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  1. #21
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    Quote Originally Posted by KillEveryone View Post
    No, it is not a problem.

    Crafting is in beta. Craft at your own risk.

    You decided to use a system that is in beta and stated in beta.

    Turbine can change their game anytime they want.

    Craft at your own risk.
    It's on live. If it's BETA, the entire game is BETA.

    This is a bad change. Really bad. This invalidates all the work most people who have tried this put into it. Is this a good decision from Turbine? Do you think that noone should ever try o help Turbine again with testing since it all just gets thrown out the window?
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  2. #22
    The Hatchery Hoglum's Avatar
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    Can we have Artificer hirelings? That way I don't have to go back to that noisy Willy Wonka machine any more.

  3. #23
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Dandonk View Post
    It's on live. If it's BETA, the entire game is BETA.

    This is a bad change. Really bad. This invalidates all the work most people who have tried this put into it. Is this a good decision from Turbine? Do you think that noone should ever try o help Turbine again with testing since it all just gets thrown out the window?
    This is a good change. Really good. This validates all the work I put on my crafter.

    Is this a good decision from Turbine? Yes.

    Do I think that none should ever try to help Turbine again with testing since it all just gets thrown out the window? Try it out at your own risk. If it changes and something is listed as beta then don't bet it will stay the same.
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  4. #24
    Community Member Hobgoblin's Avatar
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    ok maybe im misreading (and no i didnt read all of this) but isnt it +30?

    20 from arti 10 from feats. that disturbs me

    hob

  5. #25
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    Quote Originally Posted by Hobgoblin View Post
    ok maybe im misreading (and no i didnt read all of this) but isnt it +30?

    20 from arti 10 from feats. that disturbs me
    The +1 from Arti is every even level...

  6. #26
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by aerendhil View Post
    neither do I.
    Now , i wonder what is the best plan to train a crafter :
    1) roll a lvl 1 human artificer without dragonmark
    2) craft up to lvl 130 skills
    3) level up to lvl 20 and take the dragonmark of making feat ?
    Yes that is the ideal way to do it so you can level on the cheaper recipes at lower levels. Getting from 110 to 120 using the lvl 120-130 recipes and then gaining 20 free levels (at 140 you can make everything to 150) is going to be cheaper than going from 130 to 140 using the lvl 140-150 recipes.
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  7. #27
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    Quote Originally Posted by KillEveryone View Post
    This is a good change. Really good. This validates all the work I put on my crafter.

    Do I think that none should ever try to help Turbine again with testing since it all just gets thrown out the window? Try it out at your own risk. If it changes and something is listed as beta then don't bet it will stay the same.
    How does it validate that work?

    If all we get from helping out with BETA testing is a slap in the face, I don't think that's an incentive for further helping.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  8. #28
    Community Member dkyle's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    ok maybe im misreading (and no i didnt read all of this) but isnt it +30?

    20 from arti 10 from feats. that disturbs me
    10 from arti. They get a +1 at every even level.

    +20 is still an incredible bonus.

  9. #29
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    Quote Originally Posted by Lithic View Post
    Yes that is the ideal way to do it so you can level on the cheaper recipes at lower levels. Getting from 110 to 120 using the lvl 120-130 recipes and then gaining 20 free levels (at 140 you can make everything to 150) is going to be cheaper than going from 130 to 140 using the lvl 140-150 recipes.
    This

    If it is a flat bonus that does increase crafting levels providing better success chances and less crafting xp, you should never level crafting as an artificer but LR or TR into one after reaching whatever crafting level you think is enough grind for you.

    So... not that much loss for those that levelled crafting until now

  10. 08-17-2011, 11:06 AM


  11. #30
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    Quote Originally Posted by Satinavian View Post
    So... not that much loss for those that levelled crafting until now
    Errr...except that they did it on their mains...? Which they don't want to be a Level 9 (or any level) Human Artificer...?

  12. #31
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    Quote Originally Posted by Satinavian View Post
    So... not that much loss for those that levelled crafting until now
    Oh, right, because I want my monk to TR into crafting bot, invalidating his tod items and tomes? No thank you.

    And why should the best way to level a craft involve a TR or LR? That's just silly.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  13. 08-17-2011, 11:07 AM


  14. #32
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    You are right. If your crafting toon is one that has another fokus than crafting and you don't want to gimp it for enhanced crafting levels, that is really annoying. So i must admid i was wrong. Just didn't think some people did it to their mains.

