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  1. #901
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    I am looking for an Arcane Gish that is good at both solo/duoing and good at endgame

    I am thinking Wiz/Ftr, but if there is really good reasons to be Sor/something I might change my mind...

    I want to be WF, and be good at buffing myself, and be a good dps (and possibly an okay tank)

    I have already made one, but I can reroll if it is necesarry...

    It is Wiz 1/Ftr 2 atm, planning to some more wizard levels soon...

    It has 16/10/16/16/6/6 in starting stats, and for feats I picked PA, THF, Extend, Mithral body and WF (slashing)

    Any help?

  2. #902
    Community Member Mast3rR0b's Avatar
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    Hi guys, i am looking for a Drow FvS 28 point build.

    My primary objective is to be a very good (let's assume a in good/very good/ excellent scale) healer, but still good at melee and offensive casting, in this order.

    i don't mind multiclassing a bit, and i think i can afford to purchase a few tome s from store.

    As melee i intend not to dual wield, so forget TWF. On this char i would rather prefer go on Longsword/Shield or maybe 2h-greatsword.

    Is this doable or is it kinda of a dream?

    If not, can you please post me a build complete of spell per levels too? I'm a bit confused on which one should be better use...

    Thank you in advance
    Last edited by Mast3rR0b; 09-24-2009 at 07:07 AM.

  3. #903
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    Quote Originally Posted by huxt592 View Post
    Hey! I'm looking for a Cleric Rogue Hybrid Build. I want an amazing healer than can also be used as a good trap monkey. 28pt Preferably and not a Drow. Evasion would be nice but not a necessity. Also can be able to offensive cast when not needed to heal. not looking for any melee whatsoever, dont expect to be soloing much either. 20 levels.

    Thanks in advance!
    Offensive casting would be tough due to DC's being lower from levels and limited feats (especially with the level 1 feat off-limits for casting purposes). To be the best healer you can be in this build requires a metric ton of achievements (4 total healing lines costing 34 of your 80 ap's) and a fair number of feats - empower healing and maximize are pretty important while healing and extend is kind of important when you realize that this character may be leaned on to buff due to smaller sp and lower cleric level - if you get two healers you can perform well saving the sp's for the main healer by buffing.

    My build concept is the 'walking shrine'. I make sure that all of the healing feats and achievements mentioned above are maxed. Then my next priority is to get as many uses of Turn Undead as possible and max the Divine Vitality line to be able to hand out a ton of SP's to the group. A healing focused pure cleric already has some issues with nuking (DC's hard to optimize, achievements a bit tight, etc). Toss in 2-3 rogue levels and you're really shooting yourself in the foot. My thinking at that point was that you could build a cleric that had the top available healing and could sort of nuke (but would never be that good at it) or you could build a cleric that had the top available healing and nearly the top on providing SP to party members.

    This build is pretty equipment and tome-friendly. You'll need a +1 int tome before level 4 for the skill points and a +1 tome for wisdom by level 20 (along with a +6 wis item) to cast your level 9 spells. I've been told that I could actually get away with 11 wis fairly easily so the 12 should give you a decent cushion. This build does everything you asked for except for the nuking. You can still nuke but anything with a DC is going to be highly resisted.

    I've balanced the skills out to be mostly useful at most levels all along. They're not maxed in the end game and rather are balanced based on the score + mod to be about even all the way through. There just aren't enough SP's to max everything with a 28-point build and only a +1 int tome. Use a +3 int tome or a 32-point build (dropping cha down two points to add two points to int) or some combination of those two things (ie +2 int tome with 32-point build and an extra point going to charisma to start with 16) and you can nearly max everything at the end.

