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  1. #81
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    Quote Originally Posted by OP
    Order's Wrath
    Evocation [Lawful]
    Level: Clr 4
    Components: V, S
    Saving Throw: Will partial, see text.

    You unleash lawful power to smite your enemies. This spell deals 1d8 points of damage per two caster levels (max 5d8) to chaotic creatures (or 1d6 points of damage per caster level (max 10d6) to chaotic outsiders) and dazes them for a short period of time. A successful Will save reduces the damage by half and negates the daze effect. The spell deals only half damage to creatures that are neither lawful nor chaotic, and they are not dazed. Such creatures can reduce the damage by half again (down to one quarter) with a successful Will save. This spell deals no damage to lawful creatures, and can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster.
    Wow.. A Year and a Half into the game and Suddenly we get hit with a Spell that is Allignment Restricted and NO Opposing spell in the list??
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  2. #82
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    Does Warchanter's boost to the song affect everyone or just the Warchanter?

    How does taking power attack and weapon focus help anyone in inspiring OTHERS to do better? Now if you want to have the best song, you must take power attack and weapon focus. Bards are already feat starved as it is. And now it's impossible to be a casting type Bard and not have the best song possible (unless Warchanter's song boost affects only the Warchanter).

    This isn't operation bard love, it's operation bard pigeon hole. You're forcing us to take sub optimal feats and enhancements (on all 3). I'm severely disappointed in these bard enhancements.
    Last edited by GramercyRiff; 06-26-2007 at 12:58 PM.

  3. #83
    Founder SilverSong's Avatar
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    Nightshield
    Abjuration
    Level: Clr 1, Sor/Wiz 1
    Components: V, S
    Range: Personal
    Duration: 1 minute/level

    Grants a +1 resistance bonus to saves; this resistance bonus increases to +2 at caster level 6th and +3 at caster level 9th. In addition, this spell negates Magic Missile and Force Missile attacks directed at you.


    I am very happy to see this, I was so tried have having to use my shield cookies or other items to cast a protection from Magic Missiles and Force Missile since the sheild spell in game does protect against Force Missile.

    Yes this spell does devate from the PnP one, but by only adding Force Missile protection. For that matter, since I just looked it up the Sheild spell doesn't protect against Force Missile either, but it does in DDO.

    I say leave it be, it can always be dispelled off someone.

  4. #84
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    Spellsinger:
    Prereqs: Bard level 6, Bard Music of Energy 2, Bard Skill: Concentration 2, Bard Song Magic 2, Bard Lyric of Song 1, Any one of the following: Magical Training, Mental Toughness, Spell Focus: Enchantment, Greater Spell Focus: Enchantment, Empower Spell, Extend Spell, Heighten Spell, Maximize Spell

    "Your studies into magic have granted you a +2 bonus to your Concentration and Use Magic Device skills, +100 Spell Points, and the ability to expend a use of Bardic Music to grant all nearby allies a +1 morale bonus to spell DC's and a 10% morale discount on spell costs.
    This has to be the most powerful thing potentially ever put in the game ...

    1. Feat: Skill Focus Concentration (2/3 ~ 67%)
    2. Feat: Skill Focus UMD (2/3 ~ 67%)
    3. Feat: Mental Toughness
    4. Feat: Improved Mental Toughness (35/65 ~ 50%)
    ---------------------------------------------------
    Total: SF UMD, MT, IMT are common (SF-C not so much) so ~ 2.5 Feats

    5. Feat: Spell Focus (Evocation) - Moral Bonus Stacks
    6. Feat: Spell Focus (Necromancy)
    7. Feat: Spell Focus (Conjuration)
    8. Feat: Spell Focus (Illusion)
    9. Feat: Spell Focus (Abjuration)
    10. Feat: Spell Focus (Enchantment)
    11. Feat: Spell Focus (Transmutation)
    ----------------------------------------------------
    Total: Assume casters regularly use 2 (e.g. PK and FoD) ~ 2 Feats

    9. Enhancements: Improved Heightening I,II,III (10% ~ Current Benefit)
    10. Enhancements: Improved Maximizing I,II,III
    11. Enhancements: Improved Empowering I,II,III
    12. Enhancements: Improved Enlarging I,II,II
    13. Enhancements: Improved Empower Healing I,II,III
    ------------------------------------------------------
    Total: Again assume casters use 2 although many use more (e.g. Emp/Max) ~ 24 AP

    So for one Level 6 Enhancement (for what 4 APs maybe) the gain is 4.5 feats and 24 APs for all casters in party? Let's see - take out CHA I,II,III and Energy I,II,III,IV and that approaches the TOTAL FEATS and ENHANCEMENTS that Sorcerers get for the ENTIRE 14 LEVELS

    Of course Bard Attack and Damage Buff >> Same for Fighters so maybe this is equiv - I WANT A SPELLSINGER BARD IN MY PARTY!
    Last edited by stockwizard5; 06-26-2007 at 12:39 PM.
    Characters: Maels
    Guild: Maelstrom
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    http://maelstrom-ddo.guildportal.com

  5. #85
    Community Member Zenako's Avatar
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    Quote Originally Posted by stockwizard5 View Post
    This has to be the most powerful thing potentially ever put in the game ...

