Thank you for keeping the trend with minor artifacts having a unique item icon. It's a small but appreciated detail.
Thank you for keeping the trend with minor artifacts having a unique item icon. It's a small but appreciated detail.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
Bio - Guild Leader of Roll For Initiative (Cannith Server)
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The Pack Horse (mule)
Whoever first invented the story of a long-lost identical twin was pretty clever. But I think that was probably several hundred years ago by now.
I don't need them to be attractive compared to raid weapons of the same tier. I run with an Alchemical in my off-hand! Can you make these Legendary versions attractive compared to that?
Unless some major changes get made, it seems that "Legendary Alchemical" can't compare or compete with plain old Alchemical, so I'm interested in hearing more about this cost reduction.
Actually, in several (not all) of those cases, players didn't value some of those items even back then. So I'm not too surprised that nobody likes the Legendary version of the same items that nobody liked the Heroic version of, either.
Please replace all Guard effects on the spellpower weapons with Insightful spell power:
Alchemical dagger: Earthgrab Guard -> Insightful Corrosion
Alehcmical battleaxe: Iceshards Guard -> Insightful Glaciation
Same for the rest, including Blightstaff.
Someone help me understand why an acid caster would want Spell Pen +9 on their weapon, compared to Arcane Augmentation IX on the fire sceptre or 150 stacking SP on the ice weapon. It's a head scratcher to me.
What's surprisingly missing from loot are alchemical stats for casters. This was the primary reason back in the day to obtain these weapons. Melee get the Cannith Combat Infusion proc. How about a little caster love with static +3 Alchemical stats to one caster stat (CHA, INT, or WIS)? We can already get that in game via pots, but those have a super annoying short duration.
Last edited by Carpone; 06-23-2020 at 07:57 PM.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
I totally hear where you're coming from in regard to not wanting to add another crafting system to DDO but in this case a crafting system might be the right answer, specifically in regard to the alchemical weapons.
The (old) alchemical crafting system allowed a pretty decent amount of customization and had unique effects that are still useful today, some of which did not make it into this first round of loot (alchemical stats in particular)
Please consider doing something similar to the following to make the legendary alchemical system similar to the old version while simultaneously modernizing it:
- Make legendary alchemical gear drop as blanks with reasonably high drop rates
- Retain elemental essences, but remove the difficulty-dependent typing. Simply require 1/2/3 or even 1/1/1 (depending on how common you want the essences to be) to upgrade your weapon to t3 with the desired effects
- Scale the old alchemical effects for the legendary gear and allow us to upgrade them on whatever path we want (fire/air/water, fire/fire/fire) so we can pick and choose what we want, just like the original system
- Consider adding the missing abilities to this alchemical crafting (char and int) so nobody feels left out
- Allow both alchemical blanks and essences to be purchased for less than 1250 raid runes each, so purchasing a complete weapon with runes will require approximately the same amount of raid runes as purchasing an item from a different raid would
Short version:
- Retain the customization and effects from the old alchemical crafting system to make people happy
- Make the actual crafting system as painless as possible by removing a lot of the fluff and modernizing the process
- Consider adding the missing ability bonuses so everyone who wants to use this system can get what they want out of it
Cap, Ascendance, Cannith
Capricorpus / Capiorcorpus
Using an Exquisite Earth Spirit gave Spell Pen (actually all of: Efficient Metamagic - Empower II, Conjuration Focus +2, Spell Penetration III), but that had absolutely nothing to do with Acid spell power or spell lore. Spell power and spell lore were completely separate tiers of effects. I know you don't want to make a crafting system, but you're conflating things that were never actually related.
Angelic Vengance - I assume it's the "Legendary Version" of Divine Vengance. Kind of sad it (seemingly) lost it's gimmick of "Gains power the closer the wielder is to a true Paladin."
Alchemical Tower Shield - Great disapointment, that the +Alchemical Stats (previously available in Tier 2 Elemental Binding) were removed, as an +2 (like the "Heroic" one) or maybe even +4 Alchemical Con would be very Interesting for Tanks. Plus, I don't know why you took Crystal for -10% ASF instead of Adamantine Hardness +10.
Levik's True Champion - I guess this just became the only thing to be excited for as a tank. +10% AC setbonus can help bolster that part of the Defense though, as the set does neither collide with the RL Set nor the Sharn Set. The +55 Sheltering is a Joke though, as every Sharn armor has "Physical Sheltering +54". Maybe make it Insightful or Exceptional?
Levik's True Bracers - Same gripe as with the Shield: Heal Amp AND False Life is on the Sharn Armor, which is common and usually seen as the better of the 2 Tank Sets. Kind of wasted stats to be honest.
one thing i think would make them more interesting would be to give them expanded crit profiles on the alch weapons.
I must have missed this post earlier - but this item directly conflicts with one of the slots for Legendary family set (have noted this in my feedback as well), which is superior in almost every way for a dps melee. Unless the set bonus is ramped up to the hilt, sadly this is going to be sentient food (if it drops).
I am all confused now - is the intention to use alchemical weapons/gear on LN/LH/LE and use Sharn raid/quest items for R1 and beyond?
Stratis on Khyber
Solo/duo raids and solo R10s. Come see what a bard can do.
https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw
If a crafting system is being considered and that rules out the ability to use sentient gems with the weapons, then please reconsider and keep the weapons static. Sentience is too important.
As others have stated, without Keen V or Impact V, these weapons are going to deal significantly less damage than 2+ year old weapons, despite their place in the endgame. If the damage dice are weighted a bit more or there is some type of Alchemical bonus to damage (+1 Crit Multiplier on 19-20 or perhaps +1-2W), then they would at least be on par with other raid options.
I would recommend dropping Seeker +21 (we can get that elsewhere) and Heightened Awareness +10 (Parrying is better) and replace these with more desirable effects. Alchemical bonuses to melee/ranged/spell power would be much better choices.
Adding "+100% Artifact bonus to Melee Threat Generation" to a set bonus that melee DPS characters are going to want to use will make tanking even harder than it already is. You added more hate in the Unyielding Sentinel pass, but item effects like this on items that are desirable to melee DPS characters counteract those tank bonuses. Ideally, such a set bonus should only be placed on items with defensive stats.
This update adds a variety of shields, which is great to see. However, Levik's True Champion is the only defensive shield and Physical Sheltering is unnecessary due to the Sharn armors. As this is the shield to be used by tanks, Legendary Cacophonic Guard could also be removed. Insightful Constitution, Profane Lifeforce, stacking Pos/Neg/Repair Amp, or something unique like a Radiant Forcefield proc chance would be great.
I'm not sure what type of character would benefit from the Legendary Magewright's Cloak as Mystical Diversion, Enchantment Resistance, and Perform do not have synergy. Please consider replacing these with caster-friendly effects that fulfill some type of role that is otherwise underrepresented. Also, please check to ensure that the +3% crit chance set bonus is on a channel that allows it to stack.
Finally, "Anthem Melody" needs a significant boost to make it endgame/raid worthy. Also, I'm not sure Inspiring Echoes is needed... do bards run out of songs? Some type of stacking Universal Spell Power to make their Sustaining Song more powerful would be much more impactful.
Thank you for considering these adjustments.