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Thread: Damage Count

  1. #1
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    Default Damage Count

    They should work out in one of the next few updates a damage count that goes along with kill count. I think it would make it easier to tell exactly who is slacking off in a party, maybe even enable a player to see if they need to make some character adjustments.

    Dont know if it would be idfficult, but i wouldnt mind a healing damage count either.

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    Just another meaningless number.

    Kill count is not reliable and you somehow think a damage count # will be.
    It would just tell you that player A hit x number of monsters....means nothing.

    Doesn't give you any real information about how much damage player A is actually doing.

    If you really want to look at how to adjust your character concerning damage, just look in the
    combat log or look at the screen for the damage numbers flying by, then adjust accordingly.

  3. #3
    Community Member Vellrad's Avatar
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    Quote Originally Posted by DragonMageT View Post
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    Just another meaningless number.

    Kill count is not reliable and you somehow think a damage count # will be.
    It would just tell you that player A hit x number of monsters....means nothing.

    Doesn't give you any real information about how much damage player A is actually doing.

    If you really want to look at how to adjust your character concerning damage, just look in the
    combat log or look at the screen for the damage numbers flying by, then adjust accordingly.
    I think damage counter he says about should be telling how many damage player A dealt to mobs in quest.
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    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Jrstevenson07 View Post
    They should work out in one of the next few updates a damage count that goes along with kill count. I think it would make it easier to tell exactly who is slacking off in a party, maybe even enable a player to see if they need to make some character adjustments.

    Dont know if it would be idfficult, but i wouldnt mind a healing damage count either.
    See, the wording of your post demonstrates exactly why this is a bad idea. If you'd said "I think it would make it easier to enable a player to see if they need to make some character adjustments, or even to tell exactly who is slacking off in a party" then I might have more sympathy for this request (which has been made before).

    Trouble is, the focus on this sort of suggestion is always on seeing who is 'slacking off' first, before all other considerations.

    Not only is the phrase itself a very negative way of putting it which prejudices all further comment as a result but it also completely ignores those who don't do damage or healing as a primary focus (CCers is mostly what I'm thinking about but a full on intimitank might well expect to see themselves not far from the bottom of the damage & kill chart despite being melee). Nothing is ever going to be a fully comprehensive report that covers all valid playstyles and approaches, and so the devs shouldn't put time into it.

    Far better though, would be the ability to parse the combat log so the community could develop its own tools, which people could choose to use or not depending on their role. That way the focus really could be for self improvement purposes, not unrealistically and in blanket-fashion criticising others.
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    Community Member TitoJ's Avatar
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    Actually, a total damage count would be the ONLY thing that matters.

    Who snuck in a last hit means nothing.

    Not to say if the numbers are lopsided well to one person, you know whose doing all the damage.

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    Quote Originally Posted by Vellrad View Post
    I think damage counter he says about should be telling how many damage player A dealt to mobs in quest.
    then that would be like a DPS meter, there is a current thread about such a thing. Comparing it to WOW's DPS meter system.

    If that is what the OP was actually taking about, either way, it's bad.

  7. #7
    Community Member articwarrior's Avatar
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    /not signed

    although this would be nice to see, it would cause too much lag and be hard to implement, not to mention somewhat pointless
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    My suggestion: just remove the kill-count-per-toon altogether. We should be able to see how many monsters were killed total for the purposes of knowing how close we are to conquest etc., but other than that it serves no purpose whatsoever, other than epeen measuring, which is no purpose whatsoever.

    Knowing how much damage you do isn't all that hard if you know your build and which gear you'll use, knowing how much damage someone else does is the last thing this game needs.
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    Community Member TitoJ's Avatar
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    Quote Originally Posted by DragonMageT View Post
    then that would be like a DPS meter, there is a current thread about such a thing. Comparing it to WOW's DPS meter system.

    If that is what the OP was actually taking about, either way, it's bad.
    Total damage count is nothing like DPS meter.

    It's actually the only number that would matter...it should replace kill count.

    If you play WoW, you would know there's a dps meter, AND a total damage meter. Separate things there.

  10. #10
    Community Member Vellrad's Avatar
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    And if we're alking about CC I think that damage done to held mobs should go into caster's account. If not them, there would be 10 times less critics
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    Community Member Cauthey's Avatar
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    I was actually hoping for this kind of a feature to be added. Not to see who's slacking off, but more for bragging rights.

    Statistics are awesome, and are always interesting. I'd love to see this, especially for casters and rogues where they might not win the killing blow, but they contribute piles of damage to enemies throughout the quest.

  12. #12
    Community Member Ciaran's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Far better though, would be the ability to parse the combat log so the community could develop its own tools, which people could choose to use or not depending on their role. That way the focus really could be for self improvement purposes, not unrealistically and in blanket-fashion criticising others.
    Agreed. This was a great tool for adjusting builds and testing feats in AoC. Also, used correctly in the right group of people, it can help other players improve if they so desire.

    For example, in AoC I spent a lot of time and effort tweaking my Barb's build and testing the different feats. Some had misleading descriptions or wound up being more lackluster than they sounded. I found the ability to record and parse the combat log to be crucial in improving my Barb's performance in quests and raids.

    Here's an example of what the tool looked like:


    You could post the results in chat and people could pull up a window that showed damage done, healing done, damage taken, deaths, etc, etc. I personally helped a lot of other Barbarians in the guild I was in improve their build by using combat log parsers and similarly saw our main tanks help the off tanks improve. They would look at the parsers and ask how they could be in the top 3-5 DPS or, for the tanks, top damage taken.

