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  1. #821
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Krago View Post
    Would it be better to end the Wizard level on an odd note to gain that next level of spells?

    I dont suppose I could convince you to try your hand at making a Drow and a WF for a good comparison?
    i can the wf would be more of a casting type while the drow would be more fighter type with casting abilities?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #822
    Founder Lifespawn's Avatar
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    [QUOTE=coopercoop2003;2330562]Hello all,

    I would like to get some help and advice on a tank build.

    My goals .. high AC and good damage. Can solo well and still be a solid tank in raids.

    I want him to be a Halfling and a pally. I have no problems multi classing.
    As far as weapons… shield ( for high AC ) bastard sword or koepsh.

    Was thinking some rouge for UMD.. not sure if its worth it….


    These are my main wants. And I am open for others. Any other ideas would be awesome.
    and its a 32 pt build

    destruction breastplate and hound set for levickks is what you want to shoot for u have enough intimidate that with an item you can gater all trash mobs.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (14 Paladin \ 2 Rogue) 
    Hit Points: 288
    Spell Points: 142 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 17
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    20
    Dexterity            14                    14
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    21
    
    Tomes Used
    +2 Tome of Strength used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                     6
    Bluff                 3                     5
    Concentration         2                     3
    Diplomacy             7                     9
    Disable Device        n/a                   n/a
    Haggle                7                     9
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate            7                    16
    Jump                  6                    11
    Listen               -1                     1
    Move Silently         2                     4
    Open Lock             6                     6
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  2                     5
    Tumble                6                     6
    Use Magic Device      7                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Dodge
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Tower Shield Proficiency
    
    
    Level 16 (Paladin)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Divine Might I
    Enhancement: Divine Might II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    Enhancement: Halfling Luck I (Will)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Paladin Extra Turning I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #823
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Lord_Nasher View Post
    Been loving the game and recently I opened the Drow race. I love Drow and would like to play one but I am torn on which class to play. I play a Human cleric now, so casters are out. I am leaning towards a pure Monk or Rogue. If rogue, I want assassin type... if Monk I would like as much DPS as possible. Please help me decide, perhaps make a build for me. Thank you!
    both of these classes can be very hard for a new player to play monk takes alot of twitch skills and button mashing while rogue can be a harsh lesson on aggro managment i will still make you a build just wanted to let you know before you choose one that they can be tough.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  4. #824
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Ragnarnessaja View Post
    So I'm fishing for a particular build that probably already exists, so I'm sticking my fingers in as many pies as I can to try and find someone who might already have it.

    28pt or Drow 18 Ranger 2 Monk. The goal is Tempest 3 with as much AC, Saves and Hitpoints as possible while retaining all the offense that a Tempest ranger can dish out. I have access to +1 Tomes, but no +2's at this time. The future though, that will change. (I don't know how Tomes work aside from that they boost that stat, so I don't understand the difference of using them at 1 or any specific level.)

    I will be taking this character all the way to the top and I plan on raiding with him, so factor in whatever Greensteel and raid loot into the end numbers as you like, since I love knowing what I can get if I work towards it. If you can give me a projection of what the numbers will be like once he's finished, I'd love you to pieces.

    Thankyou.
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (2 Monk \ 14 Ranger) 
    Hit Points: 236+36 from con item +45 from shroud+30gfl+10 argo+20 minos helm=377
    Spell Points: 185 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 15
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             17                    21
    Dexterity            13                    17
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               10                    11
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                    22
    Bluff                 0                     0
    Concentration         2                     2
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  0                     0
    Hide                  5                    20
    Intimidate            0                     0
    Jump                  7                    11
    Listen                0                     2
    Move Silently         1                    20
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                4                    18
    Spot                  4                    18
    Swim                  3                     5
    Tumble                n/a                   5
    Use Magic Device      2                     2
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Stunning Blow
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 16 (Ranger)
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Elven Enchantment Resistance III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Favored Defense III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #825
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Waerlogan View Post
    Drow now unlocked. Have had a few players tell me I should not roll another character to pickup Favor quicker to get to the 32 point unlock. If so I could really use Drow build.

