I'm neither here nor there on most of these changes. But I'm sad for what'll do to my Elven Arcane Archer & FvS bow builds. There were already in a weakish place and now the IPS change is gonna hit them hard. I wish there was some kind of stop gap tossed in for all bow setups (not just deepwood) until bows get the work being mentioned for later this year.
Yes; it'd take a 63AP+ split to be there, and stacking them would drive that exact split into being optimal in a way that other bow builds (present or future) could not compete with.
To be very clear, the change to IPS does not specifically have to do with Inquisitive overperforming. It is the result of evaluating the way that Ranged Weapon Users interact with the overall build meta and (especially) melees.
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
I did read it and the fact remains that until Inq, no one was complaining about how Mech GXB, AA Ranger (heh) or any ranged build (for that matter) were over powered. Inq comes along with it's dual xbow, gunslinging play and now all the sudden IPS needs nerfed after being around for 13 years. Never mind that Inq gets +1 threat/crit multiplier at lvl 12 where any other tree (other than Vistani with daggers) you get one or the other. Or all the debuffs in the Inq tree, but no, it's IPS needs to get nerfed...along with the other dual xbow nerfs.
I get that Inq and dual xbows needed some work, but you're already reducing the law damage, doubleshot and reload speed, I think y'all are using too big of a hammer with the changes to IPS along with those.
Per Cocomajobo - Ranged has easy access to AOE - apparently 3 feats, BAB 11 and Dex 19 is considered easy access these days. post here
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I really don't like this whole "stick to damaging one target" thing. Inquisitives were in need of a nerf, no argument here, but these nerfs hit way too many other builds, and having less viable builds is never a good thing. I would very much appreciate a way to nerf Inquisitives that won't carpet bomb a dozen other builds.
You're not going to able to sell that horse, it's already half-dead. There were no issues for a decade, about ranged doing damage in a line,
which isn't as effective as actual AOE builds, until we tossed in Inquisitor metas. Our BARD does more damage than our IPS ranger, because
he hits harder and in a cone. You may as well make it a blanket nerf-all-multiattack-to-anything parade of server bonfires.
From what we've seen so far, our guild arti's going melee cleave, and we lost all our rangers. Waiting a decade to murder a feat that made playing non-spell AOE builds tolerable is pitiful.
Last edited by DRoark; 01-14-2020 at 05:07 PM.
Not only that, but it means no one will be using paralyzing arrows anymore either, which previously benefited from archer's focus, but was still sub-par dps, the trade off being CC on a room of trash mobs. Now you've further limited dps from an already sub-dps tactic.
My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972
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Indeed! All aoe is not the same and linear aoe isn't nearly as useful as circular or cone. It wasn't an issue until inqui could actually do damage with a ranged build.
The addition of strikethrough finally looks like it's carved out rolespace nicely for the styles...twf is ST, thf is AOE cone, SWF is ST with easier restraints or hybrid thf with bsword, and ranged is linear aoe. Feels like you're solving the problem twice by nerfing ips while you're adding strike through.
Adjust the damage on ranged builds individually as needed, but the geometry of IPS is not itself a problem.
And yet still very prevalent and never addressed when we talk about OP combat styles. By effort I am assuming you mean wearing a bunch of gear that boosts your main stat and Appropriate DC items? Maybe it takes proper planning, but effort? Every well made character requires the right gear so....
Last edited by barecm; 01-14-2020 at 05:34 PM.
Nerfing IPS because Inquisitive is brokenly OP is insanely stupid.
Man, you're dedicated, I've stopped playing my archer and moved to a new main ages ago. Feels nice to have a vaguely competent toon for a change. Bows are just not worth it - not now, not five years ago.
Also problem is, there's nothing much wrong with AA and DWS as such. The problem is with bows as part of ranged / as compared to other ranged styles. And it's not AA / DWS getting nerfed, it's bows (as part of ranged). So until they do something about bows, minor handouts to ranger trees aren't gonna offer much comfort.
P.S. I came to this thread excited at the thought of playing a ranged-focused Silver Flame paladin. Now I'm at a loss :/
Last edited by Ausdoerrt; 01-14-2020 at 06:14 PM.
"People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind
The nerf to IPS is horrible. IPS was one of those very few abilities in DDO that added a tactical angle to the game. It was a decent feat as-is, but when used by a skilled player that could line up mobs correctly, it was devastatingly good. It made ranged builds fun to play, and it gave an advantage to players who really knew how to use it. Now? It still will, but the kick to classic ranged-typed builds is devastating. Inquisitive needed to be nerfed, but not rangers. They're bad enough already.
The new Archer's Focus is a joke. It will be useless in practically every situation except for bosses (which let's be honest, in 99% of content bosses are a joke anyways). At the very least, "Once per second" needs to go. Mobs are dead in less than a second in most content.
Archer's Focus should be kept as-is, except remove the "stationary" aspect. Making the stacks reset every time you hit a new mob is going to make for a useless feat.
Dude, I'm starting to build a DC-focused favored soul, and it's not nearly as easy as you say or think. Even forgetting the gear part of the equation (which is relevant for any build, but, shockingly, also takes effort), you're not getting a competent (let alone no-fail) DC caster without multiple past lives - as many as you can stomach, really - which is a ridiculous time investment. It takes years to where you get to just "dance in and clear the room".
Bottom line - if it were so easy, everyone would be doing it. In reality, competent DC casters per server are in low double if not single digits.
So maybe try to actually roll a first-life DC caster and take him to EEs - and then report back on how well you do![]()
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