
Originally Posted by
bbqzor
And it is. No one (that I saw anyhow) is dissatisfied with the ability to continue to TR at 20. That part of the setup is fine as it is, since it exactly parallels the current situation.
Again I am a bit scared, I am not sure what made it sound like this was what anyone had requested or suggested. No one wants to do 21-25 more times, that is rather the crux of the problem with it as described currently. Instead requiring even more sets of 21-25 exaggerates grind across the board.
No thank you. You are shifting XP we get a bonus up (heroic) to XP we don't get a bonus on (epic), and forcing TR characters to build with a new set of restrictions (Instead of using a build which can run 1-20 readily, you now need to be able to function in epic to finish your TR. This makes building much harder, and requires more gear, its just a roadblock. Not every caster TR can get 42+ spell DCs for one life, as one example, don't make groups suffer through 5 levels with characters unable to contribute).
In short, it seems as if people are asking or suggesting ways to alleviate needing to redo 21-25 as much (or ideally at all, but that doesn't seem to be on the table). These suggestions seem to be increasing the amount of 21-25. Thats moving the wrong direction.
We appreciate the thought given to TRs, as it is a huge part of our game, and likely your business model. But "if it ain't broke, don't fix it" rings a bell here. Leaving it untouched is the best idea, and if a solution can be found which also avoids seeming like punitive re-grinding for doing things in different orders, that would be even better. Note the focus is on "forced" ordering of things here, ie being "forced" to do all your TRs before all your Epics, or being "forced" to TR for completionist and having to redo something additional that wouldn't have existed before.
Obviously we could choose not to, but in doing so are choosing to either be less efficient, or less effective. There shouldn't be mechanical encouragement in the system to push people towards and/or away from new (21-25) epic content. And the current situation does that. The suggestions quoted in this post do that even worse by taking away anyones choice and making people do both. Frankly, I think such a situation would essentially kill the game, but thats just my opinion.
I hope another solution can be found, or that some focus can be given to make redoing 21-25 less of a burden the second (or more) times through. Perhaps like a reverse TR, where 21-25 goes down cumulative 5% each time (up to twice), so people TR'ing right at 20 gain no benefit in epics, but anyone who has done the epic levels can at least get back to 25 to use them a little easier. This mimics something already in place (albeit in reverse) and so is familiar to everyone involved, and likely relatively balanced. Its also the sort of bone thrown to repeat 21-25ers that they might be looking for to lower grind. It also speeds the reacquisition of previously unlocked Destinies for folks like myself who realize that practical time limitations may push them to use a smaller set with nothing gained for "extra credit" leveling, without needing to devise special conditional-requirement code.
Just some more thoughts, again thanks for taking the time. Cheers.