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  1. #81
    Community Member query's Avatar
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    Default What about

    tree Hugging?

    Oops, Druids aren't released yet, nevermind...GO GNOME DRUID D00DS!

    Quote Originally Posted by CSFurious View Post
    dps is the name of the game in DDO

    not your silly little earth stance

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
    I AM, -- the truthseeker

  2. #82
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Eladrin View Post
    Tastiness to rust monsters was one of them.
    Would you mind getting rid of that for all WF? That never made sense...they are more wood than metal you know. The guy in FP had more metal on him, the rusties should be chasing him.

  3. #83
    Community Member Lorien_the_First_One's Avatar
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    With all the fighting over "what is epic" I think this is a case where we need to divert from D&D rules somewhat. Frankly most of what we are using as weapons at L16 (hell at L12) are so overpowered that they would be epic by the book. The monsters are similarily overpowered to match our weapons. The bottom end of epic for us probably is GS or equivillent.

  4. #84

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    Is a monk's unarmed attack considered a natural weapon, and therefor, once the monk gains epic DR his unarmed attacks are also treated as epic weapons for the purpose of overcoming damage reduction?

    On a side note, regardless of how epic DR is overcome, I really hope that if we ever see epic levels, or heck, even at level 20, that most creatures do not have epic weapons (unlike how every monster past level 4 has magic weapons) so that this epic DR actually means something.
    Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild

    Currently Leveling: Drakyon the Sinner - Human Cleric

  5. #85
    Founder Riggs's Avatar
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    Quote Originally Posted by Eladrin View Post
    Tastiness to rust monsters was one of them.
    Nice

  6. #86
    Community Member redoubt's Avatar
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    I still have a question:

    If a monk becomes a lawful outsider, what happens to their previous race?

    For example, does a halfling still get +1 size bonus to AC?
    Do they still have a penalty to their carry capacity?
    Are they still eligible for halfling luck enhancement?
    Are they damaged by outsider bane or halfling bane (or both)?

  7. #87
    Community Member Inspire's Avatar
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    Thoughts on Monk 17 through 20.

    • Shadow Walk is going to be a godsend to my Monk because Ill be able to sneak as if hasted(no more drinking pots), and for running past a big chunk of a quest where fighting/killing mobs is unnecessary.
    • Spawn Screen will be nice if we see more Undead in the following Mods.
    • I thought Monks aready stopped taking falling damage? That is, Untouchable has not taken falling damage from jumping off of places like the Vale Overlook and The Pit since being 15 or 16. Perhaps you mean that Monk's Slow Fall is considerd Feather Fall for the speed at which they fall and the durration they are in the air. Although if it worked with things like Anti-Gravity(Reaver) and Wind Jets(Monestary of the Scorpion) that would be fantastic.
    • 10DR/Epic is really great. Also getting the Outsider immunities such as; Hold Person is a nice addition too.



    As a personal note; I wouldnt mind seeing "Tounge of the Sun and Moon" as a +5 bonus to Haggle/Bluff/Diplomacy/Intimidate and maybe UMD.

  8. #88
    Community Member Inspire's Avatar
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    Quote Originally Posted by redoubt View Post
    I still have a question:

    If a monk becomes a lawful outsider, what happens to their previous race?

    For example, does a halfling still get +1 size bonus to AC?
    Do they still have a penalty to their carry capacity?
    Are they still eligible for halfling luck enhancement?
    Are they damaged by outsider bane or halfling bane (or both)?
    I think its safe to say that the Monk would retain all his previous race's bonuses and traits other than being granted immunities among other things... and maybe some glowing eyes.

