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  1. #21
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by Standal View Post
    You didn't say a pause was superior, but you directly countered my proposal that ship buffs be extended with pausing them in public areas. To me that strongly implies you feel a pause is superior.
    It was an addition, not a counter.
    But, I'm not going to argue the finer points of such tings with you. If you feel that the addition of another idea in your thread is somehow a threat to your idea - go for it. I'm sorry you don't have enough faith in the idea that you feel threatened by any secondary ideas that may wander in, and feel the need to lash out at them. Sorry as well for stepping on whatever delicate toes you may have, such was not my intent.

    Have a nice thread.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  2. #22
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Standal View Post
    Extending the buff timer to 6 hours addresses everything that a pause does and more. A pause will not allow me to run all the Vale quests on a single set of buffs. I won't be flagging for TOD on a single set of buffs. I won't be running the MOTU chains on a single set of buffs. Pausing the buff timer addresses a very specific problem with the duration of ship buffs. No one wants to get to the entrance of a long quest when their buffs are ticking down. Extending the timer to 6 hours addresses that issue and allows groups to run multiple quests on the same set of buffs at the same time.
    6 hours is too long. may as well as ask for ship buffs the entirety you are logged on or until death. some people don't want long ship buffs because they like to test their builds. pausing buffs in public places saves a lot more time than you would realize. im not necessarily opposed to extending ship buffs more than an hour, but I think I would rather see baby steps going into that direction first and see how other players like it and maybe other reasons for not wanting them extended so long could arise.

  3. #23
    Community Member Standal's Avatar
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    Quote Originally Posted by Memnir View Post
    It was an addition, not a counter.
    But, I'm not going to argue the finer points of such tings with you. If you feel that the addition of another idea in your thread is somehow a threat to your idea - go for it. I'm sorry you don't have enough faith in the idea that you feel threatened by any secondary ideas that may wander in, and feel the need to lash out at them. Sorry as well for stepping on whatever delicate toes you may have, such was not my intent.

    Have a nice thread.
    An addition of another idea is not a threat to my idea. It's an opportunity for us to debate the merits of our ideas. I have attacked your idea on the basis that while it is superior to the current system, my idea addresses all of the issues that yours does while giving additional benefits that aren't gamebreaking. The proposal that ship buffs pause in public areas is good. The extension of the base duration of buffs is better.

    Ship buffs have been around for a long time. I feel we're only getting one bite at this apple. I feel I have made my case for 6 hour buffs in this thread. I don't think the case for a pause of 1 hour buffs over 6 hour buffs has been made. I don't really think a legitimate effort has been made.

  4. #24
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Standal View Post
    The current timer on guild ship buffs to 6 hours or until death. The game has spread out since ship buffs were introduced. There is absolutely no reason for ship buffs to last 1 hour. It's hard enough getting a PUG group together, there's no reason to make everybody go back to the ship every 30-45 minutes to rebuff. Because that's what happens. If there is any doubt about buffs lasting, it's rebuff time. A 6 hour timer would allow just about all players to just play through their session and not worry about buffs unless they had died.
    Quote Originally Posted by Memnir View Post
    First step to making Barge Buffs more user friendly would be to pause their timers in all public instances.
    /thread.

    Turbine get it done please!

    Stoner81.

    PS - Pretty please

  5. #25
    Community Member Meat-Head's Avatar
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    signed.

    I'd say death or logout myself. I don't see why not.

    But ANYTHING longer/better would be welcomed.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  6. #26
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    /Signed.

    I used to be against the idea, once upon a time.

    These days I say "Turbine? Just do it already".

  7. #27
    Community Member bartharok's Avatar
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    Since i started playing without shipbuffs, ive actually enjoyed the game more, so id say no. But if you want to have it, i really dont mind.
    Dystopia = utopia achieved

  8. #28
    Community Member Sidewaysgts86's Avatar
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    Quote Originally Posted by Standal View Post
    I only propose a 6 hour timer because I think it's very easy for Turbine to extend an existing timer versus installing a new mechanic. From a practical standpoint I feel like a 6 hour timer is identical to last until death. If a dev pops in and says that making them last until death is much easier for them to code, I'm 100% /signed.
    I might be mistaken, but im pretty sure it wouldnt require a new mechanic.

  9. #29
    Community Member Dagolar's Avatar
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    There is only one problem with this proposed change:

    People already hesitate to rebuff for reasons of keeping a party waiting.

