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Originally Posted by
whittey
I like the 20 TR ability and keeping your destinies progress. I don't mind having to re-level 21-25 if I TR a character, just as I re-leveled 1-20. If you had just plain raised the level cap to 25, you would lose everything, so I appreciate the bone thrown to TR's to let them TR again earlier and to keep some of their progress alive. Thumbs up.
One concern I have is the starting destinies being tied to your "role." That seems contrary to the "build something weird and still make it viable" idea presented earlier. The melee bard, the deep clonk, the battlecleric, the wizmonk. Some are more viable than others at end game now, but the bard doesn't want to be in Arcane, the deeply splashed clonk (and maybe some not so deeply splashed) and battle cleric don't want to be in divine and the wizmonk probably doesn't want to be in arcane. If you play an oddball build in PUGlic now, you already have to explain 9 times that you aren't pigeonholed into your icon's "role." Granted, once you get your 3 levels of destinies (in a bridge destiny) you can move on.
Another concern I have is the actual role types and their placement. Bridging Monk and Pallie makes sense, as pallie's are a more melee oriented class than FvS or Clerics. Bards and Arti's are more melee oriented than Sorc or Wizard, so they bridge to the melee type. The rogue bit doesn't make much sense but it's kind of the odd man out and can at least UMD an arcane scroll. The fighter bridging to the divine-caster-type Ranger class makes less sense than bridging with Barbarian. As of now, if you want a BardBarian you need to unlock Bard (or Arti), Rogue, Fighter, Ranger then Barbarian. If I'm counting right, that's 12 level of unlock just to get tier 0 Barbarian. And this is with Bards whose Warchanter 1 prestige specifically gives you bonuses to Barbarian Rage. That said, it also makes sense to connect the other types to each other as well. Bridging Ranger with Cleric (as both are divine and can swap spells in a tavern), Druid with Wizard (can swap spells in tavern, casts more arcane-modeled spells than Ranger), and FvS with Sorcerer (these two and Bard are the only ones that don't need to memorize spells beforehand, and Bard is already taken) would make it easier to get where you ultimately want to go.
Lastly, I see "Shadowdancer Sneak +1d8." Epic sneak attack?