Quote Originally Posted by DDOTalk71 View Post

Sorry your exploit builds got fixed, Jake, and that you don't want to play if you can't use them. I'd rather discuss what can be done to improve bow usage and thrower builds in the game. For bows, some mods to AA or DWS might make sense. For Throwers, they need either some racial trees that synergize with throwers, or a specific tree, maybe in monk ninja spy or a harper style patron tree, or a feat line (similiar to SWF, TWF, THF, and shield master) that can be taken to add value to throwers.
It's not an exploit if the devs know about it and dont change it. It's a mislabeled mechanic. Deal with it.

I stated very clearly: I dont give a **** about a single build being nerfed, I care that an entire type of build (builds, actually) has/have been wiped out, and it was not communicated, discussed, or in any way alleviated by new interesting mechanics being added. This was 100% devs listening to squeaky wheel tryhards who don't like getting outgunned by throwers and making a huge but predictable tactical error. No one was leaving the game over throwers before, but some might now. Not just because they liked playing FoTW throwers, but because they see the devs use little discretion and hamfisted decision making when it comes to balance, and there's no predictability to their decisions.