  9. #89
    Community Member Timjc86's Avatar
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    Quote Originally Posted by Inspire View Post
    Thoughts on Monk 17 through 20.
    ...[*]I thought Monks aready stopped taking falling damage? That is, Untouchable has not taken falling damage from jumping off of places like the Vale Overlook and The Pit since being 15 or 16. Perhaps you mean that Monk's Slow Fall is considerd Feather Fall for the speed at which they fall and the durration they are in the air. Although if it worked with things like Anti-Gravity(Reaver) and Wind Jets(Monestary of the Scorpion) that would be fantastic.
    My monk also has not taken any falling damage (without a FF item) since whatever level the last Slow Fall upgrade was. Except for maybe a few points in Reaver.

    I like Slow Fall a lot, but I also like being able to fall faster than feather falling. The fall speed on a currently capped monk is about as slow as I would like it. It's nice to be able to drop without taking damage but also without having to wait to get aaaaallllll the waaaaaaaay dooooowwwwwwwwnnnnnnn. Maybe I'm just impatient.

    Quote Originally Posted by Inspire View Post
    [*]10DR/Epic is really great. Also getting the Outsider immunities such as; Hold Person is a nice addition too.[/LIST]
    Definitely. I'm really excited about the DR. I just hope that it won't be commonly bypassed.

  10. #90
    Community Member Hanza's Avatar
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    Quote Originally Posted by Eladrin View Post
    Timeless Body
    Prereqs:
    Level 17 Monk
    Benefit: Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

    Empty Body
    Prereqs
    : Level 19 Monk
    Benefit: You are able to focus your ki and walk the edge of the Plane of Shadow, mimicing the effects of a Shadow Walk spell. While this effect is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.

    Perfect Self
    Prereqs:
    Level 20 Monk
    Benefit: You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.

    Perfect Slow Fall
    Prereqs:
    Level 20 Monk
    Benefit: You take no damage from falls of any height.
    Awesome, Thank you for posting these. They all seem pretty fair. My only question is what mobs and weapons are considered epic? Since in pnp an epic mob is one with more than 20 hit dice. Will it be mobs in quests above level 20?

  11. #91
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Hanza View Post
    Since in pnp an epic mob is one with more than 20 hit dice. Will it be mobs in quests above level 20?

    Not all Monsters (a lot really) that have more than 20 hit dice are Epic. Most Dragons stick out in my mind right now. Big Purple Worms aren't Epic either.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  12. #92
    Community Member muffinlad's Avatar
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    Timeless body is a bit underpowered for a level 17 ability.

    Adding a reduction to "touch of doooooollllllrrrrrrrttth" etc. to half time per level, per death, would make sense.

    muffinmonky
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  13. #93
    Community Member manfredshw's Avatar
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    If timeless body can make monks become immunity to detrain level beam from beholders, it will be awesome!
    And one more thing, can we get a pair of glowing eyes, like running with devils, when we hit level 20?

  14. #94
    Community Member Jondallar's Avatar
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    Mr Eladrin just a question about perfect slowfall. Will it actually cause u to perma featherfall? I only ask because often featherfall is annoying (ie Coalesense chamber and Litany of the dead force trap area) and makes things more difficult and time consuming

  15. #95
    Community Member redoubt's Avatar
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    Quote Originally Posted by Jondallar View Post
    Mr Eladrin just a question about perfect slowfall. Will it actually cause u to perma featherfall? I only ask because often featherfall is annoying (ie Coalesense chamber and Litany of the dead force trap area) and makes things more difficult and time consuming
    Slowfall is already a toggle. Put it on your toolbar and you can turn it on and off.

  16. #96
    Founder Nyvn's Avatar
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    Quote Originally Posted by Jondallar View Post
    Mr Eladrin just a question about perfect slowfall. Will it actually cause u to perma featherfall? I only ask because often featherfall is annoying (ie Coalesense chamber and Litany of the dead force trap area) and makes things more difficult and time consuming

    You realize that slow fall is toggleable right?

    Quote Originally Posted by Silthe View Post
    I looked into this. Slow Fall works a lot like Featherfall, although it doesn't slow your decent quite as much. Your Tumble score shouldn't affect it. The trick that I think a lot of people may not be aware of is that Slow Fall is a toggle. That's right, it's just like a combat stance in that it can be turned on and off. It defaults to 'on' when you first acquire it, but it's conceivable that it's somehow turned off for you. If you're wondering why it's a toggle mode, that's because there is at least one dungeon where having it (or featherfall) active makes life more difficult than otherwise. You'll know it when you see it.

