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  1. #21
    Community Member RATRACE931's Avatar
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    i CANT dig on that, screw that. Monks get boned again. Our displacement ability that lasted what... 2 mins in DDO time while fighting whatever gets replaced by the dumbest spell in the game. Dev u need to get a clue on Monks.
    Sarlona-
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  2. #22
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    Quote Originally Posted by frugal_gourmet View Post
    Assuming it's like pen and paper, epic weapons and epic monsters whose attacks count as epic. In other words, everything designed for level 20's and below would not bypass the DR. But probably some things above 20 too.
    By the D&D rules, a +2 Dagger of Greater Lawful Outsider Bane would beat that DR, because it's enhancement bonus is +6 against the monk. However, experimentation with paragon kobolds has revealed that DDO doesn't implement damage types keyed off creature type. Probably the first time DDO players will beat DR/epic is when they pick up a directly +6 weapon.

  3. #23
    Founder Garth_of_Sarlona's Avatar
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    10/epic!

    Gape! Jawdrop!

    any chance of giving us greensteel handwraps too?

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  4. #24
    Community Member RATRACE931's Avatar
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    Greensteel handwraps would be lovely but ive always said if ur gonna give us 1d6. 2d6, 3d6 elemental damages to go with our stances just let us do them 24/7. There is plently of other attacks to combine to make our finishing moves and i think i'd equalize monks damage and bring us up to DECENT dpsers
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  5. #25
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    Quote Originally Posted by Eladrin View Post
    Timeless Body
    Prereqs:
    Level 17 Monk
    Benefit: Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

    Empty Body
    Prereqs
    : Level 19 Monk
    Benefit: You are able to focus your ki and walk the edge of the Plane of Shadow, mimicing the effects of a Shadow Walk spell. While this effect is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.

    Perfect Self
    Prereqs:
    Level 20 Monk
    Benefit: You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.

    Perfect Slow Fall
    Prereqs:
    Level 20 Monk
    Benefit: You take no damage from falls of any height.
    I think its all pretty good Goes well with the monk flavor. Timeless body is a neat feature, that goes with the monk flow. Empty body is really cool, but would be cooler if it added a fly spell cast on it and only lasted as long as a non extended displacement, but hey, i can dream too. Perfect self is waay better than its pnp counterpart, and perfect slowfall fits right in line with the pnp counterpart.

    As for complaints on timeless body, well your supposed to not die from ageing, but in a game where your pretty much immortal anyways, I think this a decent trade off. Better something than nothing, right? Plus it just adds more to the superhuman aspect of the monk, which people tent to take mucho for granted.

    As for empty body, i think its pretty sweet. I mean you get what elves have to spend 3 feats on for free! And has anyone actually used this spell? It acts like haste and displacement rolled together, really handy especially when your running stones back to a shrine. And as far as the ethereal jaunt counterpart is concerned, i think you pop out of it when you attack anyways, so this ability just adds more to what the class represents : Mobility and options. I really dont see them adding ethereal jaunt to the game, since it breaks the rules too hard, in that people can noclip through walls, fly over mobs and parts of their game that they took so long to create. Imagin having a group of monks, just fly past ground traps, or past scripted parts that require a fight, or strait past a boss adn right into his loot chamber (lawfull anyone?)? Lame... people would complain on that just as bad as the crit range 2 change lol!

    What is not cool about %50 concealment and haste rolled together, being FREE (albeit minor ki use) that people just take for granted?! Really? are we that spoiled? its FREE and people are complaining already?! They gave us dr 10/EPIC when it sould have been just magic... I mean, c'mon! You gotta work with whatcha got!

    Gj developers, keep up the good work
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  6. #26

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    Quote Originally Posted by Maegin View Post
    What is not cool about %50 concealment and haste rolled together, being FREE (albeit minor ki use) that people just take for granted?!
    I'd say it's a little bit that neither stack with the corresponding spells, which we are buffed with almost permanently already, atleast when we need them. It's also alittle bit that the spell goes away as soon as you attack something, minimizing it's usefullness. The purple haze/fog is also a big part of it I'd imagine, but the worst offender of them all is that annoying wind chime sound effect Though it is fun to listen to party members start to believe they are slowly going insane.
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  7. #27
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Eladrin View Post
    Timeless Body
    Prereqs:
    Level 17 Monk
    Benefit: Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.
    Suggestion: how about some sort of reduction in the death penalty for Level 17 monks? Perhaps halving the recovery time, or perhaps even one 'free' death without Touch of Dolurrh penalty.