    1. Feat: Skill Focus Concentration (2/3 ~ 67%)
    2. Feat: Skill Focus UMD (2/3 ~ 67%)
    3. Feat: Mental Toughness
    4. Feat: Improved Mental Toughness (35/65 ~ 50%)
    ---------------------------------------------------
    Total: SF UMD, MT, IMT are common (SF-C not so much) so ~ 2.5 Feats

    5. Feat: Spell Focus (Evocation) - Moral Bonus Stacks
    6. Feat: Spell Focus (Necromancy)
    7. Feat: Spell Focus (Conjuration)
    8. Feat: Spell Focus (Illusion)
    9. Feat: Spell Focus (Abjuration)
    10. Feat: Spell Focus (Enchantment)
    11. Feat: Spell Focus (Transmutation)
    ----------------------------------------------------
    Total: Assume casters regularly use 2 (e.g. PK and FoD) ~ 2 Feats

    9. Enhancements: Improved Heightening I,II,III (10% ~ Current Benefit)
    10. Enhancements: Improved Maximizing I,II,III
    11. Enhancements: Improved Empowering I,II,III
    12. Enhancements: Improved Enlarging I,II,II
    13. Enhancements: Improved Empower Healing I,II,III
    ------------------------------------------------------
    Total: Again assume casters use 2 although many use more (e.g. Emp/Max) ~ 24 AP

    So for one Level 6 Enhancement (for what 4 APs maybe) the gain is 4.5 feats and 24 APs for all casters in party? Let's see - take out CHA I,II,III and Energy I,II,III,IV and that approaches the TOTAL FEATS and ENHANCEMENTS that Sorcerers get for the ENTIRE 14 LEVELS
    Thats exactly why I mentioned the SIGNIFICANT SYNERGY of this Enhancement to the POWER of a party....Bard Spellsingers gonna be VERY VERY popular on some quests now since I expect those boosts would stack with the other ones that casters might already have...
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  6. #86
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    Quote Originally Posted by Impaqt View Post
    Wow.. A Year and a Half into the game and Suddenly we get hit with a Spell that is Allignment Restricted and NO Opposing spell in the list??
    Obviously, Chaos Hammer is the opposing spell to Order's Wrath.

    Yes, it's in the list. Scroll up and read it.

  7. #87
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    Quote Originally Posted by Lcdr Swizzle View Post
    Just kidding about the STK situation, but I do expect it to happen elsewhere. We will find that the Magic Missile we once relied on so heavily, will start gathering dust.
    Erm, who relies on Magic Missile? Aside from a few bosses with broad energy resistance, who ever uses it? It's not good either in DPS or DPM.

  8. #88
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Impaqt View Post
    Wow.. A Year and a Half into the game and Suddenly we get hit with a Spell that is Alignment Restricted and NO Opposing spell in the list??
    Did you miss Chaos Hammer? Or do you mean counter-spell to resist? Maybe Protection from Law/Chaos are coming soon.

    P.S. Lol, Gimpster. we are on the same timing today.

  9. #89
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    Default Holy Smite stun is back!

    Quote Originally Posted by Quarion View Post
    You unleash lawful power to smite your enemies. This spell deals 1d8 points of damage per two caster levels (max 5d8) to chaotic creatures (or 1d6 points of damage per caster level (max 10d6) to chaotic outsiders) and dazes them for a short period of time. A successful Will save reduces the damage by half and negates the daze effect.
    It's back. You can now cast Order's Wrath for clerics to temporarily stun enemies, if you were upset that Holy Smite got changed into blindness.

  10. #90
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Gimpster View Post
    It's back. You can now cast Order's Wrath for clerics to temporarily stun enemies, if you were upset that Holy Smite got changed into blindness.
    Provided that the enemies are Chaotic. Neutral and Lawful enemies are not affected by the stun. But, having the option is nice!

  11. #91

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    Quote Originally Posted by Gimpster View Post
    Erm, who relies on Magic Missile? Aside from a few bosses with broad energy resistance, who ever uses it? It's not good either in DPS or DPM.
    *giggles like a school girl, knowing several Sorcs that seem to use that spell exclusively* I needed the laugh.

    But seriously, besides low level arcanes, yeah, I'm in agreement. It is good for guarantied hits. Assuming the data lag doesn't cause a miss cast.

