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  1. #81
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    Quote Originally Posted by Arctigis View Post
    If they can nerf items from expansions that they already sold then they can
    certainly take away reaper points. The ToS applies to everything - not just
    the things you're comfortable with. Reaper points are ridiculous. How they
    can talk about balancing loot and leave reaper as is with a straight face is
    beyond me. The quickest way to catch players up was with Sharn and FW
    loot. Now PLs and Reaper points are worth proportionally much more.
    How many reaper points you got now on your best toon?

  2. #82
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    If you do not think that there is a nerf coming to the reaper trees again, you have not been paying attention.

  3. #83
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Catabree View Post
    How many reaper points you got now on your best toon?
    Why? what does that prove? 24 since you're asking but I exclusively solo. i.e. it's not the zero
    you were hoping for.

  4. #84
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    Quote Originally Posted by Cordovan View Post
    There will be some push and pull in terms of speed of Reaper XP acquisition over time, and the work being done for Update 50 will have some impact in the ability of those able to do it to cruise through higher difficulty Reaper for better XP. But while that is important to consider, it can't be a key driver in preventing the game from doing what needs to be done to improve balance and general fun, right? Ultimately, if the experience needs to be adjusted in the future, it can be, but we'll be in a much better place to make those adjustments after the work for Update 50 is complete.
    Because what I want to hear more of as a new player currently forced to crawl through Alert Vs and random aggro on R1-4 because nobody runs elites, is how much better things will be when the game is "adjusted in the future."

    ...

  5. #85
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    Quote Originally Posted by rabidfox View Post
    Whenever people suggest giving out free reaper points, I always wonder "What's the current level of difficulty you run? What level of difficulty do you think you should be running? What's the magic number of free reaper points that you think is needed to get you there?"
    In heroics R1 solo, R1-3 group. Static R4. In epics mixed bag, mostly like everyone else taking xp to get up to 29 for the "good stuff". Legendary quests running R6-10. I'm usually the 4th or 5th slot guy not being carried but nowhere near the reaper power of the top 3 PCs who have wings and full reaper/past life builds. I play multiple characters so reaper points all split up. Most on one character is 34. I think by now, every character who has unlocked say 10 reaper points should be given 40 to make 50. 50 reaper points are more in closing the gap with what the top 3 in each group have. When the cap goes up to 40 if you've unlocked 20 reaper points you should get 60 for free going up to 80. Again, that puts you within shouting distance of the top group which will have 100+ reaper points at that point.


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  6. #86
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    In heroics R1 solo, R1-3 group. Static R4. In epics mixed bag, mostly like everyone else taking xp to get up to 29 for the "good stuff". Legendary quests running R6-10. I'm usually the 4th or 5th slot guy not being carried but nowhere near the reaper power of the top 3 PCs who have wings and full reaper/past life builds. I play multiple characters so reaper points all split up. Most on one character is 34. I think by now, every character who has unlocked say 10 reaper points should be given 40 to make 50. 50 reaper points are more in closing the gap with what the top 3 in each group have. When the cap goes up to 40 if you've unlocked 20 reaper points you should get 60 for free going up to 80. Again, that puts you within shouting distance of the top group which will have 100+ reaper points at that point.
    I don't think giving out reaper points or reaper xp boxes is the right answer.

    If the devs believe players need a way to catch up on rxp the way to do that would be with an rxp tome and/or rxp potion in the ddo store. With this approach players would still earn their rxp, but would do so at a faster pace.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  7. #87
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    Quote Originally Posted by Marshal_Lannes View Post
    In heroics R1 solo, R1-3 group. Static R4. In epics mixed bag, mostly like everyone else taking xp to get up to 29 for the "good stuff". Legendary quests running R6-10. I'm usually the 4th or 5th slot guy not being carried but nowhere near the reaper power of the top 3 PCs who have wings and full reaper/past life builds. I play multiple characters so reaper points all split up. Most on one character is 34. I think by now, every character who has unlocked say 10 reaper points should be given 40 to make 50. 50 reaper points are more in closing the gap with what the top 3 in each group have. When the cap goes up to 40 if you've unlocked 20 reaper points you should get 60 for free going up to 80. Again, that puts you within shouting distance of the top group which will have 100+ reaper points at that point.
    LoL Seriously give 40 RP for free? What would you tell others who grinded that so hard and getting nothing? Tell tham next time dont play just wait you will get it for free over time?

  8. 06-27-2021, 02:07 PM


  9. #88
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    Quote Originally Posted by slarden View Post
    I don't think giving out reaper points or reaper xp boxes is the right answer.
    I think RXp boxes is the right answer. $50 per million. But make them unique one time use codes instead of items.

