of options for you.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  4. #2044
    Community Member WuChildNZ's Avatar
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    Default DPS Drow

    Hi sorry to be a pain but I need a good DPS build. I want to use TWF and use the Drow Class. However I only got drow and need a 28pts build. Drow is the only prenium race I got. I am also willing to get tomes if needed. Also can someone point me out to a fast leveling guide? how many TR's can we do on a character and what are the benfits?
    Last edited by WuChildNZ; 10-08-2013 at 06:36 PM. Reason: More requisites added for build
    LEPHISTO - PALADIN - LEVEL 0x

  5. #2045
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    Quote Originally Posted by Arkadios View Post
    Quick note, with 8 fighter levels you CAN be centred as a monk with bastard swords, (chimera's fang, nightmare etc). So while I(/others) could show you a good longsword build you should know that is still an option. If you still wanted to go bastard swords and keep monk as a main class Your question then is how much monk? I'd suggest at least 9 (imp evasion + main class monk) so 9monk/8fighter. The last 3 levels could be monk as well. (abundant step, free master of forms) 3 paladin (saves +twist turn undeads from unyielding sentinel for DMs) 3 ranger (tempest enhancements, maybe a ranged option?) 3 rogue (sneak attack, traps too?). So there really is a lot of options for you.
    Thanks for the reply Arkadios =D
    let's go bastard sword, and i think monk 12/fighter 8 could be a good option. that's a good news but what's the thing that makes you centered with bastard sword ?

    Oh and i forget, but is it possible to make this build dex-based witth hit and damage from DEX instead of STR ?
    Last edited by Szordrinn; 10-09-2013 at 12:36 AM.

  6. #2046
    Community Member Arkadios's Avatar
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    Quote Originally Posted by Szordrinn View Post
    Thanks for the reply Arkadios =D
    let's go bastard sword, and i think monk 12/fighter 8 could be a good option. that's a good news but what's the thing that makes you centered with bastard sword ?

    Oh and i forget, but is it possible to make this build dex-based witth hit and damage from DEX instead of STR ?
    The kensai Tier 5 enhancement "one with the blade" allows you to be centred, to get it you need GWF: (your choice in this case slashing) which needs 8 fighter levels.

    Hmm, with the ninja spy second tier enhancement (dex to damage with piercing/slashing weapons your centred with) I guess it'd be theoretically possible to get dex to damage with bastard swords using that+the kensai tier 5 enhancement. However STR does a lot more dps than DEX, as it is easier to boost it (primal scream, titans grip etc.)
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  7. #2047
    Community Member Arkadios's Avatar
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    Quote Originally Posted by HernandoCortez View Post
    Hey, I'd like to LR+20 my HalfOrc Barbarian into a melee FVS or Cleric Build. I don't think of a uber healer/caster, just need some basic heals to be more self-sufficient and solo some quests.

    I got some good barb gear like Epic Antique Greataxe (his main weapon). But got some items I can spare from my other healers too.

    Tried a few things on the planner, but this has been a headache to me. Hope someone can help.

    Thanks.
    You might want to check out https://www.ddo.com/forums/showthrea...e-healing-spec

    Build suggests human but I'm sure you could change it to HO without any problems.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  8. #2048
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    Default Updated Speed Junkie

    I would love a post U19 update to the speed junkie build.

    https://www.ddo.com/forums/showthrea...60#post1688060

    There are a lot of big-stick builds around, but most seem to incorporate druid. Which I just dont get. Yes, the q-staff 1st level spell is nice, but its a lot of waste for questionable returns. I would much prefer the acrobat/monk/kensai build presented here, but need to find a decent balance for the best damage. Mostly acrobat, as I want to be a solid trapper as well... Could someone build one for me, or if one already exists, show me where?

    many thanks in advance.