  12. #92
    Founder Freeman's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Provided that the enemies are Chaotic. Neutral and Lawful enemies are not affected by the stun. But, having the option is nice!
    Let's hope this doesn't work the same way that Neutral characters are immune to Unholy damage
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  13. #93
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    He's hoping they Nix Protection from Evil, make it Protection from Alignment and let you select Good, Evil, Lawful, Chaotic.
    [REDACTED]

  14. #94
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    Quote Originally Posted by Thrudh View Post
    Chaos Hammer, Order's Wrath, Unholy Blight... Very interesting spells, yet completely worthless...
    Well, to its credit, those spells are all Domain only spells. (Chaos 4, Law 4, Evil 4 respectively)

    They fit in as well as Holy Smite does now (Good 4 domain spell, and it's only available to clerics with that Good domain).

    And it should be noted, that each one does a bonus effect other than damage.
    Chaos Hammer: Slow 1d6 rounds (-Movement Speed and Attack speed, -1 Attack/AC)
    Order's Wrath: Daze 1 round (Can take no actions0
    Unholy Blight: Sickened 1d4 rounds (-2 attack, weapon damage, saves, skills)
    Holy Smite: Blindness 1 round (-2 AC, Lose Dex bonus to AC, move at half speed, all opponents have full concealment)
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  15. #95
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    Quote Originally Posted by Mad_Bombardier View Post
    Did you miss Chaos Hammer? Or do you mean counter-spell to resist? Maybe Protection from Law/Chaos are coming soon.

    P.S. Lol, Gimpster. we are on the same timing today.
    Yup, I did.. False Alarm...
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  16. #96

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    Quote Originally Posted by GramercyRiff View Post
    Does Warchanter's boost to the song affect everyone or just the Warchanter?

    How does taking power attack and weapon focus help anyone from inspiring OTHERS to do better? Now if you want to have the best song, you must take power attack and weapon focus. Bards are already feat starved as it is. And now it's impossible to be a casting type Bard and not have the best song possible (unless Warchanter's song boost affects on the Warchanter).

    This isn't operation bard love, it's operation bard pigeon hole. You're forcing us to take sub optimal feats and enhancements (on all 3). I'm severely disappointed in these bard enhancements.
    You do realize that the bard trio of love there are prestige classes yes? PcRs normally require that you take stuff that you ordinarily wouldn't.

    The way it read, the warchanter's new song would effect everyone within hearing distance. I would expect its duration to last a long as your standard song for the bard that sings it.

    What I want to know is if the DR 5/- from a warchanter would actually stack with a barbarian's DR that is also a /- type. If so, dang... I need to hop to another server to start working up new characters.

  17. #97
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Freeman View Post
    Let's hope this doesn't work the same way that Neutral characters are immune to Unholy damage
    Already mentioned above.

  18. #98
    Community Member katanaflame's Avatar
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    Default devs please spell out what you thought the benifits of this would be and why

    Spells for Paladins:

    Angelskin
    Abjuration [Good]
    Level: Pal 2
    Components: V, S, DF
    Target: Lawful Good creature touched (self or ally)
    Duration: 6 seconds/level

    The subject gains damage reduction 5/evil.

    Holy Sword
    Evocation [Good]
    Level: Pal 4
    Components: V, S, M

    Channels holy power to turn a Blessed Cold Iron weapon into a +5 Holy Cold Iron weapon that grants its wielder a continuous Protection From Evil effect while equipped. The holy weapon is permanent, but is destroyed on dungeon exit. The House Jorasco Divine Reagent Vendor carries Blessed Cold Iron Greatswords, Bastard Swords, Longswords, Shortswords, Scimitars, Warhammers, Rapiers, Dwarven Waraxes, Khopeshes, Mauls, and Heavy Picks


    I would like some real feed back from a dev on these I will find out as soon as I get home.

    dose angelskin stack with adamantine armor?
    is there any extras on holy sword ie x crit 15-20 crit string

  19. #99
    Founder Freeman's Avatar
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    Judging from many of the complaints, I must be the only player in the game that doesn't have a dozen or so +5 Holy Cold Iron weapons sitting in the bank on each of my characters.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  20. #100
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    Quote Originally Posted by Missing Minds View Post
    You do realize that the bard trio of love there are prestige classes yes? PcRs normally require that you take stuff that you ordinarily wouldn't.

    The way it read, the warchanter's new song would effect everyone within hearing distance. I would expect its duration to last a long as your standard song for the bard that sings it.

    What I want to know is if the DR 5/- from a warchanter would actually stack with a barbarian's DR that is also a /- type. If so, dang... I need to hop to another server to start working up new characters.
    Different sources of DR never stack (or shouldn't anyway).

    Yeah I know it's based on a PrC. Warchanter is about as sub optimal as you can get compared to the uber Sublime Chord. Turbine still could have changed the prereqs. It's not the end of the world, just disappointing.

    The question about the Warchanter's song was for a Dev.

    Taking a second look at Spellsinger makes it a lot less bleak than I thought it was awhile ago.

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