This is basic video game mechanics, the same way every mmo works. The game gets easier the more you do it, you gather gear, you gather experience, you gather skills, and the game gets easier. Ever hear about casual, normal, hard, elite? Why arent you complaining that after playing for a while elite got easier for you? why arent you asking for the devs to remove some of your gear or maybe all your past lives? Smh, a bunch of people on here that didnt want to bother farming any rxp complaining about those who did.
Thats a load of garbage. Giving out for free what some players have struggled to achieve is a really dumb idea. There is an easy way to fix the power gap. The players behind in power, need to take steps to close the gap, not by demanding to get what others have worked for. You want the power that those players in R10s have? GO GET IT!
If you need reaper points to boost your hp just to survive, then you are doing something wrong, my lvl 30 half elf bard, has 2k hp, outside of reaper, no toughness feats taken, and nothing put in to con after creation. Everything I have can easily be obtained by playing, and nothing I wear is difficult to farm. I dont say this to brag about my hp, I say it to show that the hp from reaper points is not as important until you are doing high lvl reapers where every hp point can make a difference but doesnt always.
I think you're wrong. Skill is a major component in ddo. I fully admit that im am terrible when it comes to healing classes, I couldnt heal a raid no matter how many times I try, I dont have the skill for it, I have however seen a cleric solo heal a raid easily, skill is what made the difference. Even before reaper, a guildmate of mine and myself did the exact same build, he had several more past lives than I did, and the gear to match. I outperformed him on the build in almost every situation. How do we account for this or even quantify it? Skill, I was more skillful when it came to melees, than he was. We played the build for just over a month, and nothing changed. We then swapped to sorc, and he completely crushed me. Skill plays such a major part of ddo that it has to be factored in. The numbers will only take you just so far, then everything comes down to skill.
I agree with this.
No amount of Rap can buy the skillset and mentality a reaper player has, it is not a matter of hey he is op in reaper because he has maxed out rap, its more he is strong in reaper because he has the knowledge to back him up on how to play in reaper to reach maxed trees.
That is not the case for everyone but can be used as general rule.
If he gave me his 30 ap char and i gave him my maxed rap char, i would perform better then him in any case in any scenario given the gear is equal.
All arguments aside I have a bad feeling this update is going to inadvertently break a bunch of stuff. May be a good time for a short break until everything gets un-fubared....
Argonessenn -Officer of Storm Shadow-
Olen Anteres
30 RAP is almost en entire tree. I think the real problem is between new/returning players who enter a reaper PUG with 0 RAP and give up because they are so far behind on HP or DCs, not those that have already stuck out with it to get 30 RAP. It's much better since they level gated it though.
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It's probably much more of a mix than you think. I earned wings on my 3rd character back in 2018 in 3 months running solo mid skulls - mostly R4ish - there were a few safe spots and cakes used but honestly not much and it wasn't critical to earning the points. R10 was mostly charming and cheese back then - I agree with that. Obviously R10s are much easier now and my solo skulls have been upped since then.
I don't mind the cheese. The triple boxing by dupers was unfortunate. That is the only group that didn't deserve what they earned.
Community Member
Community Member
I am very annoyed that ddo has willingly pushed away from gaining new players, small adjustments here and there have slowly made the game too insurmountable for new players to start unless they are joining a friend who already plays or can find a decent guild that is willing to teach. I recall when I started playing, 13 years ago now I believe, there were constant groups of multi tr's running quests with lfms out the wazoo. Without those players showing me the ropes, I probably wouldn't have stuck with it long enough to be able to figure out how it all worked. Stuff like picking up deleras pt 4 (Thrall of the necromancer) would have made almost no sense. Stat items not stacking (I cant tell you how long I wore a +4 str and a +2 str items thinking that I had a total of +6 str), other things such as potions, life, haste, curse removal and the rest, would be something I would have to figure out on my own, and so much more make things difficult for new players since these things aren't just obvious to most new players. Things like that are what stalls new players, not reaper difficulty. I am all for the devs taking steps to gain new players but I have a big problem with just giving away everyone elses hard work. The points that people have will continue to add up, and as they do the difficulty at which you will feel comfortable will go up as well. The "barrier to new players" as far as reaper goes is nonexistent. We all started out at the same place. The problem I see is the washing out of classes and the push away from group play. By washing out I mean things like doing stuff to builds under the "build diversity" tag as a catch all for making several classes useless in all but a few situations. Take rogue for example, rogue is unnecessary in all but one or two situations. Same goes for cleric, unless you are doing a high reaper, or maybe a raid, you don't need a cleric. There is more but I think you get the idea. As far as the necessity of reaper points that people keep saying is important, I think that's just players grumbling because they dont have as much time, or perhaps money as another player who bought 50% pots, to gain more rxp. I think that if they make reaper more difficult it will change nothing, the people who run R10 will continue to do so, maybe at a more subdued pace, and the people who don't, still will not, and removal of points, or rxp or anything of that sort will cause a major portion of ddo to quit. Thats not a scare tactic, but I am on Khyber and I know there are entire guilds built around high lvl reaper and raiding. You remove half of that and people will leave.