    Possible Modifications:
    1) You could swap the Cha and Wis scores (including the bonus points a 8,12,16,20) if you wanted more SP, DC, and will saves. You lose some uses of Divine Vitality and your fairly important bonus to UMD. A starting wis/cha of 16/10 is possible in the 28-point build so you wouldn't be hopeless on the wisdom side of things with your
    2) You could drop Improved Mental Toughness to slide Force of Personality in at level 15 or 16 for a +3 to will saves.
    3) You could drop Improved Mental Toughness to slide in Skill Focus: UMD. Only really recommended on the 32-point build (especially with a +2 or greater int tome) where you'll be maxing your UMD skill at 23 points, getting 23 points from skills, 5 points from base charisma (requires a +1 tome not listed in current build), 3 points from +6 charisma item for a total of 31. If you can't get to the point you want to get this would be an option but again, this is more of a power-gamer end-game option.
    4) You could drop a lot of the survivability achievements I took toward the end (6 AP in Human: Improved Recovery I & II and 8 AP in Racial Toughness I-III and Human Adaptability Constitution) and put those 14 AP's toward rogue skill improvements - maxing out the Disable Device Line and filling out the first two areas for open lock, search, and spot for example.
    5) You could dump up to 10 AP's from the survivability areas to get 110 more SP's - an increase of just under 10% of your unbuffed naked amount.

    There's definitely some wiggle-room at the tail end and a bit of flavor on which rogue skills to place your focus. You could even drop spot altogether and have plenty of points with which to max your other rogue skills if you feel like you know where everything is well enough to do without it. As I mentioned, this is a good to great healer (only limitation is a lower SP pool than a pure cleric), it's highly survivable, and the Human Versatility line gives you some great boosts to your rogue skills while giving you extra options when those skills aren't needed.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Cloguen Shrinemobile
    Level 20 Lawful Good Human Male
    (3 Rogue \ 17 Cleric) 
    Hit Points: 286
    Spell Points: 1156 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 12
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength              8                  8                    8
    Dexterity             8                  8                    8
    Constitution         14                 15                   16
    Intelligence         16                 18                   18
    Wisdom               12                 13                   13
    Charisma             15                 18                   18
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  3                    3
    Bluff                 6                  8                    8
    Concentration         4                 25                   25
    Diplomacy             6                  8                    8
    Disable Device        7                 27                   28
    Haggle                6                  8                    8
    Heal                  1                  1                    1
    Hide                 -1                 -1                   -1
    Intimidate            2                  4                    4
    Jump                  3                  3                    3
    Listen                1                  1                    1
    Move Silently        -1                 -1                   -1
    Open Lock             3                 22                   23
    Perform               n/a               n/a                   n/a
    Repair                3                  4                    4
    Search                7                 18                   19
    Spot                  5                 19.5                 19.5
    Swim                 -1                 -1                   -1
    Tumble                3                  3                    3
    Use Magic Device      6                 20                   20
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Human Versatility I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    
    
    Level 2 (Cleric)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1.5)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Defensive Fighting
    Enhancement: Cleric Improved Empower Healing I
    
    
    Level 4 (Cleric)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Human Versatility II
    Enhancement: Cleric Prayer of Life I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Extra Turning II
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Feat: (Selected) Extra Turning
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Divine Vitality II
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Versatility III
    Enhancement: Cleric Improved Empower Healing II
    
    
    Level 8 (Cleric)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic III
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Cleric Divine Vitality III
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Cleric Life Magic IV
    
    
    Level 12 (Rogue)
    Ability Raise: CHA
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+3)
    Skill: Spot (+3)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Evasion
    Enhancement: Human Versatility IV
    
    
    Level 13 (Cleric)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+0.5)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Cleric Prayer of Life III
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Enhancement: Cleric Prayer of Incredible Life II
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Feat: (Selected) Mental Toughness
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Protection From Elements, Mass
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 16 (Cleric)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Spell (8): Death Pact
    Spell (8): Firestorm
    Spell (8): Mass Cure Critical Wounds
    Spell (8): Mass Death Ward
    Spell (8): Mass Inflict Critical Wounds
    Spell (8): Summon Monster VIII
    Spell (8): Symbol of Death
    Enhancement: Racial Toughness I
    Enhancement: Cleric Wand and Scroll Mastery IV
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (9): Energy Drain
    Spell (9): Implosion
    Spell (9): Mass Heal
    Spell (9): Summon Monster IX
    Spell (9): True Resurrection
    Enhancement: Human Adaptability Constitution I
    Enhancement: Racial Toughness III
    
    
    Level 20 (Rogue)
    Ability Raise: CHA
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Use Magic Device (+9)
    Feat: (Automatic) Trap Sense
    Enhancement: Human Improved Recovery II

  4. #904
    Founder Lifespawn's Avatar
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    Quote Originally Posted by glug View Post
    I'm a level 14 Chaotic Neutral Elf Rogue.