    Drow

    Any class

    Solo friendly (your Cleric for me was actually very solo friendly from lvl 1)

    No Tomes
    i'd stick with the cleric there is no other class that is needed more than clerics it will be the best one to get you to your 32 point unlock.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #826
    Community Member Ragnarnessaja's Avatar
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    Thankyou Lifespawn. I thought I would post this here, it's a build another person made me and I figured if anyone else was interested, it might be seen more here. I don't take credit for it. It was given to me by Nyvn. Cutting as pasting now.

    "I Prefer Str based build over dex builds more damage and still able to reach meaningful ac. This should be a good starting point with no tomes used, modify to taste.

    Human 2/18 Monk Ranger

    Str 30 = 16 Base + 5 lvl ups + 6 item + 1 enchanement + 2 Rams Might
    Dex 22 = 14 Base + 6 item + 2 enchanement
    Con 20 = 14 Base + 6 item
    Int 08 Base
    Wis 22 = 14 Base + 6 item + 2 enchanement
    Cha 08 Base

    Feats

    Dodge (lvl 1)
    Mobility ( Human Bonus)
    Toughness (Monk 1)
    Power Attack (Monk 2)
    Exotic Weapon Prof Khopesh (lvl 3)
    Favored Enemy Undead (Ranger 1)
    Spring Attack (lvl 6)
    Favored Enemy Giant (Ranger 5)
    Improved Critical Slashing Weapons (lvl 9)
    Oversized Two Weapon Fighting (lvl 12)
    Favored Enemy Evil Outsider (Ranger 10)
    Two Weapon Defense (lvl 15)
    Favored Enemy Construct (Ranger 15)
    Maximize (lvl 18)


    AC Break Down

    10 base
    06 dex
    06 wisdom
    1 monk centered
    1 dodge feat
    1 alchemy ritual
    1 two-weapon defense
    4 tempest
    6 Dragon Touched Armor
    2 dodge (Chaos Guard)
    5 protection item
    5 barkskin
    4 insight (Greensteel Min II)
    (3 favored enemy)
    ___________
    52 (55) AC Self Buffed

    01 Haste
    04 bard
    05 aura
    02 recitation
    02 Defensive Fighting
    ___________
    66 (69) AC Fully Buffed

    You can get 3 more if you get a chattering ring/ 3 dodge on DT Armor.

    Skills

    Max Balance and Concentration, Then whatever you want.

    Casting

    Always keep Ram's Might and Barkskin on yourself, Jump is also good. The Applicable Energy resistance and Protection can also be amazing. Ie Recasting Protection from Energy: Fire when you're constantly taking fire damage is amazing. Healing don't under estimate a Ranger's ability to self/spot heal. It can make a difference."

    Hope this helps anyone who might be interested.

  7. #827
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    Default Favored Sould Melee build

    I'm working on a Favored Sould build that will primarily be melee. The end build will be 18FS/2MNK.

    Priorities:
    1. Ability to solo
    2. Ability to act as the designated healer in a group
    3. DPS
    4. Taunting Tank

    I may not get all 4, but if I get 1 and 2 then I'm happy.

    Race: looking at 32 point elf or human.. or a drow.

    Any help or thoughts are appreciated.

  8. #828
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    Default Looking for a build

    I have an idea I am toying around with for the new mod, and would like some help.

    I want a Strength-based Halfling 7 KotC Paladin / 7 Rogue / 6 Tempest Ranger.

    Priorities
    1. Sneak Attack Enhancements (At least Guile III)
    2. Heavy/Light Pick TWF
    3. FE enhancements
    4. Decent UMD/Rogue Skills (no more than 10 INT please)

    I was originally considering a Zeal Tempest but I think this build will be even more fun to play. Not to mention a lot more utility in this build, and its hard to imagine life without evasion.

