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Thread: U47 Named Loot

  1. #301
    Community Member Oeuoe's Avatar
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    Default Toben's hammer

    Is it intentional that they lost the ranged benefit? Toven's hammer lightning strike works with ranged weapons, but Stormreaver's Thunderclap on Toben's doesn't seem to, am I missing something?

  2. #302
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    Quote Originally Posted by Cocomajobo View Post
    Levik's True Bracers
    Minimum Level: 29
    • Strength +21
    • Healing Amplification +88
    • Vitality +74
    • False Life +83
    • Green Augment Slot
    • Yellow Augment Slot
    • Set Bonus Legacy of Levikk
      • 2 Pieces Equipped: +10% Artifact bonus to Armor Class and +100% Artifact bonus to Melee Threat Generation.
    Just in case it hasn't already been noted, the original Levik's Bracers had Healing Amp that was typed as an Equipment bonus. If this is being changed to a Competence bonus so that it doesn't stack with the Sharn armors (based on the 88 value, I assume so), then the higher level version of this item is less valuable than the original.

  3. #303
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    Default No Love for DC Casters in Update 47?

    Just briefly scanned the new named loot. I see lots of really cool items for Alchemist, which was entirely predictable. But I also noticed there are no "bumps" for DC casters. SFM value still +7 and Spell Penn still +9. Time to increase these values?

  4. #304
    Community Member Yamani's Avatar
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    Default

    Quote Originally Posted by TheMaxpower View Post
    Just briefly scanned the new named loot. I see lots of really cool items for Alchemist, which was entirely predictable. But I also noticed there are no "bumps" for DC casters. SFM value still +7 and Spell Penn still +9. Time to increase these values?
    Read the quote in the OP
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  5. #305
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by TheMaxpower View Post
    But I also noticed there are no "bumps" for DC casters. SFM value still +7 and Spell Penn still +9. Time to increase these values?
    No. Why?
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  6. #306
    Ultimate Lord of Shadows Dreppo's Avatar
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    Quote Originally Posted by TheMaxpower View Post
    Just briefly scanned the new named loot. I see lots of really cool items for Alchemist, which was entirely predictable. But I also noticed there are no "bumps" for DC casters. SFM value still +7 and Spell Penn still +9. Time to increase these values?
    Usually it's expansions that bring a bump in power, not individual quest packs. We are still in the Sharn era. All the current quest packs are being designed with a Sharn level of power.

    Feywild, tentatively scheduled for later this year, will certainly bring a bump in power.

  7. #307
    Community Member redoubt's Avatar
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    Default

    What about an alchemical dagger for dps?

  8. #308
    Community Member majster67's Avatar
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    Default Update?

    Quote Originally Posted by Kebtid View Post
    Any update Lyn?
    It has been over 2 weeks and people are starting to derail the thread with thematically unappropriate Items they would want to see in the game.
    Yea indeed. Even over 4 weeks. People start to create their own wish list instead of possible corrections to items, and you don't refer to any of the posts for a long time.

    So maybe it's time for U47 Preview 2 and the corresponding threads?
    Last edited by majster67; 07-21-2020 at 01:20 PM.
    But let your word be Yea, Yea, Nay, nay; but what is more than these is from evil

    Pride goeth before destruction, and an haughty spirit before a fall.

  9. #309
    Community Member Gregen's Avatar
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    Default

    I'm a little late to the party. Are you still taking feedback?

    Quote Originally Posted by Cocomajobo View Post
    Lorikk's True Champion Large Shield
    Minimum Level: 29
    Damage Dice: 5[1d8]
    Critical Profile: 20/x2
    Shield Bonus: +20

    • Heal, Mass 3 Charges, Caster Level 17
    • Enhancement Bonus +15
    • Sacred +21
    • Hallowed +21
    • Turning +3 Charges
    • Purple Augment Slot
    • Blue Augment Slot
    • Set Bonus Legacy of Lorikk
      • 2 Pieces Equipped: +10% Artifact bonus to Positive Critical Chance and +50 Artifact bonus to Positive Spell Power.
    I quite like this shield. It does a good job at mimicking its heroic version and is attractive as a turning item. As others have said, I think it could use a little something extra. I saw a few people suggest Enhanced Devotion, and I probably don't need to say this, but giving it as much as the Silverthread Belt would be overpowered as it would have the main attractive attributes of two items, and also redundant for any healer that uses the Beacon of Magic set.