    But Crafting was never btC on live, only on Lammania afaik.
    Last edited by Satinavian; 08-17-2011 at 11:14 AM.

  15. #33
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by dkyle View Post
    Right, TRing my Barbarian with GS and Epic Claw set into an Artificer Craftingbot is "not much loss".

    Remember, crafting was originally BtC, which meant you were had to level on the character you wanted the gear for, i.e., a main. Not something you were willing to discard and turn into a crafting bot.
    And they were also planning on adding in crafting that was going to be BTA and unbound.

    Should have counseled patience.
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  16. #34
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by dkyle View Post
    Who in their right mind would craft Bound to Character items on a "place holder" character?

    Congratulations on making the right choice of not testing the crafting system as early as possible, but perhaps you could set aside the schadenfreude for a moment and think of those that did start when it was first released?
    They were going to add in BTA and unbound stuff.

    I in my right mind made a crafter.

    I was right.

    I tested crafting. I deconned all the junk I can find. I made shards I could get. Nothing I wanted so I didn't make any weapons. I'm still only 60s arcane and 50s divine/elemental. I've only had a desire to make one item. The rest I need ingredients and higher level for.
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  17. #35
    Community Member dkyle's Avatar
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    Quote Originally Posted by Satinavian View Post
    You are right. If your crafting toon is one that has another fokus than crafting and you don't want to gimp it for enhanced crafting levels, that is really annoying.

    But Crafting was never btC on live, only on Lammania afaik.
    False. It went live BtC. It was switched to BtA in an early patch.

    Quote Originally Posted by KillEveryone View Post
    And they were also planning on adding in crafting that was going to be BTA and unbound.

    Should have counseled patience.
    BtA was not confirmed, and the nature of what Unbound was going to entail was unknown. For all we know, the cost to produce Unbound items would be massively higher than bound items, again meaning that the best choice would be to craft on our mains.

    And actually, the cost of Unbound is massively higher than bound. So the choice was correct in that regard. The problem was the completely unexpected replacement of BtC with BtA.

    Hindsight is 20/20. You seem to be forgetting that.

  18. #36
    Community Member Unreliable's Avatar
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    This sucks.

  19. #37
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by dkyle View Post
    You seem to be forgetting that.
    You are also forgetting the huge outcry about having to level each character in crafting to use it.

    Turbine would have been foolish to have made everything bound.

    Besides that, you still don't have to have your character artificer to craft.

    This will in no way impact you at all so you are making a big deal about nothing.

    If....IF....they required you to be artificer to craft, you would have a argument.
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  20. #38
    Community Member flaggson's Avatar
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    Maybe I just don't fully understand because I haven't done enough crafting.... the limit is still 150 right? that means whatever work has already been done isn't exactly lost, your character will still be able to hit the cap.

    I do understand that an artificer will be able to get their easier, but that doesn't invalidate what you have already done? Not trying to stir any pots here, just trying to understand why people seem so upset as opposed to partially perturbed.

    the plus 10 I agree is a nice boost from arty levels. But I'm not sure how many non crafting bot toons are going to pick up the feats.

    seems kind of equivalent to making a haggle bot bard not something you exactly need just kind of helpful.

    But maybe I'm wrong, which could very well be the case.
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  21. #39
    Community Member Monkey_Archer's Avatar
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    IMO, the easiest solution to this problem (and it is a problem) is to just release crafting skill items that don't stack with artificer/dragonmark bonuses.
    Thelanis

  22. #40
    Community Member Schmoe's Avatar
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    It's too bad that people feel like they have wasted their previous testing efforts. However, the crafting system was clearly labeled as BETA. Anybody who leveled in crafting to test it out should have done so with the full expectation that eventually they would be doing the whole thing over again, once Turbine came to rest on a design they liked. Not only that, but if you have already brought a character to high crafting levels, nothing is forcing you to re-roll. The investment in crafting is not lost.

    Is your existing investment ideal? No, probably not. You could probably do better with a human artificer.

    If you had to do it over again, would you do it the same way? Maybe not. Then again, maybe you wouldn't want to level a character just to have a crafter. I know I wouldn't.

    Is your existing investment worthless? Most certainly not. You can still use it to craft all sorts of great stuff, and you can still improve on where you are at, all the way up to cap. The time you have invested is not lost.

    So while this may be frustrating for some people, I don't think it should be a surprise, and I don't see it as a tragic loss.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

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