  10. #89
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Tilomere View Post
    Legendary Reaper XP, with Legendary Reaper trees. You can have existing trees work in existing content 1-32 base quests, and new trees work in 33+ base quests, which will allow everyone to keep exactly what they have now on live, while allowing newer players to catch up in 33+ content.

    You can keep the cores in the existing reaper trees active in new content, so there is some but not too much benefit to having filled the trees out.
    People are losing their minds over a stat squish where they aren't intended to lose any power. Can you imagine the reaction if you take away their reaper trees for level 33+ where they actually do lose power? Besides the entertainment value from watching the forum discussions I don't think much good can come from that. The devs are throwing alot of changes at players and even the changes not intended to reduce player power are upsetting to many people. If you take away reaper points for level 33+ quests on top of all these other changes... probably a bit too much change too quickly.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  11. #90
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    In heroics R1 solo, R1-3 group. Static R4. In epics mixed bag, mostly like everyone else taking xp to get up to 29 for the "good stuff". Legendary quests running R6-10. I'm usually the 4th or 5th slot guy not being carried but nowhere near the reaper power of the top 3 PCs who have wings and full reaper/past life builds. I play multiple characters so reaper points all split up. Most on one character is 34. I think by now, every character who has unlocked say 10 reaper points should be given 40 to make 50. 50 reaper points are more in closing the gap with what the top 3 in each group have. When the cap goes up to 40 if you've unlocked 20 reaper points you should get 60 for free going up to 80. Again, that puts you within shouting distance of the top group which will have 100+ reaper points at that point.
    You're running r10s with 34 points and want people to get given 40 to take them to 50; that's not closing some gap that locking new players out of content, that's closing the perception of a gap beyond what's needed to run the most difficult content...


    Quote Originally Posted by slarden View Post
    People are losing their minds over a stat squish where they aren't intended to lose any power.
    There is an actual loss of power from the u50 stuff so far. My heals are reduced by a chunk; to which there's been no dev comment about that one way or the other. They have at least mentioned reducing mob HP (in some level brackets) to offset loss of caster DPS but no specifics yet. Now maybe the u51 caster trees will fix my heals back from what u50 is doing, but for now it's a nerf until a new build re-buffs what's been tested on lam. It's also entirely possible that the devs are fine with healers having less spell power/crit/reduce spell points (leading to weaker heals/burning thru one's spell pool faster), but nothing has been said on that front either, so at the moment there's concern by players because it isn't a power neutral update based off what was tested or what info the devs have given for what they're looking into for the next build; so until the next build we're in limbo as to what to expect.

  12. #91
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    Quote Originally Posted by rabidfox View Post
    You're running r10s with 34 points and want people to get given 40 to take them to 50; that's not closing some gap that locking new players out of content, that's closing the perception of a gap beyond what's needed to run the most difficult content....
    Sure, but I'm a good player armed with a ton of meta-game knowledge and well-geared. With gear taking a massive nerf, reaper trees will become more important than ever. There is no perception of a gap - I see the gap every time I play in a R8+ group between the top 3 players and the bottom 3. Can you play R8+ with 20-30 points? Yes. But that's not the same thing as addressing the massive power gap, especially in terms of HPs between characters with 20 points and those with 100+ points.

    The argument so and so "earned" their reaper points has no bearing on anything. Again, virtually every MMO provides a catch-up mechanism for players at a certain point because they realize no one can conceivably acquire what others who have been playing for years have done. Equipment with gaudy stats and set bonuses helped close the gap in player power especially since you could get a Sharn item in less than an hour of farming what took months to get from Legendary green steel. But the effectiveness of those items is being cut in half and the players who will take the lion's share of the hit are the people (the majority of the player base) that don't have 100 points in reaper trees. This can either be addressed or the gap can be allowed to widen further pigeonholing DDO into a cliquish game between the haves and have not.


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  13. #92
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    Quote Originally Posted by Arctigis View Post
    Why? what does that prove? 24 since you're asking but I exclusively solo. i.e. it's not the zero
    you were hoping for.
    It's does matter, because everyone that seems to want reaper trees removed have no reaper points , so its no loss to them.
    I wasn't hoping for anything to be honest, you can get 24 point doing one run through r10s at cap, 2days. Getting to 156 has taken
    People 3-4 years not a weekend bro. How would u like 4 years of work deleted because somone doesn't have what you have worked for. Feeling its ruining their own personal experience soloing....common man.