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  8. #28
    Community Member RATRACE931's Avatar
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    Quote Originally Posted by Maegin View Post
    I think its all pretty good Goes well with the monk flavor. Timeless body is a neat feature, that goes with the monk flow. Empty body is really cool, but would be cooler if it added a fly spell cast on it and only lasted as long as a non extended displacement, but hey, i can dream too. Perfect self is waay better than its pnp counterpart, and perfect slowfall fits right in line with the pnp counterpart.

    As for complaints on timeless body, well your supposed to not die from ageing, but in a game where your pretty much immortal anyways, I think this a decent trade off. Better something than nothing, right? Plus it just adds more to the superhuman aspect of the monk, which people tent to take mucho for granted.

    As for empty body, i think its pretty sweet. I mean you get what elves have to spend 3 feats on for free! And has anyone actually used this spell? It acts like haste and displacement rolled together, really handy especially when your running stones back to a shrine. And as far as the ethereal jaunt counterpart is concerned, i think you pop out of it when you attack anyways, so this ability just adds more to what the class represents : Mobility and options. I really dont see them adding ethereal jaunt to the game, since it breaks the rules too hard, in that people can noclip through walls, fly over mobs and parts of their game that they took so long to create. Imagin having a group of monks, just fly past ground traps, or past scripted parts that require a fight, or strait past a boss adn right into his loot chamber (lawfull anyone?)? Lame... people would complain on that just as bad as the crit range 2 change lol!

    What is not cool about %50 concealment and haste rolled together, being FREE (albeit minor ki use) that people just take for granted?! Really? are we that spoiled? its FREE and people are complaining already?! They gave us dr 10/EPIC when it sould have been just magic... I mean, c'mon! You gotta work with whatcha got!

    Gj developers, keep up the good work

    ok perhaps i was a bit HARSH when i said monks got boned, the 10dr/epic is alot better than the pnp version. Bit i am still upset about the Shadow walk ability.
    Sarlona-
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  9. #29
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    By the D&D rules, a +2 Dagger of Greater Lawful Outsider Bane would beat that DR, because it's enhancement bonus is +6 against the monk.
    Incorrect! That weapon is NOT an Epic weapon by the D&D rules!

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    Quote Originally Posted by Cordovan View Post
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    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  10. #30
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    Quote Originally Posted by negative View Post
    I'd say it's a little bit that neither stack with the corresponding spells, which we are buffed with almost permanently already, atleast when we need them. It's also alittle bit that the spell goes away as soon as you attack something, minimizing it's usefullness. The purple haze/fog is also a big part of it I'd imagine, but the worst offender of them all is that annoying wind chime sound effect Though it is fun to listen to party members start to believe they are slowly going insane.
    Hm.. i guess i could be wrong here, but as per the actual pnp eth jaunt, arnt you not allowed to interact with your surroundings anyways?

    As for stacking, what other spells do you know of that are givin as a free class ability that stack, that you dont have to pay out the waazoo for? Tempest and haste, but that requires a ton of feat sinks, Rage and the spell rage is the only other one I can think of... o_? hrm.

    I'm usually always blur'ed, not displaced, by the arcanes. Maybe its a Khyber thing, but I rarely get displaced by others in groups. As speculation ofcourse, with monks supper high AC, i dont feel like we (speaking in generalities) need 50% comcealment, when we can already self buff with the 20% one. Like ya said, its just more situational self sufficent fluff. Might not need it all the time, but when you need to call on it, you got it without having to rely on others.
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  11. #31
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    DR 10/Epic?

    Glad I resisted the temptation to take that one level of rogue
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  12. #32
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    So how terrible is earth stance now that all monks get 10/epic?