    The way the tool is used is up to the person. Yes, it can be abused by elitist jerks (or more precisely, noobs as Quikster pointed out in the other thread similar to this) but it can be just for fun and for self-improvement. In the guilds I was in, at least, if you were at raid and followed directions and didn't do anything dumb, you were contributing. The tool was never used to discriminate against who could come and who couldn't or who was entitled to roll on loot and who wasn't. Did it get used like that by others? Certainly, but it was less prevalent than you'd think; doing stuff like that tends to give you a bad name quickly.

    Of course, it was also used for bragging rights and friendly competition. Some of the best times I had in AoC were close races in DPS with other DPS classes where we were laughing, cutting up but trying really hard to best each other. That kind of thing really improves your play as well.
    Last edited by Ciaran; 11-19-2010 at 08:59 AM.
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    Community Member TitoJ's Avatar
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    I'd go even further and say someone should have a sort of percentage number you can see when they click your lfm.

    Lets say for a barbarian, a game mechanic tallies amount of damage taken, as opposed to mobs killed, damage dealt. It would tally damage differently too, depending on boss mobs or trash mobs. Then, it'll affix a percentage of how effective you were in each quest...and keep it stored.

    We'll call it 'worthiness rating'

    Your WR will tell all that is needed before you even get accepted into a group.

    If you run Kobold Assault as your first quest on a character, and you come away with 20 kills, took 50% of the damage on a barbarian, your WR would fall below 5% or so. The only way to get it up would be to perform. If your gimp and can't perform...you'll just have to reroll or solo...

    alright...crucifixion time.

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    Quote Originally Posted by TitoJ View Post
    Total damage count is nothing like DPS meter.

    It's actually the only number that would matter...it should replace kill count.

    If you play WoW, you would know there's a dps meter, AND a total damage meter. Separate things there.
    Really ? any number that would give total damage would be used as a meter to gauge others DPS.
    Thus becoming a "DPS Meter".

    Let me give you an example...Shroud Part 5, beat down on Harry. People could click on the XP page and then see somewhat real time damage updates. It then would become a DPS meter. I know what they started with, I see the numbers updating....sounds like a DPS Meter to me. I may have to close the window and then re-click it again to see updates but either way...it becomes a DPS Meter.

    And kill count should stay and not be replaced, it's used to determine XP bonuses.
    It could be replaced with just total kills for the party and not list individual results.

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    Default Lets clear this up a bit

    Seems like there has been a bit of confusion:

    I'm talking about a damage count. Not a kill count. As many have said already, the last hit wins the kill count and doesnt necesarily mean much.

    I'm not talking about a DPS meter. Dont play WOW but from what i gather, the game tells you your range of damage per second. This suggestion is for a total tally of damage done per quest.

    I see how my OP may have set some people on edge (it was early, i was tired, the alien abduction was rough but back on topic) so to clarify, I think this would be helpful for a lot of reasons. finding out where your DPS falls in a party isnt necesarily a bad thing. MYDDO isnt a bad thing. People just find ways to use good things to be jerks.

    I know not everyone would be affected by this (intim, caster, healer) but i dont see why a healers numbers cant calculated as well? I think that would even be helpful to a party. No healer here has been cursed at for 'bad heals' even when some zerger decided to get surrounded by every orthon in amrath?

    I apreciate everyones input, just wanted to clear up a few misconceptions i saw.

  16. #16
    Community Member flynnjsw's Avatar
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    I would be fine with any of these as long it was viewable by the user only. If not, it will end up no better than MyDDO, or the "link portal/harry beaters" LFM's. Most any quest in the game can be completed with the first 6/12 that walk up.

  17. #17
    Community Member TitoJ's Avatar
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    Quote Originally Posted by DragonMageT View Post
    Really ? any number that would give total damage would be used as a meter to gauge others DPS.
    Thus becoming a "DPS Meter".

    Let me give you an example...Shroud Part 5, beat down on Harry. People could click on the XP page and then see somewhat real time damage updates. It then would become a DPS meter. I know what they started with, I see the numbers updating....sounds like a DPS Meter to me. I may have to close the window and then re-click it again to see updates but either way...it becomes a DPS Meter.

    And kill count should stay and not be replaced, it's used to determine XP bonuses.
    It could be replaced with just total kills for the party and not list individual results.
    Alright, DPS, damage per second...total damage...equals total damage.

    Who do you see killing Harry and clicking on the xp box every second watching total damage numbers pop up, all the while doing the math in their head? lol

    I'm just saying the kill count is already used for e-peen...I'm not saying take away total kills for quest bonuses...I'm saying if your gonna have e-peen...at least put it where it matters.

  18. #18
    Community Member Vellrad's Avatar
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    Thing I just realized about this:
    If it would be implemented, we would know exactly bosses HP!
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    Quote Originally Posted by Vellrad View Post
    Thing I just realized about this:
    If it would be implemented, we would know exactly bosses HP!
    Might run into a tad bit of trouble for certain bosses like harry if the gnolls heal him up.

    Make sure you get that 1 rounder

  20. #20
    Community Member Seihan's Avatar
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    Quote Originally Posted by DragonMageT View Post
    then that would be like a DPS meter, there is a current thread about such a thing. Comparing it to WOW's DPS meter system.

    If that is what the OP was actually taking about, either way, it's bad.
    I played WoW before and after dps meters came on the scene and imo it hurt the game. So many players now make scoring big numbers on such meter the primary focus to their play and use it as a tool for singling out 'bads'.

    Nevermind that these so called 'bads' lose some of their dps numbers because they spent time casting cc, moving out of fire, removing debuffs etc. Dps meters just encourage tunnel-vision style dps over versitile or strategic gameplay from what I've seen. I'd be sad to see DDO go that way.

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