  14. #93
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    Quote Originally Posted by Catabree View Post
    It's does matter, because everyone that seems to want reaper trees removed have no reaper points , so its no loss to them.
    I would rather SSG removed Reaper Trees and Sentient Weapons than EDs at 20. Trees and Weapons are just stats, but EDs are interesting gameplay. I have many reaper points, and many fully upgraded sentient gems, and I would be ok with simply deleting both from the game because neither adds gameplay.

    I'm actually strongly in favor of deleting all sentient filigree entirely from the game and balancing the game without them, since they serve no real gameplay purpose, and only serve as a P2W barrier to power and swapping builds (fun).
    Last edited by Tilomere; 06-28-2021 at 02:25 AM.

  15. #94
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    Quote Originally Posted by Tilomere View Post
    I would rather SSG removed Reaper Trees and Sentient Weapons than EDs at 20. Trees and Weapons are just stats, but EDs are interesting gameplay. I have many reaper points, and many fully upgraded sentient gems, and I would be ok with simply deleting both from the game because neither adds gameplay.

    I'm actually strongly in favor of deleting all sentient filigree entirely from the game and balancing the game without them, since they serve no real gameplay purpose, and only serve as a P2W barrier to power and swapping builds (fun).
    What doesn't add game play to yourself may keeps others amused for years.

  16. #95
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    Quote Originally Posted by Marshal_Lannes View Post
    The argument so and so "earned" their reaper points has no bearing on anything. Again, virtually every MMO provides a catch-up mechanism for players at a certain point because they realize no one can conceivably acquire what others who have been playing for years have done. Equipment with gaudy stats and set bonuses helped close the gap in player power
    Indeed. I can't think of any populated MMO from 2005 or later that does not have any catch up mechanic at all.

    Also, I think RP and PL provide a too high percentage of total player power, it causes a much too big power gap. Part of the problem is D20 system, where even 1 point of difference can mean 5% stronger. (DCs)

  17. #96
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    Quote Originally Posted by Catabree View Post
    What doesn't add game play to yourself may keeps others amused for years.
    Show me a single build where reaper trees or sentience makes or breaks the build or is a critical component to its functioning, and not just unnecessary stat bloat.

  18. #97
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Catabree View Post
    It's does matter, because everyone that seems to want reaper trees removed have no reaper points , so its no loss to them.
    I wasn't hoping for anything to be honest, you can get 24 point doing one run through r10s at cap, 2days. Getting to 156 has taken
    People 3-4 years not a weekend bro. How would u like 4 years of work deleted because somone doesn't have what you have worked for.
    So it seems you're quite happy for your arbitrary standards to be applied to
    the game but not mine. It certainly didn't take me a 'weekend' to acquire
    the few points I have.

    Feeling its ruining their own personal experience soloing....common man.
    This is pure projection. I don't give a toss about who does what or how many reaper
    points they have. What I did care about was players with all those reaper points
    complaining that R10 was too easy. I'm annoyed because the U50 statsquish
    disproportionately affects those WITHOUT reaper points. Gear was the easiest
    way that players without bunches of pastlives and reaper points could close some
    of that gap.

  19. #98
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    Quote Originally Posted by Arctigis View Post
    So it seems you're quite happy for your arbitrary standards to be applied to
    the game but not mine. It certainly didn't take me a 'weekend' to acquire
    the few points I have.



    This is pure projection. I don't give a toss about who does what or how many reaper
    points they have. What I did care about was players with all those reaper points
    complaining that R10 was too easy. I'm annoyed because the U50 statsquish
    disproportionately affects those WITHOUT reaper points. Gear was the easiest
    way that players without bunches of pastlives and reaper points could close some
    of that gap.
    Don't stress, wait and see how it balances out. Think of the bigger picture lv 30 and beyond.

  20. #99
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    Quote Originally Posted by Tilomere View Post
    Show me a single build where reaper trees or sentience makes or breaks the build or is a critical component to its functioning, and not just unnecessary stat bloat.
    Lets say, you are so happy to remove reaper, past lives, or any part of character progression beyond reaching lv 30.
    What are you going to do on epic elite every single day? Raid, perhaps run elite RL cause you are bored.
    Seriously this game isn't that exciting with out some form of bloat, or actually some way to improve your toon.
    I tell you what Tilo, I want to to make a video of yourself running r10s on with 0 reaper points and no sentinel filgrees.
    I'm just interested to see if the bloat theory is true? You may be correct .

  21. #100
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Catabree View Post
    Don't stress, wait and see how it balances out. Think of the bigger picture lv 30 and beyond.
    Ner, this is a bridge too far for me. I'll keep playing until my sub runs out (probably) but
    I'm not giving them any more money.

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