  9. #2049
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Panpiper View Post
    The first two levels of paladin pay off massively, and the next two levels provide significant benefits, adding Aura of courage, Divine health, and Fear Immunity, that are easily worth the sacrifice of a fighter feat. But that is where the benefits largely end, more paladin levels after that just add a small amount of extra healing to the one charge of Lay On Hands. I would probably therefore go for four levels of paladin and the rest in fighter.
    Pal 6 gets you Unyielding Sovereignty (assuming Sov Host) and access to lvl 6 core enhs; unless you really need the extra feat, a free "oh $#!t" emergency heal every 10 mins and a bit more DPS vs. undead/EOs is more useful, IMHO.
    Quote Originally Posted by Rhongomyniad View Post
    Could I interest any kind souls around here to conjure up a Melee (preferably THF) Pale Master build?
    I haven't gotten around to updating it for U19 yet; but have a look at my Wraith Blade for one example. There's a 28-pt dwarf version in the thread.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #2050
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    Default ellf tempest?

    Any suggestion for a returning player ?

    I have a elf ranger18/fighter 2 tempest. I would like to improve the DPS qualities of my character. Any build out there you could suggest ?

    I still want to keep him Tempest if it's viable as a high DPS.

  11. #2051
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    Quote Originally Posted by pask88 View Post
    Any suggestion for a returning player ?
    I have a elf ranger18/fighter 2 tempest. I would like to improve the DPS qualities of my character. Any build out there you could suggest ?
    Sure, go Rogue 1, Ranger Tempest 11, fighter/kensei 8. Max both the tempest Whirling Blades and kensei Weapon Group Specialization. Pick up the tier 5 kensei Keen Edge.

    Your DPS is now improved.

  12. #2052
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Nordenfeldt View Post
    I would love a post U19 update to the speed junkie build.

    https://www.ddo.com/forums/showthrea...60#post1688060
    Obviously, that build predates a lot of things, inc. druids and the Enhancement overhaul (duh). These days, I still prefer rog 13 / monk 6 as the baseline for any mostly-rog staff build: lots of SA, lots of skill pts, access to both Acrobat & Henshin trees, Shadow Veil, Adept of Forms, etc. As for what to splash, the obvious choices are: ftr for +1 feat and cheap Haste Boost & extra action boost; druid for Ram's Might & Shillelagh; cleric or FvS for Divine Might. Or if you're worried about your saves, you can do rog 12 / monk 6 / pal 2 (Divine Grace); and you can still use Divine Might if you Twist in Bane of Undeath (grants TUs).
    Quote Originally Posted by Panpiper View Post
    Sure, go Rogue 1, Ranger Tempest 11, fighter/kensei 8.
    If it's just about DPS, I'd say rgr 12 / ftr 8 is better; +10% offhand procs is worth more than +2d6 SA from rog splash (+T1 assassin).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #2053
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    Before requesting I have to ask ... is a pure shuriken build actually viable (by viable I mean to be better than an empty spot in a party xD) ?

    Now the other questions
    I imagine something heavily relying on sneak attack damage to be the best ? (like 6 monk for the 10k stars, 3 ranger for 3 SA dies and fast shot and the rest rogue for SA dies ?)
    Wis or Dex heavy ? (Wis for 10k stars, Dex for damage and extra shot chance)

  14. #2054
    Community Member Caprice's Avatar
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    Quote Originally Posted by poptolev View Post
    Before requesting I have to ask ... is a pure shuriken build actually viable (by viable I mean to be better than an empty spot in a party xD) ?
    That depends on your definition of viable, isn't it?

    You might check out the Shiradi Shuricannon thread, there's a complete build and a few suggestions of alternatives people have tried with some success. The OP build is DEX heavy and there is some SA but the DPS comes from a thousand papercuts: fast attack speed, stacking double-throw chances (Shuriken Expertise feat and Ninja Spy core 2 enhancement), a little SA, good crit profile and using on-crit proc items on enhancements, and the option of using IPS to hit multiple targets.

  15. #2055

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    Quote Originally Posted by Panpiper View Post
    The first two levels of paladin pay off massively, and the next two levels provide significant benefits, adding Aura of courage, Divine health, and Fear Immunity, that are easily worth the sacrifice of a fighter feat. But that is where the benefits largely end, more paladin levels after that just add a small amount of extra healing to the one charge of Lay On Hands. I would probably therefore go for four levels of paladin and the rest in fighter.

