Why no Bastard Swords?
I was specifically hoping for a bastard sword with similar attributes to this abomination killer:
Slayer Of Abominations Bastard Sword
Minimum Level: 28
- Abomination Bane: This weapon is most effective against constructs, oozes, the undead, and aberrations and will deal an extra 9D10 damage against these foes
- Legendary Affirmation: Attacks and offensive spells have a [10~33%] chance to grant 1,000 temporary hitpoints with 1 minute duration. Cooldown is also one minute.
- Ultra Morphic: This weapon transmutes into a form that is able to bypass any alignment, metal, or weapon type Damage Reduction (Chaotic, Good, Evil, Lawful, silver, adamantine, byeshk, cold iron, slash, pierce, bludgeon etc.)
- Identity Crisis: Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
- Purple Augment Slot
- Red Augment Slot
The thing I dont like about this is that we have, at the same level, the Legendary Inferno Sniper.Legendary Alchemical Longbow Long Bow
Minimum Level: 29
Damage Dice: 5[1d8+6]
Critical Profile: 0/x3
Enhancement Bonus +15
Flaming Blast 10 This weapon burns with deadly magical fire, dealing 10d6 Fire damage on a successful hit, and an additional 10d6 Fire damage on a critical hit.
Overwhelming Incineration This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
Legendary Fiery Detonation This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 fire damage. A successful Fortitude save (DC 100) reduces this by half.
Seeker+21
Red Augment Slot
Purple Augment Slot
I'm not comparing the damage numbers (quite difficult considering one applies vulnerability), but rather the type of additional damage: for both is fire. That makes harder for ranger to have something to use against fire creatures, or worse iron golems. Maybe have this be a cold or acid bow actually?
Since you want "actionable" feedback.
1: Overwhelming Incineration: Has 100% proc rate, should leave that as is! Bows damage is low enough as is.
2: Legendary Fiery Detonation: Does this conflict with freezing gales? Get rid of the DC they only happen on vorpals anyways.(Could just change this to keen for +2w)
3: Seeker 21: Change to Elasticity.
4: Since this is a 2hander, like staff's put 3 augment slots on it! (Should do so for all 2 handers)
The raid weapons at least are not. Non-scaling damage procs need to be pretty big to keep up with raid-wide damage boosting debuff procs from Sharn raids. These feel like a tier in between Ravenloft and Sharn. Maybe the proc chance numbers are much higher than I'm assuming?
All the DC 100 effect procs look unuseful; I don't think saves even begin to land until DC 110ish in Sharn quests. I'd imagine they're amazing for playing on Normal/Hard, but then, if you've already farmed out raid gear, I don't think normal/hard questing is what you're optimizing for.
Here is a concrete suggestion for an item that I think would be interesting. Change any of the large shields presented or make a new one as you please.
Large Shield:
Nearly Finished: May add +4 alchemical any stat
Almost Done: May add LGS Affirmation, Ash, Ooze or Dust effect.
Resistance +17
Light Absorption 30%
Having these raids updated without alchemical stats just seems completely wrong.
Having to continue to have LGS be the only source for some of the most powerful effects is getting old.
Member of Spellswords on Ghallanda
I like this design, it looks flavorful. Not quite powerful with only the confusing as real ability.The Fang of Xyzzy
Minor Artifact
Minimum Level: 29
Max Filigree Slots: 3
Natural Armor Bonus +22
Thorny Crown of Madness This legendary artifact resonates with cruel and delightful madness. Strikes with your melee weapons have a chance to confuse your target, allowing them to harm and be harmed by friend and foe alike. Furthermore, hits with your melee weapons against Confused targets deal an additional 10d6 Chaos damage.
Hound's Blood This artifact, while equipped, grants you some of the innate protections of a Thaarak. You are warded against Charms, Poison, and Petrification.
Hound's Bones +31% Enhancement bonus to Chaos absorption
The natural armor and the immunities I wouldn't even include in a planner, and chaos absorption really isn't that great. And besides, the regular value for absorption is 53 now isn't it?
What's with the chaos absorption? Chaos isn't a significant damage type. Have you been playing too much Path of Exile or something?The Heart of Suulomades
Minor Artifact
Minimum Level: 29
Max Filigree Slots: 3
Quality Constitution +5
Insightful Resistance +8
Devil's Blood This artifact, while equipped, grants you some of the innate protections of a Horned Devil. You are warded against Curses, Poison, and Fear.
Devil's Bones +31% Enhancement bonus to Chaos absorption
Suulomades is a Lawful Evil outsider. Devil bones would give Lawful absorption, if anything. But where chaos is certainly characteristic of Xoriat, law certainly isn't the first thing I'd think of with devils. please changes this to anything else. Maybe dr/good+silver, i don't know.