  13. #33
    Community Member Turial's Avatar
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    Quote Originally Posted by Strykersz View Post
    So how terrible is earth stance now that all monks get 10/epic?
    Or any barbarians who have paper thin defenses due to rage AC penalties.
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  14. #34
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    Quote Originally Posted by Strykersz View Post
    So how terrible is earth stance now that all monks get 10/epic?
    As an advid monk player, the dr6/- from the earth is really handy when you dont have a warchanter, and if it follows the same course, its most likely going to be dr8/-. Its the whole point warchanters are made (the dr song) but to have it indefiately/non dispellable/and give you more CON score? Id say earth stance its still in the running of being sweet.

    So that being said, its dr that NOTHING can get by (Not even epic) and barbs spend their entire lives learning how to accomplish, that monks have access to by a simple stance change. Is that good enough for ya?
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  15. #35
    Founder Solmage's Avatar
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    Huh, I thought all monks were outsiders already ... I know they're usually outside the cool parties
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  16. #36
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    Quote Originally Posted by Maegin View Post
    As an advid monk player, the dr6/- from the earth is really handy when you dont have a warchanter, and if it follows the same course, its most likely going to be dr8/-. Its the whole point warchanters are made (the dr song) but to have it indefiately/non dispellable/and give you more CON score? Id say earth stance its still in the running of being sweet.

    So that being said, its dr that NOTHING can get by (Not even epic) and barbs spend their entire lives learning how to accomplish, that monks have access to by a simple stance change. Is that good enough for ya?
    Well, no. Given that it won't stack with the 10/epic(which shouldn't be bypassed by anything yet in the game) it will never take effect. This would be the equivalent of monk 20 giving whatever the insight haste boost is on master air in terms of how completely it eliminates the utility of the stance.

  17. #37

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    I just played with shadowwalk again. The haste and 50% miss chance are good. The much longer duration than haste or displacement are offset by any action cancelling the spell.

    The purple haze and reduced draw distance are annoying enough that I would never carry this spell. I do see how that effect is supposed to go with the PnP description... but then again the PnP description is for travelling miles and miles and miles along the plane of shadow (with your group) and trying not to end up in a rock.

    Change the continual haze to just an introduction effect (like rage) - purple for shadowwalk and grey for monk etherealness. Remove the reduced draw distance. If you really want to keep the "not very useful for scouting" part then just 0 our spot/listen skill while the spell is active. DONE.
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  18. #38
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    Quote Originally Posted by Strykersz View Post
    Well, no. Given that it won't stack with the 10/epic(which shouldn't be bypassed by anything yet in the game)
    Epic DR should be penetrated by numerous kinds of Bane weapons already in DDO. In addition, many monsters are higher-level than the players, and could have +6 enhancement bonuses on their gear.

    Finally, Paragon creatures definitely exist in the game, and they can beat Epic DR just by poking it.

  19. #39
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    Quote Originally Posted by Strykersz View Post
    Well, no. Given that it won't stack with the 10/epic(which shouldn't be bypassed by anything yet in the game) it will never take effect. This would be the equivalent of monk 20 giving whatever the insight haste boost is on master air in terms of how completely it eliminates the utility of the stance.
    Well, what about when you are up against epics, i.e. bosses. Is your lvl 20 ability going to help you then? Heck, for that matter, its only supposed to be dr10/magic, so the devs are being REAAALY generous on that call.

    As far as the master stances train of thought... Do you always have a pocket bard or never run out of haste pots, or have the coffers to pay for pots all the time? Let alone have the ability to be hasted infront of an anti magic field or perma hasted running around town or when you need rehasted in the heat of battle? Or always have the perfect scenario? Or in that matter, always have a warchanter buff with your pocket bard?

    Self sufficency is the name of the game here.
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  20. #40
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    Quote Originally Posted by Strykersz View Post
    So how terrible is earth stance now that all monks get 10/epic?
    You are correct that earth stance will be even sillier for a monk20 than it is already. But since it comes 2 levels earlier, earth stance will work for characters who don't get monk20.

    The generalized problem with earth stance being so much weaker than fire or air would be better fixed at a lower level. (It might be interesting if Earth Stance IV gave you 8% physical damage reduction...)

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