    Pure Rogue. As in 14 levels of Rogue. I made choices mostly around being able to handle traps and locks that seem to be handled perfectly fine by people with a single splash level or rogue, if they are not just walked through. I also intended to backstab the **** out of things with two weapons and weapon finesse, although half the things I fight laugh at sneak attack damage.

    I have two free respecs now that I'm playing again. It's a 28pt build, but I should be getting a +2 tome in a day or so.

    Priorities:
    1 - Actually being a useful character.

    Here are my current base stats, with levelup stats included.
    STR: 10 (includes +1 tome)
    DEX: 21
    CON: 12
    INT: 14 (includes +1 tome.. no idea when/why I got these two..)
    WIS: 10
    CHA: 10

    So.. since apparently Mod10 or Mod11 will allow me to do a full feat respec, I'm keen to know if this character is salvageable. Otherwise, if a feat or two could fix things up with the current respecs, that'd be great.

    Feats:
    Defensive Roll
    Dodge
    Improved Evasion
    Improved Two-Weapon Fighting
    Skill Focus: UMD
    Weapon Finesse


    Thanks folks. <3
    take gtwf at 15 switch out dodge for toughness switch out deffensive roll for crippling strike

    def roll and imp evasion are rogue class skills
    dodge
    itwf
    twf
    weapon finesse
    and sf umd are your regular feats
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #905
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Diethro View Post
    Hey I'm not sure if you are still open to requests, if so I have one for you. I'm hoping to create a Paladin, namely a tanking paladin. I want it to be able to tank very well (probably with intimidate), but also to be able to backup as a damage or support character if there is another tank in the party. I was thinking a good way would be to cross class with either ranger (dual weapon for dps) or if it was plausible, to cross class several levels of sorcerer for some crowd control (for the sake of supporting the group... HOLD PERSON FTW). Note these are only a few options. I am open to any ideas that would make for a good tank/support character.

    I do not have 32pt build nor do I have access to tomes. When I do however I may come back and ask for a revamp.
    intimitank i'd go dwarf and go 18 pally 2 ftr but if you want dps an intimitank isn't the best way to go to be a really good intimitank you have to devote alot to it.

    If you wanted a dps pally i'd stay pure i can build both or neither just let me know what you think.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #906
    Founder Lifespawn's Avatar
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    Quote Originally Posted by high-octane View Post
    I would like to request a build that is easy to solo but can also help out if i can get in a group. I play weird hours so sometimes i have to solo. I was thinking along the lines of cleric/rogue. Rogue to diasable/find traps and cleric to heal but hear they are harder to play. What would you recommend? Thanks.
    rangers make great rogue splashes without giving up much and they can solo well

    Clerics can solo alot at mid to high levels but you really want bladebarrier to do so it's the best cleric AOE.

    And taking rogue levels means you will get that spell later along with all other spells.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #907
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Twistedlol View Post
    Hey Sigtrent ,

    thanks for taking the time to do builds for all of us plebs. Was wondering if you could come up with a build which rotates around a bard/fighter build , somewhere along the lines of 15/1 , seeing new mod isn't out.

    I have no tomes and it'll have to be a 28 pt build , still new to the game. Would love DPS , and being able to do self buffs and group if possible.

    My mate is playing a cleric/rogue build atmo , and i thought that with this i might be able to buff both of us and fight with him

    many thanks again and hope to see you in game!!
    here you go you could drop improved two handed fighting and take toughness for some extra hp's.

    Code:
    Character Plan by DDO Character Planner Version 3.08
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (1 Fighter \ 19 Bard) 
    Hit Points: 204
    Spell Points: 604 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 11
    Will: 14
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            10                    10
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    27
    Bluff                 2                     3
    Concentration         6                    26
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                6                    26
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            2                     3
    Jump                  7                    22
    Listen               -1                    -1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               6                    26
    Repair                0                     0
    Search                0                     2
    Spot                 -1                    -1
    Swim                  3                     5
    Tumble                n/a                   1
    Use Magic Device      6                    26
    
    Level 1 (Bard)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Force of Personality
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Enhancement: Fighter Haste Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Enhancement: Bard Wand Mastery III
    Enhancement: Bard Wand Mastery IV
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  8. #908
    Community Member
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    Default

    im looking for a good 28pt tank build for a dwarf, any help?

