Disclaimer Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Strikethrough
Glancing Blows game-wide have been replaced with a new mechanic: Strikethrough. While wielding a Two-Handed Weapon, or while wielding a Bastard Sword or Dwarven Axe in your main hand and a Shield, Orb, Rune Arm, or nothing in your offhand, your attacks can Strikethrough. When your attacks can Strikethrough, every attack has a chance ("Strikethrough Chance") to hit an additional target. By default, players have a 20% Strikethrough Chance (which can be improved through feats and enhancements), and cannot Strikethrough while moving. If your Strikethrough Chance is over 100%, you are guaranteed to hit a second target (if in range) on your attacks, with a chance to hit a third. By default, you can only Strikethrough while standing still.
Animations
The animation sets for non-Quarterstaff two handed styles have been reworked to address the following issues:
- The last animation didn’t blend into the first correctly. It now does.
- For balance & cosmetic reasons all attack animations for these styles should now execute in the same amount of time. Previously animations at the end of the attack chain took longer than those at the start. This encouraged players to animation break to avoid them, which looks repetitive and choppy.
- Standing attack speed has been slightly buffed, mobile speed should be exactly the same.
Feats
- Combat Style Feats
- The Two Handed Fighting Feat is now: "While Two-Handed Fighting: +20% Strikethrough Chance. You can now Strikethrough while moving. You also gain a +2 Combat Style bonus to Melee Power while Two-Handed Fighting. For the purpose of this feat, you are considered to be Two-Handed Fighting while using a Two-Handed Melee Weapon (not including Handwraps). You are also considered to be Two-Handed Fighting while wielding a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two-Handed Fighting while in Wild Shape. While using a Two Handed Weapon (not including Bastard Sword or Dwarven Waraxe), your Ability Score bonus to damage improves to 2x the Ability Score you use for damage. "
- The Improved Two Handed Fighting Featis now: "While Two-Handed Fighting: +20% additional Strikethrough Chance. You also gain a +4 Combat Style bonus to Melee Power while Two-Handed Fighting. While using a Two Handed Weapon (not including Bastard Sword or Dwarven Waraxe), your Ability Score bonus to damage improves to 2.5x the Ability Score you use for damage."
- The Greater Two Handed Fighting Feat is now: "While Two-Handed Fighting: +20% additional Strikethrough Chance. You also gain a +6 Combat Style bonus to Melee Power while Two-Handed Fighting. While using a Two Handed Weapon (not including Bastard Sword or Dwarven Waraxe), your Ability Score bonus to damage improves to 3x the Ability Score you use for damage. "
- The Perfect Two Handed Fighting Feat is now: "While Two-Handed Fighting: You gain +20% Strikethrough Chance. You also gain a +10 Combat Style bonus to Melee Power while Two-Handed Fighting. "
- Class Specific Feats
- Druid's Wild Shape: Bear now allows you to Strikethrough as long as you are not in the Defensive Fighting stance. (This replaces its previous ability to use Glancing Blows). You can Strikethrough while moving in Bear Form.
- Druid's Wild Shape: Dire Bear now allows you to Strikethrough as long as you are not in the Defensive Fighting stance. It also gains +20% Strikethrough Chance. (This replaces its previous ability to use Glancing Blows). You can Strikethrough while moving in Dire Bear Form.
- The Natural Fighting Feat now grants +15% Strikethrough Chance per copy of the Feat (max 3) in addition to its other effects. This replaces its previous Glancing Blow bonus.
- Cleric Feats: Greater Domain of Destruction now grants +5% Strikethrough Chance (replacing its previous Glancing Blow bonus)
Enhancements
- Artificer Enhancements
- Each Tier of Hand and a Half Training now grants 2% Strikethrough Chance (replacing the previous Glancing Blow component).
- Barbarian Enhancements
- Angry Arms now grants +1/3/5% Strikethrough Chance.
- Mad Munitions now grants +1/3/5% Strikethrough Chance.
- Focus Wide's on-Vorpal buff now grants 10% Strikethrough Chance in place of its previous Glancing Blow component.
- Ranger Enhancements
- Dance of Death's buff now grants you the ability to Strikethrough with melee attacks regardless of Combat Style for the duration of the buff (10 seconds), and grants +50%/100%/200% Strikethrough Chance for the duration of the buff. These replace the previous component that allowed you to hit multiple targets directly. Cooldown remains at 15 seconds.
- Rogue Enhancements
- Improved Glancing Blows has been renamed to "Improved Second Strikes", and now grants +3/6/10% Strikethrough Chance
- Follow-Through's Tumble buff now grants +25% Strikethrough Chance (replacing its previous ability to hit additional targets)
- Racial Enhancements
- All instances of Great Weapon Aptitude are now +1/3/5% Strikethrough Chance
- Dwarven Axe Training 1 now grants +5% Strikethrough Chance while wielding a Dwarven Waraxe in addition to its other effects
- Dwarven Axe Training 2 now grants +5% Strikethrough Chance while wielding a Dwarven Waraxe in addition to its other effects
- Dwarven Axe Training 3 now grants +5% Strikethrough Chance while wielding a Dwarven Waraxe and grants you Dwarven Waraxe as a Favored Weapon in addition to its other effects
- Dwarven Axe Training 4 now grants +10% Strikethrough Chance while wielding a Dwarven Waraxe and allows you to Strikethrough while moving while wielding a Dwarven Waraxe in addition to its other effects.
Miscallaneous
- Fury of the Wild Destiny Enhancements
- Malicious Weapons now grants +1/3/5% Strikethrough Chance.
- Wild Weapons now grants +1/3/5% Strikethrough Chance.
- While Unbridled Fury is active, you gain a +100% bonus to Strikethrough Chance (replacing the previous Glancing Blow component).
- Items
- The One Against Many 3-piece Filigree set now grants +5% Strikethrough Bonus (replacing the previous Chance at Glancing Blows).
Conclusion: Strikethrough will help give THF it's own unique niche as an AoE focused melee combat style. We hope you enjoy it when you check it out in-game!
Known Issues
- Perfect Two Handed Fighting doesn't currently grant any Melee Power
- Tactical Feats are not playing their special animations currently. They use base attack animations.
- Human Males are not currently playing the first two attack animations in the non-quarterstaff two handed attack chain.
Bug Fixes Since Preview 1
- Druid Bears and Dire Bears now properly Strikethrough on their attacks.
- Most single-target special attacks should allow you to Strikethrough, hitting two to three targets.
- Smite Evil has been modified to allow Strikethrough.
- Exalted Smite has been modified to allow Strikethrough.
- Hamstring has been modified to allow Strikethrough.
- Sap has been modified to allow Strikethrough.
- Slicing Blow has been modified to allow Strikethrough.
- Sunder has been modified to allow Strikethrough.
- Improved Sunder has been modified to allow Strikethrough.
- Trip has been modified to allow Strikethrough.
- Improved Trip has been modified to allow Strikethrough.
- Stunning Blow has been modified to allow Strikethrough.