Flashious, Slashious, Bashious, Delushous, SifuTam Toustious, Sneakious
Officer - Templar - Cannith
GROAN-1 (Melee/Casting Horc FVS)
-5 to 8 from power attack and, wow, that's pathetically bad to hit. Even 50 is quite poor, especially since helpless mobs will no longer be autohit.
You want ot talk about a nerf to monks? the largest danger ot monks here is that they can't ever use power attack anymore.
GROAN-1 (Melee/Casting Horc FVS)
Does not the Buddha teach us that all things in life are transient? That to gain enlightenment, we much give up all attachment, even to those things we hold most dear.
Let go of your ki. Let go of your DC's. This way leads to the path of true enlightenment.
And if you've seen any martial art's movie, then you know that enlightenment inevitably leads to the ability to kick much a@@
Nerfs = opportunity for enlightenment = more DPS.
Genius.
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Thats certainly true but it's still a long way to go, and even so +16 is pretty high: you're looking at that only working for heavy str based monks, and there are a bunch of other options.
Hitting in a world where acs go up to 60 or more is gonna be a challenge. It might make the ravens sight/epic gem combo pretty much necessary.
yep i plan to have them for situational uses if i really need the to hit i'll switch in the gem but i honestly don't care to play my monk if i can't use ki strikes i mean whats the point in epics as you said bad to hit stuns won't work without severe gimp and more to hit issues whats the point?
Welcome to barbarians online.
We pick stuff up and put it down.
http://www.youtube.com/watch?v=M-cpojkILO0
I like the idea of a stance rebalance. I'd like to see fire's +1 ki gen on normal hits to be pushed back to 3rd level of stance.. at this juncture, fire stance is clearly the best stance, better to hit, better ki generation, better dmg, and if you have Jidz-Tetka.. better healing amp. This change would lower the impact of the stunning fist change a little bit.. while maintaining its current power at higher lvls.
Earth could use a full revamp, tbh.. The ki generation is a joke, the slowed movement speed, and the fact that the DR for the stance is lower than the lvl 20 ability.. all make this a losing battle to use (please tell me I'm wrong here) If you want to make earth a more viable ability, the DR should work more like shield mastery will be in the new update.. A percentage that stacks with other DRs.
Wind stance is still ok due to the doublestrike ability and faster attack rates, tho I'm no expert on wind by any means.
Water.. I want to love water because of the higher DCs but the fact remains that it lowers attack bonus and has NO ki generation method now that you have changed stunning fist. The proposal I'd like to make for this stance is that each level of the stance drop ki costs for the special attacks by 5-10%.. or even 1 point per tier would help.
You make some very good points, I am just worried that the monk gameplay (especially the dark monk) will get seriously slowed down and forced into just a few builds. Without threat reduction, my dark monk is usually right behind the barbs for horoth aggro, so reduction of dark monk dps a little bit isn't a big thing. But if lamannia epic is a sign of things to come, dps (ki gen) and cc viability of monks just fell down the nerf tree and that will equal a serious hit to dps. Not to mention to-hit is going to be even a greater problem then it already is for monks.
IMHO, Turbine has spent quite a bit of time tuning the monk class, some would say too much. But, many of the changes have just caused more rerolling headaches for monks. I have spent the better part of my gaming time over the last 2 years working on my monk, only to see every update invalidate builds, or force severe adaptation. I started playing ddo because it was not like every other mmo out there. But the longer the leapfrog/reroll/nerf/buff cycle of character planning is the expected adaptability strategy, the less I want to play this increasingly less unique mmo.
Just my 2 cents - and nick, thanks for the level headed reply - while I disagree with some of your arguments, I cannot deny that your concern is the overall balance of the game we love.
Lol, well said. THIS is my response to the devs regarding these monk changes.
Wow, this post exploded while I was at work.
Thank you.
This post wasn't supposed to be about ki at all. This is about DCs. The fact that it may be hard for monks to obtain a reasonable DC on stunning fist without gimping their to-hit even more than it already is and more importantly the fact that some monk splash characters will be able to obtain a higher stunning fist DC than pure monks. Since the Devs seem to actually be present in this thread it would be nice to get a comment on that.
I am glad to hear that the ki costs of the higher tier strikes will be reverted back to 5 though. That, at least, is some good news.
Last edited by Impatiens; 03-30-2011 at 09:57 PM.
i think your math is wrong.
check my answer to your calculations:
http://forums.ddo.com/showpost.php?p...9&postcount=75