  9. #909
    Community Member
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    Default

    Hey lifespawn, got a request for ya.

    I've just started playing on a new server and have drow unlocked but not 32 pt builds. Consider me having access to things easily obtained by a level 7 cleric. (IE: I've got a small amount of plat to burn in the AH if need be, I can get ahold of some plain +2 or +3 armor/weapons, etc). Somehow I convinced myself I wanted that cleric to be melee capable and cast offensively.... he's certainly offensive with his 6 charisma. I can't find a single shopkeep willing to look me straight in the face when he tells me how much he'll buy my **** for!

    So heres what i want: Someone with a strong haggle score who doesn't have to function primarily as a caster. I've already got the cleric that does lots of healing and I really don't want to make a haggle bard/healer. You know what i've got access too- take the reigns and point me in a direction

    My going thought at the moment is i'd maybe like this to be done via rogue. I know my charisma wont be as high as it would be if i was building this on a bard, but I feel the ability to do strong DPS + trap + having a strong haggle (And by strong I don't mean this has to be earth shattering, just something that's worth it for me to use him for vending most of my stuff and buying my consumables- heck, TBH just having max ranks in haggle will make him a better deal then my cleric ;p ) is the most appealing option to me.


    Edit, the urge hit me to try and figure it out myself. Here's what I've come up with but I know there are probably lots of things i've not considered for any innumerable amount of reasons. Concerned with health, saves (they're terrible) and the fact that i seem pigeon-holed into shortswords or a rapier/shortsword combo. Please critique and don't pull punches- lol


    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (20 Rogue) 
    Hit Points: 222
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 20
    Will: 6
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             12                    12
    Dexterity            16                    26
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               10                    10
    Charisma             14                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    34
    Bluff                 2                     6
    Concentration         2                     6
    Diplomacy             6                    31
    Disable Device        5                    35
    Haggle                6                    31
    Heal                  0                     4
    Hide                  3                    12
    Intimidate            2                     6
    Jump                  5                    28
    Listen                0                     6
    Move Silently         3                    12
    Open Lock             7                    35
    Perform               n/a                   n/a
    Repair                1                     5
    Search                5                    35
    Spot                  4                    33
    Swim                  1                     5
    Tumble                4                    13
    Use Magic Device      6                    29
    
    Level 1 (Rogue)
    Skill: Balance (+3)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Improved Spell Resistance I
    Enhancement: Elven Perception I
    Enhancement: Elven Keen Eyes I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Disable Device I
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Finesse
    Enhancement: Elven Dexterity I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost II
    Enhancement: Elven Perception II
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Disable Device II
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Search II
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 11 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Disable Device
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Negotiator
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Skill Boost IV
    Enhancement: Rogue Cheat Death
    Enhancement: Elven Perception III
    Enhancement: Elven Keen Eyes II
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Subtle Backstabbing IV
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Accuracy IV
    Enhancement: Rogue Disable Device III
    Enhancement: Rogue Disable Device IV
    Enhancement: Rogue Spot II
    Enhancement: Rogue Dexterity III
    Last edited by Zorminster; 09-25-2009 at 12:54 AM.

  10. #910
    Community Member elyssaria's Avatar
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    Default

    Quote Originally Posted by elyssaria View Post
    Greetings!

    I have a really really tricky build for you experienced players that I would like to have some help with. The criterias are the following:

    * Halfling
    * Dragon Runes of Healing
    * Main class = monk (wind stance)
    * Unarmed Weapons
    * Tomes allowed mainly +2 tomes and a few +3 tomes
    * Splashes Favored Soul and Paladin
    * 32 point build
    * DPS focused

    alternative to above criterias:

    * Free choice of race and no requirement of Dragon Runes
    * Free choice of splashes as long self healing and good saves are to be expected. Utility is also a plus.

