Now that I have regained some of my normal senses (the first blush of Bronco euphoria has passed), I continue to believe even more strongly than ever that Assassin is a poor choice for the halfling racial prestige enhancement. I have several ideas that I believe make way more sense, but first, a bunch of reasons why assassin does not:
- D&D: There is no racial inclination toward Assassin in any D&D source book going back to Chainmail
- Fantasy literature: There is no tradition of halflings as assassins in any book ever (AFAIK anyway but I read a lot)
- Racial synergy: Assassin in DDO is an INT class, but halflings are a DEX race
- Roleplaying: Assassins must be evil. Halflings are jolly! well, all except one
- Balance: Assassin will not balance with other racial PrE's as all of the other proposed racial PrEs will be useful at end game but Assassin will not
- AP synergy: Halfling APs focus on stealth and sneak attacks which are already less useful at end game
Yes I am making that last point twice (with nuances!) because it is really key.
Now lets look at better choices.
- In Tolkien, hobbits are burglars. That is closer to Acrobat than it is to Assassin
- In Forgotten Realms and other D&D fiction, halflings are generally rogues. That is closer to Mechanic or Acrobat than it is to Assassin
- In the 3.5 Players Handbook, the template rogue is a Halfling. Still closer to Acrobat or Mechanic
- In Eberron, halflings are nomads and barbarians. That is not at all close to Assassin. Suitable nomad/barbarian PrCs include ravager, rune-scarred berserker, Prarie Runner, or any nomadic barbarian PrC
- In D&D 3.0 and in D&D 3.5 there is already a halfling-preferred Prestige Class: Halfling Outrider!
Admittedly, adding an all-new PrE is possibly more work than just re-using one that already exists. But this is about big plans, right? Also, the Halfling Outrider in particular is a tougher fit since we don't have mounts, although one suspects that the Artificer companion style of solution could be re-used here too.
If we may only select from existing PrEs, Acrobat is a better fit than Assassin, especially if Acrobat were modified to allow quarterstaff as a finesse weapon that does damage based on DEX modifier.
Any of these would be far better and more suitable than Assassin, which just feels like a tack-on added only because all the other races are getting a PrE, and hey, halflings are backstabbers right?
"To look upon one is to see an instument of destruction, a hartless killing machine a siege engine in the shape of man." - Races of Ebberon
Humm that does not sound like something that wants to defend the castle, more like take over the castle, burn it to the ground after everyone inside is dead.
When I read warforged I picture a construct built for killing the tank defenders. More of a kill or be killed but diffidently not defend and hold the line.
Really was looking forward to a more of a Barbarian Berserker/DPS enhancements for the warforged, and not tankish or defender enhancements.
Last edited by Bladedge; 01-09-2012 at 12:43 PM.
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Though I also think it probably won't make it in-game, I really don't think it's the big deal some are worried about. It's likely going to be too costly to take all the lines you want and SD too - hell, I don't have enough AP on my casters as is. Say you stretch and can afford the AP for SD I - that's 10% HP isn't it? 10% of ~450 HP is only ~45 more HP. Hardly game breaking. DR at SD I is less powerful than item-based DR available too iirc.
You'd probably have to give up a whole elemental lines worth of AP, at least, to get it, I'm guessing, which is a fair trade off (overall current balance vs melee notwithstanding) if you want to sink some of your allotment into defense rather than offense.
Last edited by voodoogroves; 01-09-2012 at 12:57 PM.
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When you say halflings don't fit assassin because they are a dex race, I'm assuming your not thinking about the TWF that takes dex to get. When you claim they don't fit for flavor reasons I should point out the flavor of their enhancments already has them inclined to stab you in the back while your not looking. When I see their stats it makes me think rogue, because rogues more easily overcome penalties to strength than any other class. When you say acrobat, a thf flavored prestige, I look at the str penalty and wonder what the heck your thinking.
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Okay more suggestions for tree lines of PrE's like the Kensai one I talked about earlier...
Assassin branches into lines for poisons (which are reworked to be good), extra sneak damage, assassinate line (assassinate ability for tier 1, current tier 3 vorpal for tier 2, and vorpal as the actual weapon proc for tier 3), extra assassinate DC (off of the assassinate tier one branch), save versus poison , skills (hide/move/bluff).
Shintao branches into lines for smiting tainted creatures, skills (diplo/heal/intim), protection from tainted (mostly improved stacking with other stuff new abilties), damage reduction bypass (byshek, silver, cold iron...), dismissial line, and a lockdown/stun line. That one should make shintao alot cheaper for most people as they would skip out on alot of it.
Ninja spy branches into lines for short sword stuff, special ki abilities (shadow fade for tier 1, walk on water for tier 2, and something new for tier 3), skills (hide/move/balance), sneaking (movement speed/passive ki), and sneak attack damage.
Tempest branches into lines for shield bonus when twf, attack penalty reduction when twf, extra offhand/double strike chance when twf.
AA branches into lines for conjuring arrows (more stuff then now like flaming/shock/holy/whatever arrows), imbued arrows, and true striking (clicky reduced cooldown and improved power with more tiers ie new stuff).
Angel of Vengeance branches into for aura(different branches for saves, ac, SR, and attacks), crown (different branches for proc rate, dr reduction, light damage guard, light damage vulnerbiliy, and alignment damage vulnerbility), summoned archon(improves archon along various branches such as RoF and light damage), and a line for spell damage (untyped, fire, and alignment based).
You get the basic idea...some of the weaker lines would have some more options to really pump them up while some of the better pre's would have so many lines that to have everything would be rather costly (like Angel of Vengeance which is really outstanding right now)
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I am not thinking about the TWF requirement. Halflings can get a 20 starting dex, it is their very best thing, but only 17 is needed for TWF. Compare that to an elven INT 20 wizard or a horc STR 20 melee.
The point about the backstabbing is that it is already not helpful in endgame except in limited use versus trash. More backstabbing is not an improvement.
Acrobat is not perfect, you are right. But it is better than Assassin.
There is more but I have to go to work. Later.
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Last edited by Missing_Minds; 01-09-2012 at 01:19 PM.