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  1. #141
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Vhlad View Post
    Because I'm having fun playing end-game where I have heavy fort, and I'd rather see dev time spent on other things.
    Like centered longswords... where are my centered longswords?

    Oh.. and Druids.
    Thelanis

  2. #142
    Community Member TheDjinnFor's Avatar
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    EDIT: Nvm, I'm not satisfied with this post.
    Last edited by TheDjinnFor; 04-06-2010 at 03:42 PM.

  3. #143

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    Quote Originally Posted by Vhlad View Post
    Try playing an epic quest as a melee DPS with 0% fort Borror0, and let me know how much fun you have. Thanks to this thread, I have tried it, and it's not fun
    5. Powerful monsters, especially raid bosses, have their combat stats reevaluated to allow for the fact that they can now score critical hits.
    When monks with 80 AC are hit 95% of the time in epic desert, how exactly is a pure sorc, wizard, cleric, favored soul, bard, barbarian, kensai THF fighter, etc, able to invest enough in AC for it to matter?
    The problem is with the design of Epic content, not the suggestion.

    The to-hit of monsters in Epic content is too high. I doubt you would disagree with that.
    Quote Originally Posted by Emili View Post
    As it stands currently the low AC build get hit all the time and the high AC build gets hit seldom... lower the mob damage and the high AC build get hit - but because the high AC build entails DR it never is damaged. On the flip side the low AC build is still getting hit - under new rule for less under normal hits - but may receive spike damage now ... thus mob seems the same ... the only difference here is now a high AC becomes impervious from mob melee yet the low AC damage remains the same... you solved nothing but to create a set of builds which cannot be meleed by the mob while others play risk.
    The punctuation made this paragraph a bit hard to follow, so I'm not quite sure of what yo mean.
    Quote Originally Posted by Emili View Post
    Should you attach it to the AC build then the AC build is only ever scratched yet the non AC build is still dealing with health issues.
    "Fortification" is already attached to Armor Class. The greater your Armor Class is, the less likely monsters are to make their critical hit confirmation roll. The existence of Fortification, whether it is as a bonus to AC against confirmation rolls or like it is now, is meant to help the low AC characters.

    High AC character would rarely get hit by a critical hit regardless.
    Quote Originally Posted by TheDjinnFor View Post
    EDIT: Nvm, I'm not satisfied with this post.
    Really? I thought it was a pretty good post.
    DDOwiki.com, #1 source for DDO information.

  4. #144
    Community Member Vhlad's Avatar
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    Quote Originally Posted by Borror0 View Post
    The existence of Fortification, whether it is as a bonus to AC against confirmation rolls or like it is now, is meant to help the low AC characters.
    No, not quite. The existence of fortification in its present state is meant to help low AC characters. However, the suggestion to change it to a bonus to AC against confirmation rolls, by A_D's own admission, is meant to punish low AC characters.

    Quote Originally Posted by Angelus_dead View Post
    For spellcasters to be less able to reliably survive monster attacks is an intentional benefit of the suggestion.
    Quote Originally Posted by Angelus_dead View Post
    Yes, it's true that the suggestion would prevent many barbarian-style characters from making themselves 100% immune to critical hits. That's the objective.
    Thelanis - Former VIP for ~4 years. Not currently playing.
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  5. #145

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    Quote Originally Posted by Vhlad View Post
    No, not quite. The existence of fortification in its present state is meant to help low AC characters. However, the suggestion to change it to a bonus to AC against confirmation rolls, by A_D's own admission, is meant to punish low AC characters.
    I don't see anything in your post that contradicts what you quoted.

    PS: I would not use the word punish, as that's not the intent. It's meant to add a drawback to neglect your character's defensive capability, yes.
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  6. #146
    Community Member Judo's Avatar
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    Quote Originally Posted by Borror0 View Post
    I don't see anything in your post that contradicts what you quoted.

    PS: I would not use the word punish, as that's not the intent. It's meant to add a drawback to neglect your character's defensive capability, yes.
    Anything that requires us to completely revamp our characters, and only get said ability to revamp said character...from the ddo store...IS punishment.

    The more they change, the more we have to change. And thanks to design, change
    cost money .
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  7. #147

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    Quote Originally Posted by Judo View Post
    Anything that requires us to completely revamp our characters, and only get said ability to revamp said character...from the ddo store...IS punishment.
    You're telling me that? I told them that putting their character respec in the eStore was a bad idea because their players would greaty resent any attempts at balancing however beneficial to the game it may be, but they didn't listen to me.
    DDOwiki.com, #1 source for DDO information.

  8. #148
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Vhlad View Post
    No, not quite. The existence of fortification in its present state is meant to help low AC characters. However, the suggestion to change it to a bonus to AC against confirmation rolls, by A_D's own admission, is meant to punish low AC characters.
    Isn't having a low combat stat supposed to be a bad thing?

  9. #149
    Community Member Judo's Avatar
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    Quote Originally Posted by Borror0 View Post
    You're telling me that? I told them that putting their character respec in the eStore was a bad idea because their players would greaty resent any attempts at balancing however beneficial to the game it may be, but they didn't listen to me.