    I would truly appreciate as exact build as possible with preferred items and such included.

    I know this one gonna be tricky since I have been thinking about at least 10 different builds and now I think I may need some new input to progress.

    Thanks in advance!

    /Ely
    Guess this one is a tricky one? Any takers?

    /Ely

  11. #911
    Community Member Artis_Resistance's Avatar
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    Default

    Quote Originally Posted by elyssaria View Post
    Guess this one is a tricky one? Any takers?

    /Ely
    Lol.

  12. #912
    Community Member jboyd158's Avatar
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    Feb 2009
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    Default

    Could I have you're opinion on this build? Basically a Acrobat/Monk
    Code:
    Character Plan by DDO Character Planner Version 3.06
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (7 Monk \ 13 Rogue) 
    Hit Points: 238
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 10
    Reflex: 14
    Will: 10
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             15                    17
    Dexterity            14                    19
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               14                    19
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    12
    Bluff                 0                     0
    Concentration         3                    26
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  2                     4
    Hide                  6                    27
    Intimidate            0                     0
    Jump                  6                    24
    Listen                6                    10
    Move Silently         6                    27
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                4                    17
    Spot                  6                    25
    Swim                  2                     3
    Tumble                6                    31
    Use Magic Device      4                    23
    
    Notable Equipment
    Ring: Dextrous Ring of  
    Ring: Wise Ring of  
    Belt: Ogre Power Belt of Greater False Life 
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Two Handed Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Balance I
    
    
    Level 2 (Rogue)
    Enhancement: Human Improved Recovery I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Tumble I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Stunning Blow
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Disciple of Breezes
    Enhancement: Racial Toughness I
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Balance II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Human Improved Recovery II
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Dodge
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking II
    
    
    Level 8 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Tumble II
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    Enhancement: Way of the Elegant Crane I
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Haste Boost III
    
    
    Level 11 (Rogue)
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Monk Wisdom I
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Human Greater Adaptability Wisdom I
    
    
    Level 14 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Rogue Haste Boost IV
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Monk)
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Dexterity III
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Way of the Elegant Crane II
    
    
    Level 19 (Monk)
    Enhancement: Adept of Wind
    Enhancement: Monk Wisdom II
    
    
    Level 20 (Rogue)
    Enhancement: Monk Improved Recovery II
    
    You're the best Ron!

  13. #913
    Community Member -Mojo-'s Avatar
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    Aug 2006
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    88

    Default Here is a build I would love, TWF, Elf, Rog/Rang Dex monkey with WF, trap monkey :)

    I have a elven 28 pt build 2 rang 5 rogue that duel weilds short swords and/or rapiers. I would live to have a max Rogue minor Ranger that goes in for sneak attacks and maxes out the trap/ disarming capibilities.
    I looked through all the builds and did not see any good ones for this (see below for qualifications).

    If you or anyone has a build or wants to try here is my challange, it needs to have:

    Elf
    32 pt build
    Utilize rapiers
    Two Wepon Fighting
    Wepon Finesse
    strong emphasis on disabling traps and all rogue skills.
    take advantage of the ranger al little as possible while doing max backstabbing.
    Dex monkey to the max
    get high enough use magic device to use the majority of them.


    Any takers on this, my bigest probelm is weighing out the least amount of ranger level, when to take them and getting HP up there. This is a tough balance because of the need for all stats in some way.
    -Mojo- BOR, Sarlona Server,Visit us/apply at http://borguild.com

    Alts: Moju, Mojina, Mojar, MrMojo

  14. #914
    Community Member
    Join Date
    Sep 2009
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    Default Build request

    I am looking to build a bow fighter that wears heavy armour. Now i think this may be possible with a kensai bow fighter build. I think that it is possible to get +6 usable dex mod with mithril full plate and fighter armour mastery enhancements. Also with the weapon focus, kensai, and elf bow feats, it may be possible to have a decent to hit without rediculous dex. Finally this means that the character could have a high strength.

    Currently i am looking at the following, but these can change if you have a better suggestion

    elf
    Fighter 18
    ranger 1
    Spellcaster 1

    This combo will allow both kensia and arcane archer for infinate +5 arrows. So the weapon of choise would always a low + weapon with lots of extra damage.