    If they die, and the rest of the party doesn't, there's no "oh, lets all go rebuff, timer is low anyway", it's "suck it up, we're all still fine".

    Exaggerated as that may be presented, it is a concern just as notable as the current need to rebuff frequently.

    Rather, wouldn't Diablo-style recall/return portals + extended duration, be the ideal solution?
    The main issue seems to be getting to and from the ships, AND having to do it every 50 minutes.

    Especially what with being unable to get to Eveningstar easy without a key or relogging/hall of heroing, after guild shipping.
    [I really don't get why the Planescaller can't get us there.. :P]
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  10. #30

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    Quote Originally Posted by Qhualor View Post
    some people don't want long ship buffs because they like to test their builds.
    It's easy enough to remove ship buffs on demand using the /death command.

  11. #31
    Community Member Llewndyn's Avatar
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    Default /signed

    I agree wholeheartedly with OP and Teh Troll. My hair caught on fire typing that, but it's true. A 6 hour timer would lead to more PUGs, as there would be less waiting time. People who have limited time would be more inclined to group as that takes a good 5 or 6 minutes on a GOOD day. They would still expire when you die, and as another benefit would cut down a little bit on lag due to all the teleporting, so really it's a cost effective way to do this. Not extending the buffs will kill off all kittens, Turbine, WHAT HAVE YOU GOT AGAINST KITTEHS!

    Sorry, that got weird at the end, but you catch my drift.
    Ghallanda - LLEWNDYN 27 Necro Wiz (completionist) + other random uncared for players - Blackmoor Defenders
    Thelanis - Llewndyn (FVS), Brickadoom Jenkins (barb/ ftr)
    Quote Originally Posted by jandhaer View Post
    Nerf Happiness

  12. #32
    Community Member voodoogroves's Avatar
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    Only if the house P and J buffs do the same.
    Ghallanda - now with fewer alts and more ghostbane

  13. #33
    Community Member zDragonz's Avatar
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    Default Portable Ship buffs stored in a cookie that represent the Ships' buffs.

    I would pay for tokens/cookies that the first mate sells that represents all the buffs on my ship. Can be eaten after ship buffs run out or if death anywhere in game.

    Usable anywhere and bam! I have a fresh set of buffs. So if they run out or I die in a Dungeon I can get them back.

    Only purchasable by the Guild members, Officers and Leader and are BTC. Visitors cannot buy the tokens/cookies

  14. #34
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Llewndyn View Post
    I agree wholeheartedly with . . . Teh_Troll.
    It only hurts the first time, eventually you'll grow to enjoy it.

  15. #35
    Community Member Standal's Avatar
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    Quote Originally Posted by Dagolar View Post
    There is only one problem with this proposed change:

    People already hesitate to rebuff for reasons of keeping a party waiting.

    If they die, and the rest of the party doesn't, there's no "oh, lets all go rebuff, timer is low anyway", it's "suck it up, we're all still fine".

    Exaggerated as that may be presented, it is a concern just as notable as the current need to rebuff frequently.

    Rather, wouldn't Diablo-style recall/return portals + extended duration, be the ideal solution?
    The main issue seems to be getting to and from the ships, AND having to do it every 50 minutes.
    You suggestion seems like a lot of work. I'm proposing a flat increase in timers because I think it's a tiny change for the devs.

    As far as individual deaths in a party you have a point. My counter is that you can rebuff and join in progress. Most groups can get through the initial stages of a quest shortmanned. You may miss some action, but you're not missing any xp in most quests if you hustle. I run and join ip LFMs all the time, so I may be missing something.

    Quote Originally Posted by Dagolar View Post
    Especially what with being unable to get to Eveningstar easy without a key or relogging/hall of heroing, after guild shipping.
    [I really don't get why the Planescaller can't get us there.. :P]
    Once you're done with the LOD chain, you can run to Eveningstar without a key. The fact that you can't get to Estar to rejoin a group is a separate issue from duration of ship buffs.

  16. #36

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    Quote Originally Posted by Standal View Post
    The current timer on guild ship buffs to 6 hours or until death. The game has spread out since ship buffs were introduced. There is absolutely no reason for ship buffs to last 1 hour. It's hard enough getting a PUG group together, there's no reason to make everybody go back to the ship every 30-45 minutes to rebuff. Because that's what happens. If there is any doubt about buffs lasting, it's rebuff time. A 6 hour timer would allow just about all players to just play through their session and not worry about buffs unless they had died.
    /signed. 2 hour or longer airship buffs could be a reward for the 80+ level Guilds.

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