    Consider taking magical training as a feat to boost spell points, if and only if you intend to twist Rejuvenation Cocoon. That said, you could always do a feat swap when the character reaches that point and use the feat for something more immediate prior to then.
    OK..got it.. .16/4...

    got a build chart.. taking what at what lvl? IE:
    ftr
    pal
    ftr
    ftr...etc
    "I've a suggestion to keep you all occupied...
    Learn to swim..."

    "This body holding me reminds me of my own mortality
    Embrace this moment, remember, we are eternal
    All this pain is an illusion"

  16. #2056
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Dark_Uncle72 View Post
    OK..got it.. .16/4...

    got a build chart.. taking what at what lvl? IE:
    ftr
    pal
    ftr
    ftr...etc
    What does 16 fighter get you that 12 doesn't?

    Get some monk levels in there as well, you won't regret it.

  17. #2057
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    Quote Originally Posted by Dark_Uncle72 View Post
    OK..got it.. .16/4...
    got a build chart.. taking what at what lvl?
    I would actually start with two levels in paladin. Spend enhancement points in the dwarf tree for the first four levels or so (you can easily tweak enhancement points later after you've gained more fighter levels). After the first two levels of paladin, do eight levels of fighter and follow that up with another two in paladin. Then finish with the rest of the fighter levels, or whatever else if you've decided to add a third class by then, but doing so likely would detract from tanking ability.

    Quote Originally Posted by Teh_Troll View Post
    What does 16 fighter get you that 12 doesn't?

    Get some monk levels in there as well, you won't regret it.
    Monk is great if all you are doing is damage. For a two hand or dual weapon fighter, absolutely think about monk. I would go for six levels of monk along with the absolutely requisite eight of fighter. However the request was for a 'tank', a shield user that thereby gains both the AC, physical resistance and extra HP, as well as melee threat generation from either the stalwart defender or sacred defender enhancement trees (they also get a +6 strength). I know of no way for a monk to stay centered while using a shield, and if you can't stay centered, there is little point to taking monk.
    Last edited by Panpiper; 10-10-2013 at 11:23 AM.

  18. #2058

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    Quote Originally Posted by Teh_Troll View Post
    What does 16 fighter get you that 12 doesn't?

    Get some monk levels in there as well, you won't regret it.
    monk lvl's are so last week..... I mostly have gear more suited for the fighter lvl's anyway.. I already did monk for a past life..
    "I've a suggestion to keep you all occupied...
    Learn to swim..."

    "This body holding me reminds me of my own mortality
    Embrace this moment, remember, we are eternal
    All this pain is an illusion"

  19. #2059
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by WuChildNZ View Post
    Hi sorry to be a pain but I need a good DPS build. I want to use TWF and use the Drow Class. However I only got drow and need a 28pts build.
    Well, you've been linked to an assassin and one of my builds. If those don't float your boat, what else did you have in mind?
    how many TR's can we do on a character and what are the benfits?
    http://ddowiki.com/page/Reincarnatio..._Reincarnation
    http://ddowiki.com/page/Past_Life_Feats

    There's no limit to how many times you can TR; but the passive past life feats only stack 3 times, so there's no advantage to TRing more than 39 times (3 * 13 classes). Which is pretty OCD already.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #2060
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    Quote Originally Posted by Panpiper View Post
    I would actually start with two levels in paladin. Spend enhancement points in the dwarf tree for the first four levels or so (you can easily tweak enhancement points later after you've gained more fighter levels). After the first two levels of paladin, do eight levels of fighter and follow that up with another two in paladin. Then finish with the rest of the fighter levels, or whatever else if you've decided to add a third class by then, but doing so likely would detract from tanking ability.



    Monk is great if all you are doing is damage. For a two hand or dual weapon fighter, absolutely think about monk. I would go for six levels of monk along with the absolutely requisite eight of fighter. However the request was for a 'tank', a shield user that thereby gains both the AC, physical resistance and extra HP, as well as melee threat generation from either the stalwart defender or sacred defender enhancement trees (they also get a +6 strength). I know of no way for a monk to stay centered while using a shield, and if you can't stay centered, there is little point to taking monk.
    You mean absolutely no benefit other than 2 free feats and evasion with paladin saves right? Because if you don't think those are useful, I've got no idea what you hope to get from 2 levels of a class that is better.

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