EDIT: Nvm, I'm not satisfied with this post.
Last edited by TheDjinnFor; 04-06-2010 at 03:42 PM.
5. Powerful monsters, especially raid bosses, have their combat stats reevaluated to allow for the fact that they can now score critical hits.
The problem is with the design of Epic content, not the suggestion.When monks with 80 AC are hit 95% of the time in epic desert, how exactly is a pure sorc, wizard, cleric, favored soul, bard, barbarian, kensai THF fighter, etc, able to invest enough in AC for it to matter?
The to-hit of monsters in Epic content is too high. I doubt you would disagree with that.
The punctuation made this paragraph a bit hard to follow, so I'm not quite sure of what yo mean.
"Fortification" is already attached to Armor Class. The greater your Armor Class is, the less likely monsters are to make their critical hit confirmation roll. The existence of Fortification, whether it is as a bonus to AC against confirmation rolls or like it is now, is meant to help the low AC characters.
High AC character would rarely get hit by a critical hit regardless.
Really? I thought it was a pretty good post.
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No, not quite. The existence of fortification in its present state is meant to help low AC characters. However, the suggestion to change it to a bonus to AC against confirmation rolls, by A_D's own admission, is meant to punish low AC characters.
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DDOwiki.com, #1 source for DDO information.
DDOwiki.com, #1 source for DDO information.
Thelanis - Former VIP for ~4 years. Not currently playing.
Former officer of Indago, server-wide 2nd place: Titan, Queen, Reaver, & Abbot
==GREAT MEMORIES========= :: PESTILENCE :: =========GREAT COMMUNITY==
Vhlad / Vhladx / Vhladxx / Vhladxxx / Vhladxxxx / Vhladxxxxx / Vhlade / Vhlader / Vhlada
Fort is super simple to get right? I had heavy the moment I could get it. I even have in a belt, ring and helm so I can swap around gear. So if everyone can have it easily, and we consider it mandatory why have it? I fully support the ideas that tie it into AC to make it more meaningful.
Is that why it was added? I'm somewhat skeptical, particularly when you consider how poor AC becomes later in the game, even in PnP, and how Fortification is almost exclusively found on armor and shields (the purview of AC characters).
In any case, I don't think it should be tied to AC. It may help improve the value of having AC, but does nothing to expand the range of viable AC, which would simply render lower-AC targets far too squishy. Like I said earlier, if we were to get this tied to AC in the same update that also rebalanced AC to make a much wider range useful (gonna harp on the iterative attacks for monsters and rolling for AC stuff again), then it might make some sense, but without that, I just see it as being too hurtful a solution.
Definitely needs adjusting though, and likely its own, new mechanic.
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so borror why dont you keep your opinions to yourself you dont even play this game for one thing
and on that quote please explain how a sorc who in pnp at lvl 20 is almost a god yet in ddo is not even close and now you expect them to get ac gear and neglect things that are nessessary for high end content?
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
A sorc shouldn't need AC or heavy fort in PnP, bro.
The fact that casters are a little underwhelming in Epic content isn't a reason to keep 100% heavy fort. Although it would be a great time to plug Iron Body.
Which kinda stinks because the Arcane Spell failure, but in a world without easy Fortification its purpose is obvious.
so yet another example to get rid of heavy fort but not really dealling with the issues...
now heres a thought do you think shroud would be doable if harry had 100% on normal at lvl 16 and guess wat youll counter saying o but we can sunder and bring his fort down ...TILL TURBINE DECIDES RED NAMES ARE IMMUNE.....if you give turbine an inch they are doing this to mess us not to make us being able to do better ...they have sited examples of this through out the history of ddo
you dont think harry will be spamming the fort breaker so much that even TANKS wont have fort.......... if you do go play hello kitty maybe the devs thier are nice
Last edited by Tarnoc; 04-07-2010 at 08:15 AM.
""The problem is with the design of Epic content, not the suggestion.
The to-hit of monsters in Epic content is too high. I doubt you would disagree ""
how would you know anything about epic borror?? you dont play the game