    For someone serious about both spell power and turn effectiveness, a small Quality bonus to positive spell power would make this much more attractive. As it is, I'd find it difficult to go out of my way for this shield. A Quality bonus to positive spell power slightly higher than Pansophic's Quality Potency would be enough for me to really want this. Or perhaps even a Unique bonus.

    I think I saw someone say something about a temp HP guard... at least I'm pretty sure I saw that... but I think something like that would be pretty cool. Maybe a decent chance to gain a small amount of temp HP while getting hit and actively blocking or something like that. Not really necessary, but it would be cool and on brand for a legendary divine shield.

  10. #310
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    Default Set bonus

    Thank you once again Lynnabel and Cocomajobo for taking the time and dealing with mob exposure to requesting suggestions on weapons and gear posting.

    These two set items could include:

    Set Bonus Tyrannical Tinkerer
    2 Pieces Equipped: 11 Insight bonus to Open Lock and Disable Device (like the heroic version has a stacking bonus to skills on items. LGS items have 3 tiers of this)
    4 Artifact bonus to Intelligence and Dexterity,(Since we are doing away with artifact bonus to gear items in Sharn gear.)
    3 Artifact bonus to assassinate.
    If you have the 2nd Mechanic Core tree "Tanglefoot" you do 30% more damage with elemental traps. Traps placed have a -30% delay and cooldown to place them.

    -------------------------------------------------------------------------------------------

    Legendary Tinkerer's Gloves
    Minimum Level: 29
    Nearly Finished(+22 INT, DEX)
    Reflex +17
    Quality Seeker +5
    Open Lock +22
    Blue Augment Slot
    Set Bonus Tyrannical Tinkerer
    2 Pieces Equipped: +11 Insight bonus to Open Lock and Disable Device, +4 Artifact bonus to Intelligence and Dexterity, +3 Artifact bonus to assassinate.
    If you have the 2nd Mechanic Core tree "Tanglefoot" you do 30% more damage with elemental traps. Traps placed have a -30% delay and cooldown to place them.




    Legendary Tinkerer's Goggles
    Minimum Level: 29
    Nearly Finished(+10 Insightful INT, DEX)
    Diversion +34%
    Quality Deception +4
    Disable Device +22
    Green Augment Slot
    Set Bonus Tyrannical Tinkerer
    2 Pieces Equipped: +11 Insight bonus to Open Lock and Disable Device, +4 Artifact bonus to Intelligence and Dexterity*, +3 Artifact bonus to assassinate.
    If you have the 2nd Mechanic Core tree "Tanglefoot" you do 30% more damage with elemental traps. Traps placed have a -30% delay and cooldown to place them.

    *Side Note: I think getting ingredients to add the +4 Artifact bonus to items as a set would be highly beneficial to set bonus' that way the move over to leaving already farmed items that have a lot of inherent set bonus (Family Blessing set/ Spell Power/DC set, PRR/MRR, Double Strike/Shot, Fort bypass % sets, etc.) would be easier to do.

    For weapons I would add either a +2 Quality assassinate to a dagger or +5 Quality Intelligence stat(or both).

    I run Intelligence based rogue: and unfortunately there is no "rogue" bonus in Reaper trees(assassinate, hide/move silently) and Intelligence items are usually only focused on casters and DC's and metamagics.




    Thanks again for taking the time to look into these options.
    Last edited by VinoeWhines; 08-14-2020 at 07:22 AM.

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