Really, quit it with your chaos absorption...Quori-Infused Core
Minor Artifact
Minimum Level: 29
Max Filigree Slots: 3
Quori Mind Shield There are some benefits to being... connected. You are immune to Confusion and Domination effects, and gain a +31% Enhancement bonus to Chaos absorption.
Constitution +22
Insightful Magical Sheltering +29
Eversight You benefit from the spell True Seeing and are Immune to Blindness
Primary Home: Argonnessen
Archarias, Guild Leader of Britches & Hosen
"Elder brains are a lot like bouncy castles. They just sit there, but if you jump up and down on them, things get interesting real quick." ~FlimsyFirewood
A bit on the boring side to be honest with many, many items with those effects already. Lets spice it up some:
- Nearly finished: May add +4 alchemical bonus to any stat.
- Spell Saves +17 (too few items with that effect in game)
- Profane Spell Focus II (there is only one item with that effect in the game currently!)
- Magical Efficiency 10%
This I would farm for!
Member of Spellswords on Ghallanda
As a Ranger I am missing a Scimitar as a weapon.
The Long Sword and Long Bow is something we already have as a similar version.
I was hoping for a legendary version of the customizable Alchemical Weapons of all types.
Argonessen - Guild: "Married with Children" / Clagor Dan - Elf - Tempest (18 Ranger / 1 Barbarian / 1 Rogue) / Glagor Dan - Drow - Pale Master (18 Wizard / 2 Rogue)
Unimpressed by items once again.
- I think Dodge as an affix for endgame items needs to be re-evaluated...its pretty much a junk stat in mid-high Epics because everyone can already easily reach their Dodge cap, which is usually MDB. Can I suggest some items with Dodge in Heroic be changed to Dodge Cap or an untyped MDB bonus for their Epic version? That's what we really need to boost our Dodge values.
- I know items arent designed with just the current meta in mind...but come on, an item specifically for Druid melee that directly conflicts with the melee set? Why couldnt this be a bracer so you can equip it alongside FR Sigil?
- Along the same lines...Finesse on an endgame weapon? If you're DEX based then you have a solution for DEX-to-hit already by L27. This really needs to be re-imagined as an Epic-worthy weapon. Is there at least an Epic Cloudburst, or is it just the Heroic version still? This honestly feels like a S/S/S-era Epic weapon. I also dont see how getting a free Favored: Shortsword is useful in any way...its not an inherently useful weapon type, if you're using it you're a Swashbuckler and you probably dont care if its Favored.
I'd suggest, keeping with the theme, give it the Titan Thunderstroke over Cloudburst and maybe instead of Finesse it adds an additional 0.5 DEX as insightful dmg and tactics, effectively a DEX Trance baked in since there is no actual DEX Trance. IDK if items can scale off your stat like that, or if it can be coded as a buff effect or a clicky (expire on unequip) or what.
Aww haha just when Carceri Warlock thought the one good thing they had going for them was Wave...bonus SP/crit and a baked-in CC effect...now literally every lock with Utterdark (so...every lock) now has bonus SP/Crit, and GOO locks get it to their Acid too. And a baked-in CC to boot. Abyss too but...no one's going to play Abyss :P
But interesting for PMs....will every tick of DA/LDA have a chance to proc F2S?
I like the concept, would love a true caster quarterstaff like the one in KT (Staff of Irian) but problem is...it's 2 handed and you can find WAY more only carrying Nightmother's sceptre (+7 spell focus AND insightful +4 ; spell +8 only BUT also insightful +4) not even including the bonuses from the orb on the other hand...
Atleast make this staff +8 or +9 spell focus mastery and give it insightful spell pen +4 AND spell focus mastery +4 then we'd truely have, with small changes, a raid worthy quarterstaff.
And last, would be cherry on top if you switched standard spellpower/lore for insightful ones but that is not mandatory to make the staff sought after if you already add what I suggested above.
Ps: do the turn to stone effect works on constructs and such...? If so there's real potential to help casters with what they struggle the most with....
If I was going to use this, considering the limit of one artifact at a time, I would probably be building for it a bit, which would include taking Augment Summoning and Improved Augment Summoning, since the later requires the former and items won't help with that.
A unique bonus for summons would be good to replace that with, maybe some kind of negative damage on hit for summons would be thematic, or evil damage so it's useful against more things. A scaling Augment Summoning effect that stacks with the feats would also be interesting and allow it to be used on future items easier.
Last edited by pawpaw2000; 06-23-2020 at 04:40 PM.