    32 Point builds and +2 tomes are available.

  9. #829
    Community Member Stuttrboy's Avatar
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    Quote Originally Posted by Stuttrboy View Post
    I'm looking for a build. Divine caster but specializing in melee/ buffing but with enough UMD to cast displacement, shield, stoneskin firewall(until I get blade barrier) and possibly tensers. 32 point build or Drow is fine. I need to be functional in a group, but I will probably solo or duo alot. I can get all +1 tomes starting at level 3. I was thinking rogue/paladin/FVS or maybe rogue/fighter/FVS.

    I would also like to see something that has the capability of getting into 80s ac. I see people saying that it's possible but I can't see how.

    Have they updated the character builder yet? Also it doesn't have to be FVS I just suggested it for the feats. If something works better than my suggestions please say so.

  10. #830
    Community Member rainbow_kokane's Avatar
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    I was wondering if anyone had a 28 point dwarf tempest pally build or if a build like that would even be feasible? I got the idea looking at the Demon Hunter build but honestly I don't know the game or the character building system well enough yet to even begin to try to figure out what needs to be changed or if its even worth attempting. Thanks for your time

  11. #831
    Community Member channelle's Avatar
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    Default 32 pt. HaggleBard, Spellsinger, Back-up healer

    Hey there
    I was wondering if i could get some help with a build...i'm looking to make a Bard that has max haggle, is able to back up heal, and also has the spellsinger enh.

    Could you please also outline what the pre-req's are that are needed to take the spellsinger enh.
    TYVM
    Ghallanda Server: member of Best Beaches Around (BBA) (Lvl 200)
    Healingangel, Higherangel (Main), Angelwise, Lyricalangel

  12. #832
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    Hi there.

    I'd like to make a very durable soloing Warchanter. I love the idea of a bard who can really get into the thick of things. Soloability is preferable as my times are limited in play and I just want to be able to pop in, grind some dungeons/quests, and log. Being useful in a group situation is good for me, but secondary to soloing.

    I think self-healing would be a big benefit, but I'm new so not really sure. This also means only 28 stats, and no tomes (whatever those are).

    Weapon choice doesn't matter to me. Race doesn't matter. Etc. You chose! You know best!

    Suggestions please!

    many thanks!!!

  13. #833
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    Default

    wow that's a lot of pages and a lot of builds so sorry if this is covered. I really like the stealth play style featured by Ghoste in the vids. I'm not really liking the WF however. could you come up with some sort of Stealth Cleric, built for soloing, offensive casting focused, maybe 2 or more levels of monk, no traps needed, human preferred or halfling/dwarf and only 28 pts to work with; is this undoable or an already been done?

  14. #834
    Community Member kiyu3814's Avatar
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    Default Kiyu3814 build request

    I have a full time tank a full time healer and a mix mut made of family members.
    I am looking for a top dps build. Class/race unimportaint 28 point build plz and no drow yet.
    Somethign with endgame raiding in mind.

  15. #835
    Founder glug's Avatar
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    Default

    I'm a level 14 Chaotic Neutral Elf Rogue.

    Pure Rogue. As in 14 levels of Rogue. I made choices mostly around being able to handle traps and locks that seem to be handled perfectly fine by people with a single splash level or rogue, if they are not just walked through. I also intended to backstab the **** out of things with two weapons and weapon finesse, although half the things I fight laugh at sneak attack damage.

    I have two free respecs now that I'm playing again. It's a 28pt build, but I should be getting a +2 tome in a day or so.

    Priorities:
    1 - Actually being a useful character.

    Here are my current base stats, with levelup stats included.
    STR: 10 (includes +1 tome)
    DEX: 21
    CON: 12
    INT: 14 (includes +1 tome.. no idea when/why I got these two..)
    WIS: 10
    CHA: 10

    So.. since apparently Mod10 or Mod11 will allow me to do a full feat respec, I'm keen to know if this character is salvageable. Otherwise, if a feat or two could fix things up with the current respecs, that'd be great.