    If you've sure that Slow Fall is "on" and you're still taking normal damage from falls, please submit a bug report with your character details.


    ~Silthe
    http://forums.ddo.com/showthread.php?p=1792836&

  17. #97
    Community Member Will_Ferrer's Avatar
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    Quote Originally Posted by Eladrin View Post
    Timeless Body
    Prereqs:
    Level 17 Monk
    Benefit: Your soul is balanced. No corrupt influences can possess your body after death - you are immune to the spawn effect of most undead.

    Empty Body
    Prereqs
    : Level 19 Monk
    Benefit: You are able to focus your ki and walk the edge of the Plane of Shadow, mimicing the effects of a Shadow Walk spell. While this effect is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.

    Perfect Self
    Prereqs:
    Level 20 Monk
    Benefit: You have transcended your former race, and are now considered a Lawful Outsider. You have gained damage reduction 10 / epic. Warforged retain most living construct traits.

    Perfect Slow Fall
    Prereqs:
    Level 20 Monk
    Benefit: You take no damage from falls of any height.
    Is being an outsider going to allow monks to bypass other outsider DR?
    Irro of Gland

  18. #98
    Community Member query's Avatar
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    Default Ohh good question!

    As per the 3.5, the outsiders are considered aligned to bypass any DR they are attuned to do (in this case x/law.)

    Creatures in DDO have been shown doing that...so HOPEFULLY we CAN smack the demons without cold iron once they make their debut as well as any other high-ranking chaotic DR beings (where are the Slaads--perma foe of monks?!)

    And yeah, scrap worrying about all the rest...I want gold glowie eyes at l 20 too!


    Quote Originally Posted by Will Ferrer View Post
    Is being an outsider going to allow monks to bypass other outsider DR?

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
    I AM, -- the truthseeker

  19. #99
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    Quote Originally Posted by query View Post
    As per the 3.5, the outsiders are considered aligned to bypass any DR they are attuned to do (in this case x/law.)
    The D&D rules do not say that.

    More importantly, monks have already been beating DR/Law since level 10 (a form of DR only seen on Tharak Hounds and players in green armor)

  20. #100
    Community Member query's Avatar
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    Default Actually I was referring to the LAWFUL outsider

    While this is category or race specific, it often is followed for the same principle of any major alignment outsider (look at devils and demons and see this holds true for their alignment as well.) A template outsider cannot guarantee that as it simply is for any or all outsiders, and not necessarily a alignment-oriented one in a major manner.

    For example, let's look at Inevitable:
    http://forums.ddo.com/showthread.php?t=169680
    An inevitable’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.


    And as mentioned as Slaad:
    (MM 3.5 page 228 under combat: )
    A Slaad's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction.

    This has been a principle of outsiders since 3.0 (at least they got rid of that stupid earlier DR method) and needs to be understood outsiders don't always get DR and the natural means of attacking it, but majorly aligned with a principle of good evil law or chaos (or both in the two axies) do.


    So yes, becoming a LAWFUL outsider suggests all weapons they hold as well as natural attacks (remember, Ki was limited to unarmed only attacks monk weapon attacks and ki weapon attacks; it is implied [but I cannot guarantee it is and will be implimented] that ALL weaponry weilded now have this for the purpose of damage reduction.


    But I'll give up such detailed decisions if they promise us glowy blue or yellow outsider eyes! Yay

    Quote Originally Posted by Angelus_dead View Post
    The D&D rules do not say that.

    More importantly, monks have already been beating DR/Law since level 10 (a form of DR only seen on Tharak Hounds and players in green armor)
    Last edited by query; 01-19-2009 at 04:34 PM.

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
    I AM, -- the truthseeker

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