    Do you think this concept would work?
    Is there a better way to make it work?

    Ray

  15. #915
    Community Member
    Join Date
    Sep 2009
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    28

    Default solo build for a new player

    hi. I'm looking for a 28 pt build for my gf to use. we'll probably play together sometimes but our schedules are often at odds and she'll probably solo quite a bit. she's played mmo's before (and usually gets more accomplished in the games then i do to be perfectly frank) so she's not new to gaming. At the moment she's mostly looking for a build that can kill things and not die, so probably a respectable amount of dps, defense and healing. For my part I'm thinking she might want to have some points in UMD, trapskills and such, but I'm fairly new to the game also so if that isn't feasible then disregard it. Also the caster classes seem fairly involved at first glance (limiting yourself to 3 spells at a time, spell reagents, no regenerating mana bar etc) so if they are necessary please try to bear in mind that she's unused to casters like this.

    Also, any guide would have to be specific about things such as what/when to take enhancements/feats/skillups etc. a lot of the guides i've seen so far tend to have a list at the end but neither one of us really likes the idea of guessing which will be more useful and when. I understand the idea behind leaving them at the end of the list to give people the option of choosing for themselves, but until we play the game (as opposed to just reading about it) for a number of levels we just don't feel experienced enough to effectively choose what would really be most beneficial for our play-styles. If we start working on a second character at some point then it would be a different story, but for now, a little hand holding would be much appreciated

    so in short:
    -fun and not overly complicated
    -28 point
    -race left open (new/free player limit)
    -class(es) left open (new/free player limit)
    -mostly solo, occasional duo/small group
    -the ability to heal self
    -decent dps
    -UMD a plus (but optional)
    -trap/lockpick skills a plus (but optional)
    -a detailed guide including starter attributes and skills at creation up to what it should look like at 20, feat selection per level as required, and which enhancements to select and when

  16. #916
    Founder Lifespawn's Avatar
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    Feb 2006
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    2,886

    Default

    Quote Originally Posted by elyssaria View Post
    Guess this one is a tricky one? Any takers?

    /Ely
    not not a tricky one just tons of requests i try to do 3 aday but i seem to get 5-6 requests aday plus pm's it will take abit but i will get to you.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  17. #917
    Community Member
    Join Date
    Nov 2008
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    17

    Default

    Hi was wondering if you could help me with a build.

    A few of us are starting a WF static group soon, and I was planning on playing something a little different. I came up witht he idea of a 28pt WF Bard/Paladin. I've been playing around with the character genertator to no avail.

    I would like a toon that has some decent buffs/resists/cc and can definatly handle himself in combat.
    Last edited by ongbak; 09-27-2009 at 05:01 AM.

  18. #918
    Community Member chainlow's Avatar
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    Nov 2006
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    1

    Default

    I am looking for a good 28pt Halfling pure Monk build.

    With decent dps and survivability.

    Thanks

  19. #919
    Community Member
    Join Date
    Sep 2009
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    533

    Default

    Quote Originally Posted by Fecerak View Post
    I am looking for an Arcane Gish that is good at both solo/duoing and good at endgame

    I am thinking Wiz/Ftr, but if there is really good reasons to be Sor/something I might change my mind...

    I want to be WF, and be good at buffing myself, and be a good dps (and possibly an okay tank)

    I have already made one, but I can reroll if it is necesarry...

    It is Wiz 1/Ftr 2 atm, planning to some more wizard levels soon...

    It has 16/10/16/16/6/6 in starting stats, and for feats I picked PA, THF, Extend, Mithral body and WF (slashing)

    Any help?
    Any help?

  20. #920
    Community Member
    Join Date
    Sep 2009
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    18

    Default

    I'm trying this out myself, but i'm curious to see how you would do it.
    Drow Cleric/Rogue trickster priest. I'm focusing mainly on the rogue aspect and plan for 3 or 5 cleric, rest rogue. I guess she would be generalist rouge (no particular skill set focus) and a buff cleric (with healing to ease the main healer's job). Though any suggestions are appreciated. ;-)
    (Forgot to mention that it's a 28 point build, no tomes currently)

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