    Feats:
    Defensive Roll
    Dodge
    Improved Evasion
    Improved Two-Weapon Fighting
    Skill Focus: UMD
    Weapon Finesse


    Thanks folks. <3

  16. #836
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    Hey I'm not sure if you are still open to requests, if so I have one for you. I'm hoping to create a Paladin, namely a tanking paladin. I want it to be able to tank very well (probably with intimidate), but also to be able to backup as a damage or support character if there is another tank in the party. I was thinking a good way would be to cross class with either ranger (dual weapon for dps) or if it was plausible, to cross class several levels of sorcerer for some crowd control (for the sake of supporting the group... HOLD PERSON FTW). Note these are only a few options. I am open to any ideas that would make for a good tank/support character.

    I do not have 32pt build nor do I have access to tomes. When I do however I may come back and ask for a revamp.

  17. #837
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    I would like to request a build that is easy to solo but can also help out if i can get in a group. I play weird hours so sometimes i have to solo. I was thinking along the lines of cleric/rogue. Rogue to diasable/find traps and cleric to heal but hear they are harder to play. What would you recommend? Thanks.

  18. #838
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    Default

    Hey Sigtrent ,

    thanks for taking the time to do builds for all of us plebs. Was wondering if you could come up with a build which rotates around a bard/fighter build , somewhere along the lines of 15/1 , seeing new mod isn't out.

    I have no tomes and it'll have to be a 28 pt build , still new to the game. Would love DPS , and being able to do self buffs and group if possible.

    My mate is playing a cleric/rogue build atmo , and i thought that with this i might be able to buff both of us and fight with him

    many thanks again and hope to see you in game!!

  19. #839
    Founder Lifespawn's Avatar
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    sry guys been really busy working to get ahead as i have gallbladder surgery comming up and the char planner that was updated has a really off hangtime that makes each build take forever i'll see if i can get some time to throw a few together roughly for you guys to have a base on.

    I won't be on for about a week starting aug 28th tho see you all after that.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  20. #840
    Community Member Lord_Legolas's Avatar
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    Default Hail and well met!

    Sorry about the surgery, but I and probably others hope you have a good and speedy recovery.

    Anyway - I've been playing the game for sometime and have mostly pure classes, but now I'd like to request a multi-class build. First I've been exploring different builds but I do love the Ranger class. Mostly because of the favored enemy, two weapon fighting and a few other 'bonuses.' I've been looking at a 15 (Favored enemy 4) or so and X levels of fighter. I would definitely need Bast-Swords because I have a stockpile of them! But don't really need that till like level 8. Tomes? Only +1's. Another thing is that he needs to be an elf because again - I have a ton of RR: Elf/Drow equipment. I do have the 32 point build option. I'd like to go with fighter because of alignment restrictions (Lawful Good for use of Pure Good weapons), and because of all the feats; although Barb rage would go a long way. The big problem with me in making this type of build is that I do not know all the nuances of when to take a level of this or that or the trade offs on how many levels to take of this, and other such important stuff. Another thing is because since I need the Bast-swords I think that taking 4 or so levels of Fighter would give me enough feats and other 'bonuses' for all that... Although I'm not sure... Then again would Tempest III outweigh the 'bonuses' I'd be getting for taking more than 2 levels of Fighter? I saw a 14(?)Barb/Ranger(6?) that looked cool but I'd rather not loose all my 'Pure Good' weapons.
    Hogmire 20 Sorc Raigor 18 Ranger/1 Rogue/1 Monk ® Falnor 15 Centar (Reborn)® 6 Ranger Boothby 20 Bard Dakama 20 Sorc Dragnost 20 PaladinDraggie Cookies! NOM-NOM-NOM!!!
    Not responsible for technicial assistance given.

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