You guys are crazy. Monks have been incredibly good for several mods, and they're actually improving in terms of relative trash killing speed. How is it you think that barbarians gained damage? They gained nothing: You just saw a screenshot of Shade. He does that on live too!
Nonetheless, good monks pull aggro, massively outkill and are generally among the very best epic melees right now in every way imaginable. And they're about to gain, relative to the pack, in the only area they were slow at - killing the mob post-stun.
Hows this sound? Drop touch of despair and throw a touch of death for over 1/2 any epic mob's hit points, every 15 seconds on demand.
Monks sucked for a long time, but that hasn't been true in a year, and they've one of the top two or three melee classes in the game for the last 6-9 months. They're better epic melees right now than paladins or rangers and a decent selection of barbarians, and that is unlikely to change going forward.
At least now you won't have to get carpal tunnel while playing a monk well.