
Originally Posted by
Reesi
The problem here is this isn't a THF only change, it is taking glancing blows, a mechanic that has been in the game from day one - in a 14 year old game - replacing it with a different mechanic and then expecting it to not affect others. I don't think anyone is trying to push a different agenda, just trying to make certain they acknowledge this change affects others than just THF.
Let's be honest, perhaps 50% of the point of this change is to improve THF, but the other 50% or more is to reduce lag. They are asking you to stand still while you fight for this to work, and they are no longer trying to calculate an arc of hits on countless mobs while the THF player is jumping all over the place. You are moving you hit only your target. It is similar to range and standing still, with the range changes favoring standing still and not trying to get multiple targets with Improved Precise shot. It is a clear attempt at calculation reduction to keep us all from lagging out anytime something especially calculation heavy kicks off, which benefits everyone. Good efforts are being made here, I believe, but how THF plays will change to very high single target damage potential, better cleave damage, potential to hit an extra dude or maybe two, improved damage due to adjusted animations.