    All i know is, im too poor to be happy in such an economy lol
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  10. #150
    Community Member Vhlad's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Isn't having a low combat stat supposed to be a bad thing?
    d20 SRD added fort to help low AC characters. Changing the mechanic to punish them is a bad thing, especially in DDO where the AC differences between classes/builds are more extreme.
    Thelanis - Former VIP for ~4 years. Not currently playing.
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    ==GREAT MEMORIES========= :: PESTILENCE :: =========GREAT COMMUNITY==
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  11. #151
    Community Member Magusrex777's Avatar
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    Fort is super simple to get right? I had heavy the moment I could get it. I even have in a belt, ring and helm so I can swap around gear. So if everyone can have it easily, and we consider it mandatory why have it? I fully support the ideas that tie it into AC to make it more meaningful.

  12. #152
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Vhlad View Post
    d20 SRD added fort to help low AC characters. Changing the mechanic to punish them is a bad thing, especially in DDO where the AC differences between classes/builds are more extreme.
    Is that why it was added? I'm somewhat skeptical, particularly when you consider how poor AC becomes later in the game, even in PnP, and how Fortification is almost exclusively found on armor and shields (the purview of AC characters).

    In any case, I don't think it should be tied to AC. It may help improve the value of having AC, but does nothing to expand the range of viable AC, which would simply render lower-AC targets far too squishy. Like I said earlier, if we were to get this tied to AC in the same update that also rebalanced AC to make a much wider range useful (gonna harp on the iterative attacks for monsters and rolling for AC stuff again), then it might make some sense, but without that, I just see it as being too hurtful a solution.

    Definitely needs adjusting though, and likely its own, new mechanic.
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  13. #153
    Community Member Tarnoc's Avatar
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    Quote Originally Posted by Borror0 View Post
    I don't see anything in your post that contradicts what you quoted.

    PS: I would not use the word punish, as that's not the intent. It's meant to add a drawback to neglect your character's defensive capability, yes.
    so borror why dont you keep your opinions to yourself you dont even play this game for one thing

    and on that quote please explain how a sorc who in pnp at lvl 20 is almost a god yet in ddo is not even close and now you expect them to get ac gear and neglect things that are nessessary for high end content?

  14. #154
    Community Member Xeraphim's Avatar
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    Quote Originally Posted by Visty View Post
    once they have toned down monster damage to a balanced level....<snip>
    HAH! Good luck with that!

  15. #155
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Like centered longswords... where are my centered longswords?
    Eladrin can’t hold out on us too much longer! We have a centering kukri. (That I assume will join the assassin when we get the Ninja Spy PrE)
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  16. #156
    Community Member Xeraphim's Avatar
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    Quote Originally Posted by Tarnoc View Post
    and on that quote please explain how a sorc who in pnp at lvl 20 is almost a god yet in ddo is not even close and now you expect them to get ac gear and neglect things that are nessessary for high end content?
    Simple. Paladin 18/Monk 1/Sorc 1.

    If you TR Wizard 3 times then Cleric 3 times then Sorc 4 times, on the 4th Sorc iteration the Sorc will be pretty freakin' uber.
    Last edited by Xeraphim; 04-06-2010 at 07:33 PM. Reason: Passive Past Life Feats

  17. #157
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    Quote Originally Posted by Tarnoc View Post
    and on that quote please explain how a sorc who in pnp at lvl 20 is almost a god yet in ddo is not even close and now you expect them to get ac gear and neglect things that are nessessary for high end content?
    A sorc shouldn't need AC or heavy fort in PnP, bro.

    The fact that casters are a little underwhelming in Epic content isn't a reason to keep 100% heavy fort. Although it would be a great time to plug Iron Body.

    Which kinda stinks because the Arcane Spell failure, but in a world without easy Fortification its purpose is obvious.

  18. #158
    Community Member Tarnoc's Avatar
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    Quote Originally Posted by gavagai View Post
    A sorc shouldn't need AC or heavy fort in PnP, bro.

    The fact that casters are a little underwhelming in Epic content isn't a reason to keep 100% heavy fort. Although it would be a great time to plug Iron Body.

    Which kinda stinks because the Arcane Spell failure, but in a world without easy Fortification its purpose is obvious.
    so yet another example to get rid of heavy fort but not really dealling with the issues...

    now heres a thought do you think shroud would be doable if harry had 100% on normal at lvl 16 and guess wat youll counter saying o but we can sunder and bring his fort down ...TILL TURBINE DECIDES RED NAMES ARE IMMUNE.....if you give turbine an inch they are doing this to mess us not to make us being able to do better ...they have sited examples of this through out the history of ddo


    you dont think harry will be spamming the fort breaker so much that even TANKS wont have fort.......... if you do go play hello kitty maybe the devs thier are nice
    Last edited by Tarnoc; 04-07-2010 at 08:15 AM.

  19. #159
    Community Member Tarnoc's Avatar
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    Default How Would You Know

    ""The problem is with the design of Epic content, not the suggestion.

    The to-hit of monsters in Epic content is too high. I doubt you would disagree ""

    how would you know anything about epic borror?? you dont play the game

  20. #160
    Tasty Ham Smuggler Kromize's Avatar
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    Quote Originally Posted by Tarnoc View Post
    how would you know anything about epic borror?? you dont play the game
    How do you know that? Are you watching Borror 24/7 to confirm there is no gameplay?

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